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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
View Poll Results: Do you want Red outs and black outs in simulation mode? | |||
Yes | 56 | 91.80% | |
no (post your reasons why) | 5 | 8.20% | |
Voters: 61. You may not vote on this poll |
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#71
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@versapak - good post. |
#72
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lol - I'm a little surprised at how seriously everyone is taking this. Anton, by the sound of it you're doing a _brilliant_ job of managing expectations for the game, which I'm looking forward to more than any game this year (and while I love my sims, I was/am also pumped for Killzone/Uncharted/inFamous/MW2 - IL2:BoP has these in it's wake though ).
I also voted that I'd prefer redouts and blackouts in the game, as they do help keep the actual maneouvres possible more realistic. BUT, as Anton has well described, I'd be very surprised if the console crowd is ready for it - especially in a game that I'm sure all of us are hoping will sell well. As far as I know, Energy Airforce, for the PS2 is the only console game I'm aware of that had redouts and blackouts, and it was no-where near popular (or realistic) enough to have prepared the Blazing Angels and Ace Combat crowd for a 'real' sim. What BoP will do (hopefully) is lay the groundwork for many more sim-style flyers on consoles, and if it has to make a few concessions to do this well and good. BoP looks like it will be a _really_ good game, and takes flight games further than they've ever been on console before. Of course, if it was possible to have a 'hardcore' mode added through DLC, with blackouts/redouts and whatnot else, I wouldn't complain, and would get right into it - but I think that BoP will be a great game without it, and will still be plenty satisfying to the sim crowd (particularly the sim crowd that have lapsed due to the expensive nature of maintaining a PC set-up, who are likely to be a bit more relaxed about these things - and there's a _lot_ of them out there ). Bring BoP on as it is I say, and then it's up to gamers like us on these forums to make it successful, and then there'll be sequels with more hardcore options. I pre-ordered my copy last week, and am counting down the days . |
#73
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#74
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#75
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not taking sides just sayin... ps as an aside the more I read up the less serious the effects of red/blackouts were in WWII combat- apart from dive bombing-never realised the Stuka had an automatic pullout system (sounds really handy on a Friday night) ________ BUY CANNABIS SEEDS Last edited by juz1; 02-24-2011 at 07:49 AM. |
#76
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Really, I don't see what all the fuss is about. Anton has said he will see about including blackouts/redouts in a future patch, so there isn't any reason to argue about this subject. Also, given the time frame and the way the game is gold, it is quite possible such a patch could be released at launch.
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#77
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This is a massive disappointment as I was hoping consoles would finally get a simulator. Thankfully Storm of War:BoB will be out this year also. |
#78
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+1 All this means is you'll see people online doing completely impossible manouvers. Now i bet they announce that critical speed for airframes isn't modelled either...
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#79
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#80
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I JUST WANT THIS GAME SO DAMN MUCH!!! I FEEL LIKE A CRACK ADDICT OR SOMETHING!!! COME TO ME!!!!
*Straightens self up* I just really really really really really want this game to come out already. The wait is KILLING me. |
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