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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #71  
Old 06-03-2012, 03:41 AM
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choctaw111 choctaw111 is offline
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Thanks for the update. I am really looking forward to seeing what you have in store for us.
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  #72  
Old 06-03-2012, 04:18 AM
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Just fix the friggin thing you boof heads. It's getting boring now. Only 11 people on the whole thing. Yawn.
Oh man, THAT is sig-worthy stuff right there!
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  #73  
Old 06-03-2012, 06:39 AM
hiro hiro is offline
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Thanks for the update !





hmm i read the post about the 1C Il-2 based MMO . . .


just wondering what engine will it be the 1946 or the CLOD / Moscow one?

But that'll be in the announcement . . .

I kept laughing at the posts saying IL-2 is hardcore . . .



actually there's another thread and the MMO will use CLOD engine . . . awesome.

Last edited by hiro; 06-03-2012 at 06:56 AM.
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  #74  
Old 06-03-2012, 07:23 AM
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Wiesel Wiesel is offline
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Funny that they develop something new, but don't update the official homepage of Il2 Cliffs of Dover. The section 'planes' was never processed!

This is really ridiculous
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  #75  
Old 06-03-2012, 07:50 AM
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Oh man, THAT is sig-worthy stuff right there!
I totally agree. I really do.
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  #76  
Old 06-03-2012, 10:02 AM
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EAF331 Starfire EAF331 Starfire is offline
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@The Developers

It been a while since I ditched the game. Currently I am waiting for the next patch. Then it dawned on me. I think your guys are not taking advantage of the Steam system. One of the advantages should be an easier patching since all of our players have to be logged in to Steam (which I think sucks but since it is there, the advantages should be used to the max ).

Why not rolling out smaller fixes as they are corrected. Like the bad ground handling of the Blenheim or one of the other minor bugs.

It is a question of psycology; "Seeing is beliving"
The community would get a feeling of somthing IS happening.


As it is all we have are the developer updates and the 'beta' program.
Without a build-in MOD switcher in COD (like the JGME) the 'beta' program is not very attractive. It devide the community into beta's and non-beta pilots.

Over this long haul I have gotten the 'feeling' (back to seeing is beliveing ) that nothing have happend eventhough your blog says otherwise.

So I suggest Steams abilities to the max.
Don't be affraid. Steams own people are harassing us with updates to Steam all the time so your patches will shine out because they will actually have value to the users.
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  #77  
Old 06-03-2012, 10:03 AM
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Quote:
Originally Posted by banned View Post
Just fix the friggin thing you boof heads. It's getting boring now. Only 11 people on the whole thing. Yawn.
Indeed. Look at this thread. The first Friday update since the patch release and after 3 days it has a mere 8 pages. That is truly a sign that even the dedicated have lost faith...
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  #78  
Old 06-03-2012, 11:44 AM
Buchon Buchon is offline
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Quote:
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We’ve just completed all scheduled tasks dealing with performance improvements
I guess that the task finished is this :

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Originally Posted by BlackSix View Post
Known Issues

Not fully optimized: grass, clouds, and trees. Clouds cause constant FPS drop; grass and trees cause hick-ups. A few extra days of work for this, a few days for grass, few days for clouds.
If so ...

Does this mean that the hick-ups caused by the grass and trees are fixed ?

Did they tested this performance fixes with a internal build ?
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  #79  
Old 06-03-2012, 12:37 PM
Anders_And Anders_And is offline
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Guys, CLOD is not their priority anymore! They work on the sequel! Right or wrong, this is the way it is. Its pretty obvious... Sad it is too...
Currently the feeling is that the 100% of the team is working on the sequel, and IF and WHEN they have time at the end of the week before going home for the weekend, they spend 30mins on fixing some things for CLOD.
More like a:
-Oh Yes, guys lets see if we can fix a bug or two in our old game before the weekend, just to make people feel like we are working hard on it.

To be honest, if they had a 1-2-3 guys actually working 100% on bug fixing for CLOD they WOULD release small patches and fixes here and there every few weeks or so.... I wouldnt be surprised if they problems would take all their programmers a day or so to fix, but since they are not intrested this will not happen...
The community can say what it wants about this post, ie "you have no idea about programming" etc etc but the facts are staring us in the face!
No small patches or fixed means that they are not working very hard to fix it no matter whats being said...
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  #80  
Old 06-03-2012, 12:53 PM
Baron Baron is offline
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Quote:
Originally Posted by EAF331 Starfire View Post
@The Developers

It been a while since I ditched the game. Currently I am waiting for the next patch. Then it dawned on me. I think your guys are not taking advantage of the Steam system. One of the advantages should be an easier patching since all of our players have to be logged in to Steam (which I think sucks but since it is there, the advantages should be used to the max ).

Why not rolling out smaller fixes as they are corrected. Like the bad ground handling of the Blenheim or one of the other minor bugs.

It is a question of psycology; "Seeing is beliving"
The community would get a feeling of somthing IS happening.


As it is all we have are the developer updates and the 'beta' program.
Without a build-in MOD switcher in COD (like the JGME) the 'beta' program is not very attractive. It devide the community into beta's and non-beta pilots.

Over this long haul I have gotten the 'feeling' (back to seeing is beliveing ) that nothing have happend eventhough your blog says otherwise.

So I suggest Steams abilities to the max.
Don't be affraid. Steams own people are harassing us with updates to Steam all the time so your patches will shine out because they will actually have value to the users.

I agree, but for some unknown (daft?) reason the development team keep tripping them selves up repeatedly by trying to fix everything in one go. I cant for the life of me understand why they choose this approach.

Surely fixing one bug at the time (i know, this affects that and that effects this and so on, but still) must be easier than working on a multitude of problems at the same time to the extent that they, in the end, dont see the forest for all the trees.

Btw, maby this MMO thingy is the never seen in a flightsim before feature Luthier mentioned a few months back.
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