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#821
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I was actually thinking of just collecting Olegs answers in some sort of "feature list" (maybe also some of the stuff mentioned in the DVD).... anyway...accepted and moving on. Last edited by proton45; 03-28-2008 at 06:57 PM. |
#822
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I have a question for Oleg...
1) How complex will the "human damage model" be for "AI" (and player) pilots be ? How many internal biological systems will be modeled in the "human DM"? Will the "human DM" be broken down into "basic" interlocking systems like vision, circulatory, right leg, left leg, and vitality? Or will it be modeled in more specific anatomical detail like modeling each finger on the right hand, the right wrist, right forearm, right upper arm, right shoulder, left eye, right eye, neck w/arteries, ect ? 2) Will the "one bullet, one hole" feature be applied to the "human damage model", and will it effect specific biological systems within the "Human DM"? 3) Shrapnel damage in the left hand should effect the behavior of the "AI" in a different way then a bullet through the left leg. Can you explain how different kinds of "injuries" might effect individual "AI" pilots to behave in different ways? Last edited by proton45; 03-30-2008 at 05:22 AM. |
#823
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There was no word lost on the human damage-model AFAIK, though this is a very important point of a simulation like this. IMHO a good and valid question for the next FAQ-round ![]() |
#824
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May have been asked before:
Will we have a checklist for each plane that we can open in flight like the chart? At least a list with the most important information for each aircraft like landing speed with/without flaps, compressor switch altitudes, best rate of climb speed, never exceed speed and so on. |
#825
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#826
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#827
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#828
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![]() When there is a mission with planes I don't regularly fly I would be greatful for these handful of figures. If you have a speedbar you can as well have such a list. Furthermore it should be easy to implement. |
#829
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-I tpersonally hink that it should be implemeted in patch 4.09,i can wait a little longer on the pach for that.
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#830
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Greatings all.
I'm the greatest fan of Mr. Oleg and his team - U guys have made a [biiip] of a job. The entire il-2 sturmovik game block and all of its add-ons is still the best combat flight sim, ever (got them all, from original to 46)! This game just made life more interesting... But could someone plz tell/explain to me, which planes will be included in the Sow game and which will be flyable (plz the entire list)? And will the SoW game cover the entire span of the WW2, just like the il-2 sturmovik game? And plz include light and sun effects on planes (sunny reflexions on classy surfaces, like cockpit glass) which can be usefull when scouting for bandits in the horizont... DK-nme |
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