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IL-2 Sturmovik The famous combat flight simulator.

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  #81  
Old 07-13-2010, 10:48 AM
Erkki Erkki is offline
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How about trying the game before trying to "prove" its wrong?

I can demonstrate the 109's abilities to you.
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  #82  
Old 07-13-2010, 11:06 AM
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Crumpp Crumpp is offline
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Quote:
Flying at corner speed gives you best rate and radius of turn.
In regards to the airframe limited performance, yes....
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  #83  
Old 07-13-2010, 03:20 PM
JG27CaptStubing JG27CaptStubing is offline
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@Gaston

Your post clearly indicates several misconceptions about the game and real life. It's pretty obvious you put up quite a few straw man arguments for sake of getting a rise out of people.

I suspect you aren't very succesful in the game and you want to blame the game and it's short comings for your lack of skill.

Moving forward let's drop this dead horse discussion.
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  #84  
Old 07-13-2010, 03:49 PM
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TheGrunch TheGrunch is offline
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The sheer blinding idiocy of him making complaints about a game that he hasn't played just continues to baffle me. Does Gaston know that a hit rate of 5% against fighters in Il-2 is pretty damn good? Apparently not. Most people don't get that. Most of the players that haven't put hundreds or thousands of hours into this game are in the vicinity of 0.5-3%. Clearly these are magically accurate guns. Still, even with such low hit ratios, BnZ fighting is not impossible or ineffective, especially on no icons/no padlock servers.
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  #85  
Old 07-13-2010, 04:57 PM
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Igo kyu Igo kyu is offline
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I wish I still had the manual from Falcon on the ST.

That showed radius under constant g declining rapidly with reducing speed, and radius decreasing rapidly with increasing g at constant speed.

The idea I gathered from that was that the minimum radius possible does not necessarily give the best rate possible, because the speed needed for the smallest radius can be too low to pull enough g to get the best rate (erm, I think).
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  #86  
Old 07-13-2010, 05:48 PM
AndyJWest AndyJWest is offline
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I think for sustained turns, IL-2 Compare shows the relationship well:
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  #87  
Old 07-13-2010, 10:23 PM
JG27CaptStubing JG27CaptStubing is offline
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I don't know what Falcon ST modeled but I do know that Falcon 4 best corner speed is 350 Knotts Indicated. Even the follow up addons like Open Falcon and FreeFalcon that number seems to work even with all the different block versions. Don't try it with your CAT limiter and fully loaded.
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  #88  
Old 07-13-2010, 10:46 PM
AndyJWest AndyJWest is offline
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Quote:
Falcon 4 best corner speed is 350 Knotts Indicated.
I don't think that 'best corner speed' can be what you mean. There is only one corner speed, from the definition you gave earlier - an aerodynamic/structural limit, though it may vary with loadout - I don't know whether Falcon 4 would allow for this.
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  #89  
Old 07-14-2010, 03:38 PM
JG27CaptStubing JG27CaptStubing is offline
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Actually it did... F4's FMs were quite good and even updated in later versions with declassified information. It would give you the best rate and smallest radius for a turn. Get above the speed and your turns would be much lager in terms of radius with a smaller rate on the nose. Get below and you were wallowing and easy prey.

I haven't flown F4 much since Nvidia dropped support for DX7. Their latest drivers on Win7 breaks both FreeFalcon and OpenFalcon which are arguably the best versions of the sim.

I've heard and have see rumors about BMS4 which is supposed to be a version that supports DX9. If that's the case we will be back in business one day.
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  #90  
Old 07-14-2010, 04:29 PM
KOM.Nausicaa KOM.Nausicaa is offline
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Thumbs down oh man

Quote:
Originally Posted by Gaston View Post
Losing the "high ground" is probably not represented severely enough in Il-2
Quote:
Originally Posted by Gaston View Post
I have never played Il-2 and don't intend to do so in the near future.
Wow.....I'm speechless!!
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