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#81
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2. That was my idea as well. AI vs Playable. That would also explain the uniform as a sign for the side the aircraft is normally playable with. Well, that's my interpretation ![]() |
#82
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this baby is growing up very well... good work oleg & c.
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#83
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That Spit pilot is either pulling some serious Gs or he's been badly wounded. Am I the only one seeing a couple of hits on canopy side?
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#84
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Wonderful update
![]() Please , are there implemented again some of the aircraft damage smokes in 2D instead of 3D which was also used in IL-2 ? In that screenshot behind the Spit it looks like 3D smoke is blending in to much longer 2D smoke . Fuel white leak noodle stream looks definitely like 2D , I hope I am wrong . Thank you so much for new update ![]() Last edited by Jumo211; 09-17-2010 at 05:46 PM. |
#85
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You're right and the holes may be due to a gunner of the plane in flames in that screenshot, that BTW seems to be the engineless Do-17 that's in another one.
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#86
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spit haad little windows in sides of canopy iirc
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#87
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Oleg, I grew up in south-east Kent, and the last image looks so good - and what is more - familiar! Very good stuff!
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#88
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Well, as always the screenshots look better and better every week and i'm convences about BoB graphic long time ago, so i will talk and give some suggestions about the QMB only, and of course considering that is WIP.
Like: 1- Images of aircrafts, with what i beleive flyable aircraft have the human figures to the right bottom of the small image of the aircraft. 2- Fonts of time, weather and cloud altitude settings, even if they are not final. 3- You can save the quick mission for use later on. I assume the mission saved can also be played on multiplayer. 4- Preview images of the mission type on the left. Dont like: 1- The overall interface, it looks too techie for a ww2 sim, loosing immersion. Probably if the background look more like a sheet of an old flight manual, or something like that, IMHO would look more immersive. I'm not a graphic designer, just giving an opinion of something that i know is still WIP. 2- The fonts of the "revers" (i beleive that is the word, got it from a translator) at the bottom. Too modern for a ww2 sim. Again, i know its all WIP. ![]() Great update, thanks! ![]() |
#89
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spasiba,it is looking amazing!!!i cant wait....i will send my family oversea and play and play and play....
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#90
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Nice to see the summer colours coming through into the grass.
However, the base layer-texture-colour for the field textures is still too green, and I don't think it's of a high-enough resolution in comparison to, say, the plane textures. Even if the resolution is the same, I feel that the field-textures look too pixelated. |
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