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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #821  
Old 10-08-2011, 02:48 PM
Ataros Ataros is offline
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A track from ATAG posted http://forum.1cpublishing.eu/showthread.php?t=26897
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  #822  
Old 10-08-2011, 07:16 PM
ATAG_Bliss ATAG_Bliss is offline
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Quote:
Originally Posted by IvanK View Post
Iam interested in doing it client side so even off line you get this setting. In IL2 you could do it via the console.
I believe you can do the same Ivank, but I do not know the command.

@All - I've been messing around with netspeed through the conf.ini and have had some interesting results.

Could everyone change their netspeed line in the conf.ini to 20000 and tell me if your online performance is improved. Netspeed was definitely choking the server, it could very well be limiting clients as well.

Quote:
[NET]
speed=20000
Please let me know if this helps you.
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  #823  
Old 10-08-2011, 07:22 PM
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VO101_Tom VO101_Tom is offline
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hmm... i think the FM need a little rework:
I lost my half right wing, but i landed
(and was not very difficult, the final was tricky, but this should corrected )

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  #824  
Old 10-08-2011, 09:24 PM
arthursmedley arthursmedley is offline
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10.10p.m. BST. Just got bounced by a Hurricane at 4000m. whilst escorting a group of Dorniers towards Hawkinge. Riddled me silly on his first pass whilst I had my pants round my ankle's. Decided to scarper back to France but he made a wide sweep and followed me.

I came upon a lone Wellington with engine trouble on the way back and decided to line him up for a squirt whereupon Mr. Hurricane put a few rounds through my canopy with a bang and then p.k'ed me on his next pass whilst I wobbled around in shock.

Don't know who he is but if he's reading this; a big ~S!~. A real pleasure to get whacked at a realistic altitude, in a realistic situation. Haven't been hit at this height on a public D/F server since Warclouds days. For you ATAG guys, it's looking really, really good.
New beta is working a treat and sounds are now coming into their own.

Thanks for all the hard work on your server guys. Really enjoying it.

Last edited by arthursmedley; 10-08-2011 at 10:04 PM.
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  #825  
Old 10-08-2011, 10:47 PM
Sven Sven is offline
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Good time on ATAG today, too bad me and the rest of my squad lagged out and CTD'd at the end
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  #826  
Old 10-08-2011, 11:08 PM
ATAG_Bliss ATAG_Bliss is offline
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I think I've figured out why.

60 players on the server, the server was only using around 2mbps of bandwidth. For the heck of it, I changed netspeed. 30 players rejoined and it was streaming around 8mbps. 4x the data being transferred for 1/2 the number of players. So you'd think the server was being limited by the setting.

But to go even further, I wonder if the same thing is happening to clients. I seriously suggest going into your conf.ini in the 1cSoft folder and doubling it to 20000. After rejoining, I barely got a single pause in 2 hours worth of play. That's on a laptop in a hotel

But I bet I'm on to something. Please try it.
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  #827  
Old 10-09-2011, 02:37 AM
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CWMV CWMV is offline
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Tried that, although my [NET] speed was 100000, so i just made it 200000

Also tried starting from a fresh 1.02 via steam files verification and adding the new patch and hotfix.

Still get crashes to desktop.
Sometimes though they aren't complete crashes: The game will freeze, and i can alt/tab or hit the windows key, get back to the desktop and select the game as its still running in the taskbar.
Mostly though it just locks up and I have to start task manager to kill it.

Very disconcerting! but I'm loving the server regardless.
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Just fix the friggin thing you boof heads. It's getting boring now. Only 11 people on the whole thing. Yawn.
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  #828  
Old 10-09-2011, 04:40 AM
Ataros Ataros is offline
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Quote:
Originally Posted by ATAG_Bliss View Post
But to go even further, I wonder if the same thing is happening to clients. I seriously suggest going into your conf.ini in the 1cSoft folder and doubling it to 20000. After rejoining, I barely got a single pause in 2 hours worth of play. That's on a laptop in a hotel

But I bet I'm on to something. Please try it.
Sorry, I do not get it. If we have it 100 000 on Repka do you suggest to reduce it to 20 000 or to double it to 200 000?
I have 100 000 on my client too.

Reducing the speed on client makes sense. In ADW admins requested everyone to reduce speed to ISDN or even lower when more than 80 people were on the server. There are tools for this in IL-2. Do you know if we can restrict client speed in CloD on server side?
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  #829  
Old 10-09-2011, 01:02 PM
TomcatViP TomcatViP is offline
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Quote:
Originally Posted by arthursmedley View Post
10.10p.m. BST. Just got bounced by a Hurricane at 4000m. whilst escorting a group of Dorniers towards Hawkinge. Riddled me silly on his first pass whilst I had my pants round my ankle's. Decided to scarper back to France but he made a wide sweep and followed me.

I came upon a lone Wellington with engine trouble on the way back and decided to line him up for a squirt whereupon Mr. Hurricane put a few rounds through my canopy with a bang and then p.k'ed me on his next pass whilst I wobbled around in shock.

Don't know who he is but if he's reading this; a big ~S!~. A real pleasure to get whacked at a realistic altitude, in a realistic situation. Haven't been hit at this height on a public D/F server since Warclouds days. For you ATAG guys, it's looking really, really good.
New beta is working a treat and sounds are now coming into their own.

Thanks for all the hard work on your server guys. Really enjoying it.
you can click the info window and scroll up using keyboard's arrows
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  #830  
Old 10-09-2011, 09:25 PM
ATAG_Bliss ATAG_Bliss is offline
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Quote:
Originally Posted by Ataros View Post
Sorry, I do not get it. If we have it 100 000 on Repka do you suggest to reduce it to 20 000 or to double it to 200 000?
I have 100 000 on my client too.

Reducing the speed on client makes sense. In ADW admins requested everyone to reduce speed to ISDN or even lower when more than 80 people were on the server. There are tools for this in IL-2. Do you know if we can restrict client speed in CloD on server side?
Well ours had defaulted to 10000 so it was definitely hindering performance. But old IL2 was default at 2000 correct? So I'm wondering if clients upped their netspeed if it would help them as well.

Just a theory, but I don't know if 10,000 = 1mbps or 100kbps or if it means any of the above.
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