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#81
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#82
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I was referring to this part of your statement...
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#83
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Engine sales or licensing are big, big money. I don't see how that couldn't be important. Of course it's not the main objective, but then neither was licensing the engine the main objective in the development of the Quake or Unreal engines, and look how widely they were licensed, and how well id and Epic profited financially. Licensing is far less common outside the FPS genre, of course.
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#84
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p.s. I didn't mean to gloss over your closing statement..."Licensing is far less common outside the FPS genre, of course." Last edited by proton45; 11-08-2009 at 04:21 AM. |
#85
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Does anyone know the final planeset ? For instance, there will be the G.50 and CR.42 ?
With all these questions about seagulls, seamen crawling back and forth, bycicle rides etc., I have lost sight of the main subject of this flight sim .... Bye, Ins |
#86
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I think Oleg originally planned 9 planes, later 11...
If I'm not mistaken we will have these either in the box, or in the first patch: G-50, BR-20 Bf-109 E1, E-3. Bf-110. Ju-87 B-2. Ju-88 A-1. He-111. Spitfire MkI, Hurricane MkI, Bristol Bolingbroke. Su-26 Probables: Gloster Gladiator, Tigermoth. AI, including probable AI: Dornier 17, Beaufighter, Wellington, Walrus, Ju-52, BP Defiant, Fiat CR 42, Bristol Blenheim, Bf-108, Autogyro, Fw-200 Condor, Avro Anson, 2 German seaplanes which I can't name, Short Sunderland. |
#87
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Thankfully there are some new sheriffs coming soon to clean up the 'banana mess' |
#88
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#89
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Skarphol |
#90
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![]() I imagine that the same could be said of anyone regarding some particular area of aviation outside WWII. I would assume that the engine would be licensed to other people like Ilya who want to create projects outside the WWII-timeframe, or even outside the aviation genre. The fact is, though, the main team's sales are likely to be hard to compete with, because the majority of combat sim players want their own little hit of the WWII aviation drug, it's not a niche interest within the combat sim market. Hmmm, I was thinking more about the possibilities of this game engine for producing a ground vehicle based combat game. That seems to be something the engine could be adapted for. Oleg has mentioned that the engine supports skeletal animation, so the presence of convincingly-animated infantry should be possible in any game based on this engine, if not necessarily playing from their perspective. |
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