#861
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Playing JA2 gives me ideas as well.
Is it possible to give magazine counters different colours, based on their contents? (AP ammo red, HP blue, etc). And is it possible to obscure these counters when in combat? |
#862
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Sorry, I can't do anything regarding the text displayed for the ammo count without that part of the source code, which isn't available. But I have thought about adding color coding for the clips, leaving it up to the player to keep track on what they put into them. I can make new clips that have red or blue tags and add them to the stores, but I can't prevent the player from putting HP bullets in an AP clip once it's empty. And the task of editing the model skin as well as the shop image for all those clips would take a lot of time, maybe you can take some time away from playing JA2 and help out?
Thank you very much heimdal, not just for passing on my message, but also for giving such good support to out German friends, vielen dank |
#863
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Quote:
If you're going to follow through on the color-coded magazines, perhaps go with three different codes, something like: default (for ball/FMJ rounds) blue (for hollow point or whatever rounds) red (for armor piercing or whatever rounds) and violet (for mixed magazines of the above). Perhaps just make it look like there's a single strip of colored masking tape stuck around the magazine, near its bottom. Maybe orange too, for whatever mix. Nice idea with the color coding of the magazines. Hope it works out. By the way, has anyone here played "Alfa Antiterror"? If so, could I get some two sentence summations as to whether or not its worth purchasing. Thanks! |
#864
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Kyle: Alfa Antiterror
In my opinion Yes I've played it, No I wouldn't recommend it. The Plan and Go system it uses is no fun for battles. Not a patch on E5/7.62. |
#865
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Quote:
Have you ever played any of Battlefront.com's "Combat Mission" series? Particularly the very first one, set during WWII? To myself the whole "plan and go" genre is quite addictive, as it really makes you feel quite helpless to give these orders and then see the morale of your men break because they turn a corner and suddenly encounter two platoons charging their way. This level of realism is believable to me, and I'm more than willing to work with it. The second Combat Mission series, set during "modern" times, is also quite good, although I gave up playing it altogether because for some inconceivable design decision, they decided to drop the easy-to-readjust waypoint system to one of delete-EVERY-waypoint to get to the one that needs actual repositioning. What a time killer that is! Do you just "hate" the whole "plan and go" game mechanics no matter what title uses it, or is it just certain titles (such as Alfa) that you don't care for because they did a poor job of utilizing it? Because if you strongly dislike "plan and go," then I'll probably still be tempted to buy it unless some other major negative is pointed out, such as brain dead AI. |
#866
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It's been a while since I played it, but my abiding memory is of frustration.
Gamers gate have it for €9/€10, try it and see. |
#867
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Hi all. First time posting long time follower of this forum. let me just start off by thanking you R@s and your team Wozzi, Deadhead, Nightprowler, TodeswolF, toneone1, guineapig, Dodger Bullet, theBrain, legionnaire=M=, Matze, D_F_N & Geroj for making me endlessly love this game even more with your continued work on the BLUE SUN MOD.
Reading that 2.0 may be the last update i felt the need to register and say a personal thank you to all you guys and to tell you what an amazing job you all have done. So Thank You!!! |
#868
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@Kyle
Yea i played Alfa: Antiterror quite abit. Its gameplay is alot like Frozen Synapse and requires a lot of well thought out tactics and lets you hope that the brilliant AI doesn't figure out what you are trying to do. And no the AI is not dumb at all. They will try take cover, suppress you, snipe you and flank you. And yea they know how to do it way better than you. I once hand my entire 5 man squad pinned by two well placed guys wielding PKMs while their other guys jumped the wall behind me and finished my entire team off with their AKs. I couldn't do anything but cry. Did i mention Iron man mode is on by default As for for your soldiers they are not mindless machines, they will get scared/ panic, comment/ celebrate/ cry for help, dive for the nearest cover (Like in Company of Heroes). You and make them peek around corners lean and shoot around corners, lob a nade around said corner, jump high and low walls, climb on top of low buildings etc. They also gain exp and level up in campaign mode. Or you can play skirmish, hotseat or via Lan. The maps are huge with lots of options and force players to choose the best weapon for the squad members. some guns can lay down heavy suppression but have to be fired from prone position. Others let the soldier move to flank but do little damage, Or go silent and flash-less with your suppressed guns all the while praying that the soldier you have been grooming and pumping money in to train for the last 3 levels doesnt get sniped from a well hidden sniper while peeking is head around a corner. Or those assholes with the PKMs spots him first . Only downside is the inability to select special attachments like lasers etc. or i should say i haven't reached that far in game yet to see. [modding anyone ] All in all the game is fun if you like a challenge and know that war is hell and seeing your well thought out millitary plan go through makes you feel like you are wearing stars on your shoulders to work the next day as though u are a general tht lead your men through hell and back and cant wait to get home from work and tackle the next level Try the Demo first though. It will show you if you can be separated the boys. |
#869
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This sounds like the type of title that I am exactly looking for! Thank you for your nicely detailed input. I am definitely going to purchase this title from Gamer's Gate as soon as it goes on sale. It's "DRM free" too, so that's a huge plus in regards to attracting the wee bit of money that I have in my too-small wallet. Modeling morale is very important to me. Combat Mission does an excellent job at this, and from the sounds of what you're describing to me, ALFA's developers hit the nail on the head. I was looking up information on the game, and came across actual combat footage featuring Russian SF. It was very telling when a group of 5-6 heavily armored and armed Spetsnaz formed a line, and started hugging a wall of a building. Suddenly, rounds were fired at the lead man, and ALL of them came running back towards the cameraman, a distance of 8-9 m. from the corner that started receiving fire. Yeah, preserving one's own life is very poorly modeled in most every title that I can think of. Seeing the "best of the best" immediately retreat from incoming rounds like that says a lot on the power of that instinct. Thanks again for your help. |
#870
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Mercs, where are they?
Hello everyone!
I have been playing for a few hours now, and I'm liking it. But it's not all that fun on my own. I know you can hire mercs from Mercat the bars, but are there other mercs to be found? Help would be appreciated |
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