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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #791  
Old 03-14-2013, 08:20 PM
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Hurricane P3717 (253 Sqn. SW-P, now under restoration) shot down a Bf 110 of the 5./ZG 2 , 30.8.1940
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  #792  
Old 03-14-2013, 11:46 PM
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Quote:
Originally Posted by larry69 View Post
monday morning on a bus stop, near hawkinge airfield.
larry,

did you place those vehicles on the road yourself ? or took a happy snap from a real moment in the game ?

i am trying to figure out how to write/script some AI routines for vehicles on the roads and trains. ideally i would like to set a number of buses on pre-scripted routes and have some civilian traffic driving on roads to bring the map alive. this is technically possible in the game and was planned for by MG, but there is no simple way to access these routines afaik so far
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  #793  
Old 03-15-2013, 05:30 AM
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Originally Posted by zapatista View Post
larry,

did you place those vehicles on the road yourself ? or took a happy snap from a real moment in the game ?

i am trying to figure out how to write/script some AI routines for vehicles on the roads and trains. ideally i would like to set a number of buses on pre-scripted routes and have some civilian traffic driving on roads to bring the map alive. this is technically possible in the game and was planned for by MG, but there is no simple way to access these routines afaik so far
hallo zapatista,

i placed the vehicles in the full mission builder on the road. i took the "static vehicles" and put it near hawkinge. but all these vehicles you can let it drive around if you take the "driveable vehicles" and and put the waypoints to the roads. there will be e lot more alive in your personel scene.

larry69
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  #794  
Old 03-15-2013, 07:48 AM
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Quote:
Originally Posted by zapatista View Post
larry,

did you place those vehicles on the road yourself ? or took a happy snap from a real moment in the game ?

i am trying to figure out how to write/script some AI routines for vehicles on the roads and trains. ideally i would like to set a number of buses on pre-scripted routes and have some civilian traffic driving on roads to bring the map alive. this is technically possible in the game and was planned for by MG, but there is no simple way to access these routines afaik so far
Hi zap

This might be of interest to you for what you want to do. Instead of a crash/calling as trigger could have flying through a trigger. Instead of the ambulance it could be 10 buses. It is all possible wish that I was handy with the scripting, maybe ask Fearless for some tips
http://simhq.com/forum/ubbthreads.ph...ml#Post3387861
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Last edited by SlipBall; 03-15-2013 at 07:53 AM.
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  #795  
Old 03-15-2013, 01:05 PM
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About vehicles and roads, look here: http://forum.1cpublishing.eu/showthr...649#post499649

Sokol1
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  #796  
Old 03-17-2013, 04:45 PM
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Default fire kick lately



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Last edited by SlipBall; 03-17-2013 at 04:50 PM.
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  #797  
Old 03-19-2013, 04:56 PM
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Loving newest patch...even tried a night fight/fight:



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  #798  
Old 03-20-2013, 01:09 AM
katdogfizzow katdogfizzow is offline
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Last edited by katdogfizzow; 03-20-2013 at 01:12 AM.
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  #799  
Old 03-21-2013, 01:35 AM
Jaws2002 Jaws2002 is offline
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Quote:
Originally Posted by jamesdietz View Post
Loving newest patch...even tried a night fight/fight:
Agree. It's bloody awesaome. FMs, looks, effects. It's honestly the biggest step forward since the release. Hats off to all involved.


And the mandatory screenshots.

IMG]http://i.imgur.com/fbYDpRL.jpg[/IMG]























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  #800  
Old 03-21-2013, 08:06 AM
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Nice Jaws!...you have a good eye and that is respected and so the patch must be good if you say so.
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Last edited by SlipBall; 03-21-2013 at 10:02 AM.
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