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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #71  
Old 09-14-2012, 04:59 PM
Force10 Force10 is offline
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Are fixing radio commands to work as they were intended going to be in the patch or will I have to purchase the sequel to have them working? (assuming they are even being worked on for the sequel)
  #72  
Old 09-14-2012, 05:00 PM
priller26 priller26 is offline
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Question, is the Dev team aware of the "new" flicker issue in the zoom mode when dogfighting? Several members, including myself, are experiencing this bug for the first time. Other than with that, happy with the progress, and hoping the final patch and sequel are a hit.
  #73  
Old 09-14-2012, 05:05 PM
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Originally Posted by FS~Phat View Post
Hi Ilya,

Thanks for dropping by, I know there are going to be a lot of questions, but I have just a couple that I think cut to the core of the issue with CLOD. (and the success of the sequel)

Apart from the obvious initial CLOD performance issues and bugs, even now its playing pretty much and looking almost as good as it its going to get.... but somehow something about it just doesnt feel right.

I want to ask that you don't loose sight of the fact this is a game and the importance of "Game Play" isnt lost in the effort to "fix" CLOD and release new content for the sequel. More content in a new theatre with slightly better graphics and dynamic weather and "better simulation" or what ever other features you introduce wont make up for bad game play and game dynamics... I think you know what I mean by this. The game, bottom line, also needs to be fun.

I have been playing Battlestations: Pacific for the last few days for something different. Played it years ago and its prequel and forgot how much fun it was. Sure the flight dynamics are far from simulation (just like a certain title based on wings of prey) but the gameplay is fun and involving, especially the ship to ship, ship to air and submarine gameplay. CLOD even when its working, still feel a little hollow... and im not quite sure what its missing because the basic elements are there..... perhaps its too much simulation and not enough substance?

In anycase, my question is, do you think you can do better with "gameplay" in the sequel? Whether that be, "MMO" or a new "co-op" mode or team "death match", "capture the flag" these kinds of things from a flightsim perspective for the online world would bring a bit of variety. The other obvious missing thing from CLOD was a campaign...

Will a sequel contain the ability or content for a dynamic campaign? or even better, a rolling dynamic online war, where choices your team makes determine the outcome of a battle over a number of days or weeks?

So.... is "gameplay" a big priority for the sequel/s now most of the graphics engine is ironed out, because it would seem to me that is the only thing that can propel this series to greatness in the face of the new world of online gaming.

No one really wants to fly around in a bunch of A2A or FSX type WWII modelled planes if there's no soul and "game" to be had. At least not for more than a few hours anyway! (anyone ever play FSX multiplayer?) Which I think is where most people struggle with CLOD, especially with the large map and low number of online players!

Food for thought anyway!
Cheers and Salute! Phat.
Good post Phat, I think the word that we are looking for is 'Immersion' , Il2 fb had that and CLOD doesn't, if you look back Luthier you will see a post you made about what do we want to see in CLOD, look through that post and you will see numerous fantastic posts that could of easily been implemented in CLOD or BOM, unfortunatley you failed to put any of those ideas into CLOD and like many other annoucements you have made you forgot about it, but its not too late for BOM, BOM should be a large lesson learnt, fix coop's give us a gun camera and fix the NETCODE.
  #74  
Old 09-14-2012, 05:06 PM
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Kwiatek Kwiatek is offline
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I think still CLOD have a chance to be popular at last in online gameply until sequel will be relased but firstly it is need to be fixed such most important things:

1. net code - gameplay is not smooth - there are still too many stutters and strange short huge fps drop expecially in max zoom

2. flight model and performacne of planes expecially:
- wrong Merlin engines ( MErlin III and Merlin XII) power settings not accurate with manuals ( for 87 octan version and 100 Octan) - including wrong RPMs settings, wrong mixture operation, too fast overheting and engine damage
- all planes are too slow expecially at the deck - British fighters are too slow ab. 30 mph and German 109s are too slow ab. 20-30 kph
- all planes have too low service celling
- 109 still have wrong slats working ( they open too late according to british test) and bad stall charactersitic

3. Planes visibility
- DOT will disapered with FOV changing

I wonder if 1C are aware about these bugs and issuses and plan to fix it in incoming patch?
  #75  
Old 09-14-2012, 05:21 PM
FS~Phat FS~Phat is offline
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Originally Posted by Tree_UK View Post
Good post Phat, I think the word that we are looking for is 'Immersion' , Il2 fb had that and CLOD doesn't, if you look back Luthier you will see a post you made about what do we want to see in CLOD, look through that post and you will see numerous fantastic posts that could of easily been implemented in CLOD or BOM, unfortunatley you failed to put any of those ideas into CLOD and like many other annoucements you have made you forgot about it, but its not too late for BOM, BOM should be a large lesson learnt, fix coop's give us a gun camera and fix the NETCODE.
Even if they made the sequel a complete copy of IL2 FB/1946 with 2012 graphics, I dont think it would be a success and we would still be disappointed. I think they need to look to something new. Times have changed and we have "gotten used to 46" gameplay and need something different to stay interested. There's still hundreds of offline missions and campaigns I havent played on 46 and there's still plenty of online players too, but 46 just doesnt hold my interest anymore and I dont think Im alone here... and its not the dated graphics/FM/DM either... its the gameplay.. we are too used to it. Thats one of the reasons that CLOD felt like a bit of a let down... anyway I hope Luthier gets my point and hope he has some comments about gameplay, even if he cant give details, at least knowing they are going to give us something different would be great news!
  #76  
Old 09-14-2012, 05:24 PM
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Originally Posted by FS~Phat View Post
Even if they made the sequel a complete copy of IL2 FB/1946 with 2012 graphics, I dont think it would be a success and we would still be disappointed. I think they need to look to something new. Times have changed and we have "gotten used to 46" gameplay and need something different to stay interested. There's still hundreds of offline missions and campaigns I havent played on 46 and there's still plenty of online players too, but 46 just doesnt hold my interest anymore and I dont think Im alone here... and its not the dated graphics/FM/DM either... its the gameplay.. we are too used to it. Thats one of the reasons that CLOD felt like a bit of a let down... anyway I hope Luthier gets my point and hope he has some comments about gameplay, even if he cant give details, at least knowing they are going to give us something different would be great news!
I agree 100% Phat, but i'm not suggesting they copy IL2FB either.
  #77  
Old 09-14-2012, 05:32 PM
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Bloblast Bloblast is offline
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Will AI get the attention it deserves. Offline players are not happy with this at the moment.
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  #78  
Old 09-14-2012, 05:37 PM
David Hayward David Hayward is offline
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Originally Posted by FS~Phat View Post
at least knowing they are going to give us something different would be great news!
I think that is why they were/are working on letting people drive vehicles and fire AAA guns.
  #79  
Old 09-14-2012, 05:39 PM
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JG52Uther JG52Uther is offline
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Please note the first post, this thread is for questions.
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Originally Posted by BlackSix View Post
Attention!
Please ask questions for Luthier in this thread. He will try to answer them tonight.
  #80  
Old 09-14-2012, 05:44 PM
salmo salmo is offline
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Luthier, Is there any prospect of opening up COD for the community modders to improve content/gameplay & fix bugs? Perhaps with some sort of mechanism to allow 1C/dev's to "approve" altered content. I've always believed that there are community skills that could be utilised "for free" to improve COD which would relieve some of the load on the development team.
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