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#81
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Oleg,
In looking at the screenshots, it's hard to tell but have you changed the beach areas? In some previous WIP videos we saw some amazing wave action and beach renderings, will those be omitted in the final version? Thanks, looks great. |
#82
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Bravo! Thanks for the update; it's so refreshing to see what's going on! Any chances that we'll be able to see some movies from this work in progress?
Those black bars that appear to be shadows on the wing of a Spitfire are puzzling. |
#83
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Perhaps the machines used for the screenshots weren't powerful enough to render the scenery at max and also do the aircraft?
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#84
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Those are not shadows, the two bars were actually added to the wing surface in real life.
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#85
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All very nice indeed...Standing by here, waiting for that beta tester draft notice
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#86
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Curious to know more about the switch from OpenGL... I thought that was the better performing technology?
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"A witty saying proves nothing" - Voltaire |
#87
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Great update, this really show good progress on the sim. I'm still shocked by the spitfire cockpit shot, its GREAT for an alpha. The rest looks very good als but with the expected tuning needed for an alpga software.
Like very much the forrest with difereng kind and hights of trees. My questios would be: 1) All the trees will be collidable? 2) Seccond the question about seeing the hull of a ship below the waterline, or a submarin close to the surface?. It would be cool to be able to have partial sunken ships near the shores, with most of the ship below the waterline. ![]() 3) The drums. Are they individual drums put together or a single object all together?. Would they explode, burn when shot or bombed? Or even thrown away if a bomb falls and explodes near by? Physics engine i'm asking here? Something like we see on todays FPS. 4) Great model of the engish fuel truck. Is there a similar model with the hose deployed to put them near an aircraft and make it look like its chargin fuel?. I know this is too much ![]() 5) Finally some serious smoke column on the 0147 pic ![]() ![]() 6) Something that seems nobody notice? We have CURVES ON ROADS http://files.games.1c.ru/il2pict/grab0126.jpg Is this mean no more of the old angular "elbows" on the roads like we have on il-2? Also we will be able to have moving vehicles inside the forest? 7) A wish for an update comment. Will there be more complex damage model on bridges?. Not just one bomb near by and bye bye bridge? Looking foward to the next update ![]() |
#88
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Thanks for update Oleg, and I'm very happy to finally see some ingame shots. The terrain definitely looks good enough for a flight sim, especially as there is no "fog after a few kilometers" like those console arcade flight games use to be able to crank up the ground detail...
The planes are beyond good enough - so stop working on them ![]() Now that we have finally seen the ground - lets talk new features in the game! Good luck with the project! /Mazex |
#89
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Great to have some early shots of what the game will look like!
I'd be really pleased to see a picture with characters (such as pilots in their seats, drivers in the cars etc). Are there plans to have 'high gore' type characters in the game? |
#90
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Oleg, or Luthier
Why the decision not to go with OpenGL? Inquiring minds want to know (it might be educational). Flyby out
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the warrior creed: crap happens to the other guy! |
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