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IL-2 Sturmovik The famous combat flight simulator.

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  #81  
Old 11-23-2009, 09:44 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by Mysticpuma View Post
Hopefully Oleg will read this post and skip past the COMPLETELY OFF TOPIC RoF discussion!!

Oleg, the engine you are using for the new Sim, looks like it is made for detail and will (I guess) initially be a challenge for some computers, as Il2 was (and to an extent still can be).

Would you please consider adding a pilot's body for the internal cockpit view for a few immersion reasons.

Firstly it would be great to look down and see a body in the cockpit as you fly rather than just a Ghost flying the interior view.

Secondly rather than clicking on the map button and bringing up the mini view, the player could look to the left or right hip and click the button and the pilots hand would then take a map out, this would allow the head to turn in the cockpit, without the view being blocked by the map overlay but the pilot could glance at the map. A (moving) pencil drawing of the aircraft could show the current position?

Thirdly it could be used to add a completely new immersion experience with body specific injury affecting flight.

Instead of the current aircraft damage affecting flight and the pilots view, when injured, steadily getting redder, why not have a five-point injury mark on the body (invisible to the player....but I'll explain). The body has a damage mark added to the legs, arms and chest and maybe a sixth for the head.

While flying a bullet from an enemy aircraft hits the pilots body (which we can now see if this is included) in the cockpit.

Suddenly it's hard to turn the aircraft left. The Rudder isn't damaged, but looking down you see blood on the leg which is causing the pilot to be hindered in his operation of the aircraft. Similar could be done for the arms, and the chest could mean a steady greying/blacking or redding out?

The pilot has an emergency button which brings out a small medical kit which takes 30-seconds to apply, in which time the pilot is trying to fly and apply a life-saving medical kit. It's immersive!

Lastly, if an injury point was added to the head, as long as the hit wasn't fatal, it would look good to have blood trickling down the screen and the pilots hand wiping it away, but the screen gets smeared, making visibility more difficult, which it would be if you were injured?

After the above, I hope you see why I request that a pilots body be added to the cockpit as it would add so much more scope to the simulation scenario?

Looking forward to seeing the Sim one-day, cheers, MP.
We will have minimal animations. No blood.
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  #82  
Old 11-23-2009, 09:54 AM
mark@1C mark@1C is offline
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Boss,
some more words,
Frequently development-update-display these days indicates that,maybe,you begin to lose patience.
I want to say,don't worry about the deadline.
Step by step,and try your best as usual.
We fans are looking forward to a quality first SOW rather than a Fast-food SOW(Just like some complaints about ROF you can see in some threads.)
We all support you.
and again best wishes to your team.

Last edited by mark@1C; 11-23-2009 at 01:57 PM.
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  #83  
Old 11-23-2009, 10:02 AM
mark@1C mark@1C is offline
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Originally Posted by Oleg Maddox View Post
No blood.
I quite approve.
It's a tactical Sim,not a horror film...

Last edited by mark@1C; 11-23-2009 at 10:05 AM.
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  #84  
Old 11-23-2009, 10:14 AM
Talisman Talisman is offline
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Default Dummy pilot and damage visual aids diagram not wanted thankyou

Oleg,

With regards to the aircraft damage and cockpit pilot posts above. Please, no damage visual aids and please, please and please again, no dummy pilot in the cockpit!

I would like to see and use the cockpit without a dummy pilot getting in the way. This is a flight sim, not a cartoon game. I can't believe some of the stuff people are asking for. Good luck.

Happy landings,

Talisman
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  #85  
Old 11-23-2009, 10:15 AM
PeterPanPan PeterPanPan is offline
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Originally Posted by mark@1C View Post
I quite approve.
It's a tactical Sim,not a horror film...
Indeed. There are also commercial considerations, as was the case with IL2 I believe. If you add gore, the game becomes R or 18 rated and so limits the audience.

PPanPan
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  #86  
Old 11-23-2009, 10:19 AM
mark@1C mark@1C is offline
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Originally Posted by PeterPanPan View Post
Indeed. There are also commercial considerations, as was the case with IL2 I believe. If you add gore, the game becomes R or 18 rated and so limits the audience.

PPanPan
Yes,I just want to add this...And on the other hand,it will be boring that every game looks like CS with a many kinds of Blood patches,zombies...oh...god...

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Originally Posted by Talisman View Post
This is a flight sim, not a cartoon game. I can't believe some of the stuff people are asking for.
So do I ...

Last edited by mark@1C; 11-23-2009 at 10:42 AM.
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  #87  
Old 11-23-2009, 10:26 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by SlipBall View Post
The Stuka look's very real to life, I notice in #3 .jpg small white caps on the water. Will those white caps remain the same all of the time, or are the wave heights connected somehow, to the weather engine in the game?...hope that you had a good rest
the wave heights connected somehow
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  #88  
Old 11-23-2009, 10:32 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by sport02 View Post
the look of the forest is very good but generally with forest we only see the crown or the top of the trees , the look is more like cauliflower for exemple , and we have complete trees with all branchs only on one face in the edge of the forest
Currently we see on shots each tree completely.
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  #89  
Old 11-23-2009, 10:37 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by major_setback View Post
Hi Oleg.

Thanks for all your hard work, and for taking the time to come here! I'm happy to see things start to fall into place now.

It's nice to see that the trees have shadows

I'd like to ask about the user tools that will be released after SoW:BoB:
Would it be possible for those people with modding experience to move parts of the IL2 aircraft into the SoW series? For example - would it be possilble to use the Gladiator cockpit from IL2, or even to import a whole aircraft like the Ju52?
I know that some elements wouldn't work properly (for example cockpits are not 3D), but I just wonder if the game engines are similar enough to allow for this, or is it impossible?
If to rework the model to the SOW standards - Possible. Completely is not possible direct import.
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  #90  
Old 11-23-2009, 10:39 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by Sprain View Post
Yes yes, the graphics are astounding. But what about the gameplay? We don't need another Rise Of Flight destined to be forgotten.

"The gameplay's the thing"
I think the gameplay will be interesting. Both single and especially online.
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