Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #81  
Old 10-23-2009, 09:52 PM
wjc103 wjc103 is offline
Approved Member
 
Join Date: Jan 2008
Posts: 29
Default

Oleg,

In looking at the screenshots, it's hard to tell but have you changed the beach areas? In some previous WIP videos we saw some amazing wave action and beach renderings, will those be omitted in the final version?

Thanks, looks great.
Reply With Quote
  #82  
Old 10-23-2009, 10:00 PM
TheFamilyMan TheFamilyMan is offline
Approved Member
 
Join Date: Mar 2008
Posts: 29
Default

Bravo! Thanks for the update; it's so refreshing to see what's going on! Any chances that we'll be able to see some movies from this work in progress?

Those black bars that appear to be shadows on the wing of a Spitfire are puzzling.
Reply With Quote
  #83  
Old 10-23-2009, 10:30 PM
erco erco is offline
Approved Member
 
Join Date: Oct 2007
Posts: 55
Default

Perhaps the machines used for the screenshots weren't powerful enough to render the scenery at max and also do the aircraft?
Reply With Quote
  #84  
Old 10-23-2009, 10:42 PM
Snuff_Pidgeon Snuff_Pidgeon is offline
Approved Member
 
Join Date: Oct 2007
Posts: 247
Default

Quote:
Originally Posted by TheFamilyMan View Post
Bravo! Thanks for the update; it's so refreshing to see what's going on! Any chances that we'll be able to see some movies from this work in progress?

Those black bars that appear to be shadows on the wing of a Spitfire are puzzling.
Those are not shadows, the two bars were actually added to the wing surface in real life.
Reply With Quote
  #85  
Old 10-23-2009, 10:51 PM
SlipBall's Avatar
SlipBall SlipBall is offline
Approved Member
 
Join Date: Oct 2007
Location: down Island, NY
Posts: 2,719
Default

All very nice indeed...Standing by here, waiting for that beta tester draft notice
__________________



GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5
Reply With Quote
  #86  
Old 10-23-2009, 11:27 PM
Spinnetti Spinnetti is offline
Approved Member
 
Join Date: Nov 2007
Location: Kentucky, USA
Posts: 108
Default

Curious to know more about the switch from OpenGL... I thought that was the better performing technology?
__________________
"A witty saying proves nothing" - Voltaire
Reply With Quote
  #87  
Old 10-23-2009, 11:44 PM
ECV56_Lancelot ECV56_Lancelot is offline
Approved Member
 
Join Date: Oct 2009
Location: Argentina
Posts: 225
Default

Great update, this really show good progress on the sim. I'm still shocked by the spitfire cockpit shot, its GREAT for an alpha. The rest looks very good als but with the expected tuning needed for an alpga software.

Like very much the forrest with difereng kind and hights of trees.

My questios would be:

1) All the trees will be collidable?

2) Seccond the question about seeing the hull of a ship below the waterline, or a submarin close to the surface?. It would be cool to be able to have partial sunken ships near the shores, with most of the ship below the waterline.

3) The drums. Are they individual drums put together or a single object all together?. Would they explode, burn when shot or bombed?
Or even thrown away if a bomb falls and explodes near by? Physics engine i'm asking here? Something like we see on todays FPS.

4) Great model of the engish fuel truck. Is there a similar model with the hose deployed to put them near an aircraft and make it look like its chargin fuel?. I know this is too much

5) Finally some serious smoke column on the 0147 pic , not the classic thin cigarret smoke column we are all get used to on out beloved simulators

6) Something that seems nobody notice? We have CURVES ON ROADS
http://files.games.1c.ru/il2pict/grab0126.jpg

Is this mean no more of the old angular "elbows" on the roads like we have on il-2?
Also we will be able to have moving vehicles inside the forest?

7) A wish for an update comment. Will there be more complex damage model on bridges?. Not just one bomb near by and bye bye bridge?

Looking foward to the next update .
Reply With Quote
  #88  
Old 10-24-2009, 12:37 AM
mazex's Avatar
mazex mazex is offline
Approved Member
 
Join Date: Oct 2007
Location: Sweden
Posts: 1,342
Default

Thanks for update Oleg, and I'm very happy to finally see some ingame shots. The terrain definitely looks good enough for a flight sim, especially as there is no "fog after a few kilometers" like those console arcade flight games use to be able to crank up the ground detail...

The planes are beyond good enough - so stop working on them

Now that we have finally seen the ground - lets talk new features in the game!

Good luck with the project! /Mazex
Reply With Quote
  #89  
Old 10-24-2009, 12:43 AM
Blakduk Blakduk is offline
Approved Member
 
Join Date: Oct 2009
Location: NSW Australia
Posts: 175
Smile Pictures of People

Great to have some early shots of what the game will look like!
I'd be really pleased to see a picture with characters (such as pilots in their seats, drivers in the cars etc).
Are there plans to have 'high gore' type characters in the game?
Reply With Quote
  #90  
Old 10-24-2009, 02:40 AM
Flyby's Avatar
Flyby Flyby is offline
Approved Member
 
Join Date: Oct 2007
Posts: 701
Default

Oleg, or Luthier
Why the decision not to go with OpenGL? Inquiring minds want to know (it might be educational).
Flyby out
__________________
the warrior creed: crap happens to the other guy!
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:16 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.