#791
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Hurricane P3717 (253 Sqn. SW-P, now under restoration) shot down a Bf 110 of the 5./ZG 2 , 30.8.1940
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#792
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larry,
did you place those vehicles on the road yourself ? or took a happy snap from a real moment in the game ? i am trying to figure out how to write/script some AI routines for vehicles on the roads and trains. ideally i would like to set a number of buses on pre-scripted routes and have some civilian traffic driving on roads to bring the map alive. this is technically possible in the game and was planned for by MG, but there is no simple way to access these routines afaik so far
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President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children |
#793
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Quote:
i placed the vehicles in the full mission builder on the road. i took the "static vehicles" and put it near hawkinge. but all these vehicles you can let it drive around if you take the "driveable vehicles" and and put the waypoints to the roads. there will be e lot more alive in your personel scene. larry69 |
#794
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Quote:
This might be of interest to you for what you want to do. Instead of a crash/calling as trigger could have flying through a trigger. Instead of the ambulance it could be 10 buses. It is all possible wish that I was handy with the scripting, maybe ask Fearless for some tips http://simhq.com/forum/ubbthreads.ph...ml#Post3387861
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 Last edited by SlipBall; 03-15-2013 at 07:53 AM. |
#795
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#796
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fire kick lately
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 Last edited by SlipBall; 03-17-2013 at 04:50 PM. |
#797
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Loving newest patch...even tried a night fight/fight:
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#798
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Last edited by katdogfizzow; 03-20-2013 at 01:12 AM. |
#799
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Agree. It's bloody awesaome. FMs, looks, effects. It's honestly the biggest step forward since the release. Hats off to all involved.
And the mandatory screenshots. IMG]http://i.imgur.com/fbYDpRL.jpg[/IMG]
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---------------------------------------- Asus Sabertooth Z77 i7 3770k@4.3GHz+ Noctua NH D14 cooler EVGA GTX 780 Superclocked+ACX cooler. 8GB G.Skill ripjaws DDR3-1600 Crucial M4 128GB SSD+Crucial M4 256GB SSD Seagate 750GB HDD CH Fighterstick+CH Pro pedals+Saitek X45 Win7 64bit |
#800
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Nice Jaws!...you have a good eye and that is respected and so the patch must be good if you say so.
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 Last edited by SlipBall; 03-21-2013 at 10:02 AM. |
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