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#791
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A fix for the Spit Vc cockpits is being considered
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#792
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Could you have a look into the Me-163 and BI-6 lag problem? Both planes produce heavy lag online, especially in DF missions. BI-6 is extremely bad. If one is there, it's unplayable for anyone on the server, a true lagfest. As soon as nobody flies one, it's perfectly lag-free (if there's not another lag source). The BI-1 doesn't produce anything like this, so it can't be just a rocket engine issue.
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#793
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Thank you! That is all I can ask for
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Find my missions and much more at Mission4Today.com |
#794
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Hey, I just noticed a lot of confusion in the forum regarding what a constant speed propellor is and how it works. I think the messages in flight in IL2 are misleading on aircraft with a CSP. The propellor (RPM) control works correctly in cockpit, and you should be watching the tachometer to set this control.
However the message is Prop Pitch 100%, 90% etc. which is useless for a CSP because 1: you are not setting prop pitch, you are setting RPMs and 2: the percentage values are the wrong units of measure anyways. The messages should read RPM 2350, RPM 2500, RPM 3000 etc. For an aircraft with a variable pitch prop (not aircraft with a CSP!) the messages should read "prop pitch 100%- or Full Fine, or 30%-Coarse of something such as this. Also just a slight bug but in some spitfires (VIII) Automatic prop control is OFF by default, and in some (IX) it is ON by default. Not a huge deal but its an extra button press at the start of the mission to regain manual control. I think all aircraft with a CSP should be set to Automatic prop control OFF. Alright, thats it! Great work on continuing with IL2 by the Daidalos team. Last edited by Tempest123; 12-20-2009 at 01:05 PM. Reason: Clarity |
#795
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![]() As for changing the message "Prop Pitch:" to read "RPM:" or "Governor RPM:", I agree completely, it would definitely help to dispel the huge amount of confusion which for some reason seems to surround constant speed propellers in this game. I agree also on the messages for variable pitch propeller equipped aircraft, but it's worth considering the effort required in programming to display a different message depending upon the propeller type of the aircraft all for such a trivial result. Might be the reason that there's only the one slightly misleading message to begin with. Last edited by TheGrunch; 12-20-2009 at 01:51 PM. |
#796
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Yeah, I agree that it was probably an issue in the game because the same key binding is used for RPM and prop pitch control and I suspect you can only have one message that is displayed for that one key or slider (however WEP/MW50/Water injection etc. has a different message, but same key, on different aircraft so I could be wrong). I think as long as the message says "RPM" somewhere it would help, its something that has bugged me for while. Yes agree there is no need to get too complicated with the messages because the more advanced players are looking at the gauges anyways.
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#797
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Last edited by Eldur; 12-20-2009 at 04:23 PM. |
#798
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Are there any planes to update the campaign engine so we can actualy use the new planes?
And an improved FMB would be great. I've heard rumours of an FMB+, but I haven't been able to fly it yet. |
#799
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Can't answer on the other question at the moment.
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A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away. |
#800
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Hi, thanks for your input. We've been descussing this problem recently and certain CEM upgrades are being considered.
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