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#81
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Great update- I can't wait to see DX11 shots!
About the ice, what sort of conditions are assumed to be causing the icing? It doesn't look much like the in-flight icing I've seen. Thanks for the update! |
#82
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Still though, it's a small detail and I am impressed that it is modeled at all. Splitter |
#83
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Nice update.
However, i think the wheels of the 109's are too big. They look like the bigger wheels of G-3 variant, not like the ones of the early 109's. |
#84
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Look at the grass on the 109 pictures, I absolutely like it. The dawn patrol pictures have the long shadow of the trees together with the upcoming sun, together with the mist give a good early morning atmosphere. Well done!
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Intel i7 970 6x3.2 ASUS Sabertooth X58 ASUS GTX580 Corsair 12GB 1600 Mhz OZC SSD 120GB Last edited by Bloblast; 09-10-2010 at 05:40 PM. |
#85
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Thanks for the update Oleg, its not cinematic yet but im sure you will get there.
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#86
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I love the update, as usual: GOOD work!
Thanks Oleg and Crew... |
#87
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OMG that's just INSANE !
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#88
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Great progress shots. Ice textures on the windscreen look like the real deal. Real enough to give me the creeps knowing it might not come off before landing. May have to open a window and sideslip a bit.
All the terrain needs are more forrest groups and hedges instead of just trees and bushes here and there. RoF has that done nicely balanced. Their trees are not as detailed as yours so it may not be possible recources wise. There is one problem with the high detail level you guys are putting in this sim. The whole thing wil feel unrealistic or unbalanced if not everything is up to that high level of detail. Railroad lines and embankments, roads, building details and colors, even eventual population. This is not what you normally hear people complain about in a combat flight simulation. You're being judged on your worldbuilding skills. Foobar makes these realistic looking trains. Now we all want those trains to move about a realistic looking rail system. Who would've thought this a few years ago? Only thing I would've thought about is how will the train explode and is it gong to dammage me if I get too close. Not if the embankment looked right or if there were guarded crossings. I hope we soon start seeing some video of how it all comes together and some details about the campaign, flight physics and AI behavior. Last edited by BigC208; 09-11-2010 at 02:40 PM. |
#89
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BTW the 109 cockpit looks great!
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#90
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Hello Oleg. Its nice to see you back here. And I hope your Flu has leaving you
![]() For the pictures I have no words. They are sooo great. All in one THANKS FOR YOUR GREAT WORK. The same one to your Team. And Iam looking forward to the day who we can play this wonderfull game. Have a nice weekend and a stressfree time for your health Thanks |
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