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IL-2 Sturmovik The famous combat flight simulator.

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  #81  
Old 12-20-2009, 08:03 AM
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Viking Viking is offline
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Smile How will it sound?

The orders from the loudspeakers, will we be able to understand them or will there be subtitels?



Regards

Viking
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  #82  
Old 12-20-2009, 08:11 AM
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zapatista zapatista is offline
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Foobar,

that map in olegs recent screenshot might more or less be it, or maybe just a little bigger


on the south east you can see the first 1/2 of belgian coast (and oleg said holland would not be included), on the english coast going north i would have expected the map to at least go to norwich (norfolk) and it looks like on olegs small map it does (not on yours) but since we cant attack that far from the closer dutch bases (as germans) we probably wont bother flying from calais all the way that far north anyway.

the french and brittish coasts will probably extend a little further west i suspect then what you see on your map you posted, perhaps another 25% ?

i dont see a problem with a map that size, if it is 1:1 in size it will take enough time to fly from france to england, or for english squadrons to try and scramble and intercept at the right altitudes.

add to that a 24/7 dynamic campaign engine, high detail visuals in new gfx engine, missions that involve fighter vs fighter, defending/attacking bombers, attacking/defending shipping, ability to pilot small coastal vessels and some vehicles,........... and i think you already have a massive game to start with

6/12 later oleg probably will release a new theater area, like the med or north africa, and another area 6 or 12 months later etc

enough to keep me happy
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  #83  
Old 12-20-2009, 12:11 PM
BadAim BadAim is offline
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Quote:
Originally Posted by Viking View Post
The orders from the loudspeakers, will we be able to understand them or will there be subtitels?

Regards

Viking
Well, If we use these guy's as our inspiration, it'll be easy to imagine an alternative reality scenario where England looses the BOB.
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  #84  
Old 12-20-2009, 02:59 PM
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Tempest123 Tempest123 is offline
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Great looking shots, the aircraft if particular are very nice! Would be nice to see some in DX10, but I'm starting to get the feeling of this being a sim now, can't wait for a video.
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  #85  
Old 12-20-2009, 08:23 PM
Vigilant Vigilant is offline
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Any chance of you throwing in a lawn mower Oleg? A manual one will do
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  #86  
Old 12-21-2009, 01:55 PM
luthier luthier is offline
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The map in game isn't indicative of the in-game map.
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  #87  
Old 12-21-2009, 10:35 PM
Chivas Chivas is offline
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Thats good news....I'd hope for the Battle of Britain map to extend west atleast to Bristol.
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  #88  
Old 12-22-2009, 12:23 AM
hiro hiro is offline
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Default Great!

Thanks Luthier for posting.

The Bf 109 is awesome. I was like "Woot!" Bf 109-izzy in the hizzy!

Tell Oleg my regards and hope he feels better soon. And you're doing fine filling in for him.

Posting stuff regularly is great.


And the details are great compared to IL-2, and thanks for the explanation regarding the quality of pics.

Also what is really great is the actual game on lowest settings will be better than these.




Take time to read the first post. I know I'm guilty of skipping the text, going straight into the pics, OH and AH -ing (amazed and dazed at the armada on the stage) then formulating all these QA type questions . . . but

L already dropped it:

"Remember that these are all work in progress. Remember, we work with this game every day of the week. We know what looks good and what doesn't, believe us. The grass is too bright, or the horizon too blocky because it's not final yet, because it takes work - not because we're blind and we can't see it.


Once again, this is work in progress. All shots taken in DX9, the simplest render we have. "


And then go into a post about the coloring, grass, RAF pilot in bf 109 etc . . .

Please don't be Captain Obvious and tell the devs the sky is blue.

Throw up something useful like the tidbit about German airfields or ask a legit question like the one where a screen shot would best explain it maybe get into the mind of the devs . . .

If not, just simply just offer thanks. Or at least do something funny. I was rolling with the English and French grass part. The color tags in the code documentation probably are in latin with the specific species name

But I do notice there's less 'captain obvious threads than before' so thats a good thing too.
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  #89  
Old 12-22-2009, 07:00 AM
Insuber Insuber is offline
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Hiro,

Thanks for your post, it was funny. Nevertheless I believe that you didn't read carefully the posts. My (humble) remark about grass didn't regard the *color*, but the length, and moreover as I've already clarified it is a minor one.
I kindly suggest you to let the developers judge about the usefuleness of our comments, as far as they are constructive like the ones in this thread. I know that you had good intentions, but it doesn't sound polite to make small of other people suggestions, made in good faith and with a positive spirit.

Regards,
Insuber



Quote:
Originally Posted by hiro View Post
Thanks Luthier for posting.

And then go into a post about the coloring, grass, RAF pilot in bf 109 etc . . .

Please don't be Captain Obvious and tell the devs the sky is blue.

Throw up something useful like the tidbit about German airfields or ask a legit question like the one where a screen shot would best explain it maybe get into the mind of the devs . . .

If not, just simply just offer thanks. Or at least do something funny. I was rolling with the English and French grass part. The color tags in the code documentation probably are in latin with the specific species name

But I do notice there's less 'captain obvious threads than before' so thats a good thing too.
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  #90  
Old 12-22-2009, 08:36 AM
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LukeFF LukeFF is offline
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Nice update, as always! Good to see you around again, Ilya.

May we see some development shots of the He 111 interior and exterior for the next update?
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