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#841
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Hi Bliss
Have you considered having 'engines warm' on your server? If we consider that we are 'at readiness' the groundcrew would have kept the engines warm ready for a scramble. Also, I know I say don't take off from a field under attack but sometimes I do and to sit there being vulched while the engine warms up is a bit annoying and unreal. There may be reasons why some guys would want to sit and wait for the engine to warm up but that's not very realistic from an operational point of view. Its ok if you're just wanting to go through the whole process off line just for the added realism of a test flight.
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
#842
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I am always surprised how the action on ATAG can be so packed low ard hawkinge or high over the Calais (!?). |
#843
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Why is it Hawking that seems to attract the low level sorties? Manston and nearby rarely gets that level of attention so I use those bases
There were 60 players last night, I and another player escorted a flight of Wellingtons to and from the target without a single attack. It seems that a lot of players on both sides prefer and enjoy the low level sorties which is why I think Trumps suggestion could help though my gut feeling is that it probably won't (it takes a while to get to around 20K) and not a lot happens player v player. When you do get the odd escort, the challenge of confronting any escort and downing the bombers is far more satisfying and more in the spirit of the BoB (for myself and a few others anyway). Which is OK...each to their own!
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MP ATAG_EvangelusE AMD A8 5600K Quad Core 3.6 Ghz - Win 7 64 - 8Gb Ram - GTX660ti 2Gb VRAM - FreeTrack - X52 - Asus 23' Monitor. Last edited by SEE; 10-10-2011 at 11:09 AM. |
#844
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60 and 90 deg. FOVs included in game because in RL our total FOV is about 180 degrees. You can check it if you raise your hands to your sides and move fingers you can see movement of both hands with peripheral vision without moving your eyes. Ingame 90 deg. FOV is only an attempt to squeeze RL 90 deg. into a small monitor window which occupies only 30 deg. of your RL FOV. Thus with 90 deg. ingame FOV all objects appear more than 3 times smaller than in real life ![]() This is a known game-design issue: average monitor can not provide realistic 180 deg. FOV and only 40-50 inch panels can provide about 90 deg. RL FOV. |
#845
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~S~
...The normal human visual field extends to approximately 60 degrees nasally (toward the nose, or inward) from the vertical meridian in each eye, to 100 degrees temporally (away from the nose, or outwards) from the vertical meridian, and approximately 60 degrees above and 75 below the horizontal meridian...
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![]() Asus P6T V2 Deluxe, I7 930, 3x2 GB RAM XMS3 Corsair1333 Mhz, Nvidia Leadtek GTX 470, Acer 1260p screen projector, Track IR 4 OS ver5, Saitek Pro Flight Rudder, Saitek X52, Win 7 x64 ultimate |
#846
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This is not me trying to avoid being vulched - thats a risk you take even with a warm engine - its just unrealistic waiting around for the engine to warm up. EDIT: cheesehawk I didn't realise that. You mean that CEM is disabled if you select warm engines? Another bug on the windscreen of real life ![]()
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders Last edited by klem; 10-10-2011 at 02:37 PM. |
#847
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the thing that makes it really difficult is that unlike the real BoB in which a raid consisting of bomber groups and their attached escorts were picked up by RDF over france as they formed up into a complete unit, in Cod we have sporadic bomber groups coming over the channel and the fighters spawning constantly with no need for them to hang around gaining altitude to form an escort. there ends up just being a constant stream of 1's and 2's luftwaffe fighters heading over.
If maybe there was a bomber raid that formed up and circled at say 4-5k above Calais, and French point every say 10 minutes before heading over it might serve as a marker, or rally point for the LW fighters. i know for my part that i quite enjoy escorting bombers but due to rarely being able to locate my bombers before they head across the channel it becomes a rather hit and miss affair, and i can understand why people don't bother with it. it would really be something to see the game develop into something more than just another furball server, but unfortunately the only way i can see it becoming all it could be is if the mission design makes it too easy for the LW fighters to play their historical part by dangling the carrot somewhere that we can easily form up on, that way the RAF can take off and come to us, instead of us having to go looking for them down in the weeds. Sorry if i sound like i am full of big ideas but nothing to back them up Bliss and co, but at the present time i am afraid that ideas is all i can offer, real life has got me by the balls at the moment ! Cheers Craig |
#848
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Craig |
#849
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Just flown on the server for around 3 hours, in a Spit 1 for the first time, and it was probably the best time I have had in CoD so far! Managed to stay alive all night, intercepted a group of 15 BR20's on the way to bomb Hawkinge ( I think) and shot one down, managed to avoid being blasted by a 109 that was sat right on my tail when I looked round, and took off while the airfield was being bombed just like in the BoB film!
Great server! |
#850
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Yep, a few night ago my swarm mates and I were trying to get onto ATAG and there were NO red flyers, so we had to fly for the bad guys...
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