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IL-2 Sturmovik The famous combat flight simulator.

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  #81  
Old 09-17-2010, 05:32 PM
Feuerfalke Feuerfalke is offline
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Quote:
Originally Posted by Zorin View Post
1. there were several posts acknowledging that
2. Flyable and NonFlyable, perhaps?
1. Well the complains are always louder than the praises.
2. That was my idea as well. AI vs Playable. That would also explain the uniform as a sign for the side the aircraft is normally playable with. Well, that's my interpretation
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  #82  
Old 09-17-2010, 05:40 PM
albx albx is offline
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this baby is growing up very well... good work oleg & c.
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  #83  
Old 09-17-2010, 05:42 PM
Sluggish Controls Sluggish Controls is offline
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That Spit pilot is either pulling some serious Gs or he's been badly wounded. Am I the only one seeing a couple of hits on canopy side?

Slug
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  #84  
Old 09-17-2010, 05:43 PM
Jumo211 Jumo211 is offline
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Wonderful update

Please , are there implemented again some of the aircraft damage smokes
in 2D instead of 3D which was also used in IL-2 ?
In that screenshot behind the Spit it looks like 3D smoke is blending in to
much longer 2D smoke .
Fuel white leak noodle stream looks definitely like 2D , I hope I am wrong .

Thank you so much for new update

Last edited by Jumo211; 09-17-2010 at 05:46 PM.
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  #85  
Old 09-17-2010, 06:19 PM
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engadin engadin is offline
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Quote:
Originally Posted by Sluggish Controls View Post
That Spit pilot is either pulling some serious Gs or he's been badly wounded. Am I the only one seeing a couple of hits on canopy side?

Slug
You're right and the holes may be due to a gunner of the plane in flames in that screenshot, that BTW seems to be the engineless Do-17 that's in another one.
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  #86  
Old 09-17-2010, 06:21 PM
MD_Titus MD_Titus is offline
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spit haad little windows in sides of canopy iirc
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  #87  
Old 09-17-2010, 06:27 PM
d165w3ll d165w3ll is offline
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Oleg, I grew up in south-east Kent, and the last image looks so good - and what is more - familiar! Very good stuff!
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  #88  
Old 09-17-2010, 06:29 PM
ECV56_Lancelot ECV56_Lancelot is offline
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Default Qmb

Well, as always the screenshots look better and better every week and i'm convences about BoB graphic long time ago, so i will talk and give some suggestions about the QMB only, and of course considering that is WIP.

Like:

1- Images of aircrafts, with what i beleive flyable aircraft have the human figures to the right bottom of the small image of the aircraft.

2- Fonts of time, weather and cloud altitude settings, even if they are not final.

3- You can save the quick mission for use later on. I assume the mission saved can also be played on multiplayer.

4- Preview images of the mission type on the left.

Dont like:

1- The overall interface, it looks too techie for a ww2 sim, loosing immersion. Probably if the background look more like a sheet of an old flight manual, or something like that, IMHO would look more immersive.
I'm not a graphic designer, just giving an opinion of something that i know is still WIP.

2- The fonts of the "revers" (i beleive that is the word, got it from a translator) at the bottom. Too modern for a ww2 sim. Again, i know its all WIP.

Great update, thanks!
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  #89  
Old 09-17-2010, 06:35 PM
easytarget3 easytarget3 is offline
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spasiba,it is looking amazing!!!i cant wait....i will send my family oversea and play and play and play....
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  #90  
Old 09-17-2010, 06:51 PM
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philip.ed philip.ed is offline
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Nice to see the summer colours coming through into the grass.
However, the base layer-texture-colour for the field textures is still too green, and I don't think it's of a high-enough resolution in comparison to, say, the plane textures. Even if the resolution is the same, I feel that the field-textures look too pixelated.
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