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#71
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Hi,
cause this thread is going round the ATAG Server. With the latest BETA Patch I only see one server in the server browser. where is ATAG? Where are all the other servers like repka? |
#72
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Is it possible you are looking at Multiplayer/Lobby?
That part only has self-hosted games..for the dedicated servers check out Multiplayer/Client. |
#73
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I'm going to put up a poll around here sometime about this, but in the meantime:
For those of you who get this drastic slowdown in multiplayer near enemy aircraft, what happens if you do something similar in singleplayer? For me the issue only occurs in MP!! |
#74
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I have exactly the same problem as described in Multiplayer. Single player is fine for me...even with numerous enemy planes I get a smooth 50 - 60 fps. |
#75
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turn off shadows. and turn off skin down loads.
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#76
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I think I ran that application before at some time, but will run it again. Thought I had skins off..but just checked, beta has obviously turned them back on again ( thanks for the prompt to check, cheers!) will try the shadows too thanks for suggestions |
#77
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I experienced it only once with 3 110s and few spits over I12 target, but I think that was due netcode-server problem that was shown by Bliss with some graphs from server. I was in similar situations many times and never experienced that before and after. CloD is very CPU dependent game like old il2 in which I could see big difference between CPU on 3.5 GHZ and 3.0 GHz especially when there is lot of pilots on the server and lot of flak and objects. This is good test but lacks CloD or Arma II because games they tested are not CPU dependent that much. http://techreport.com/articles.x/23246/1 Also they could OC AMD processors to show the scaling with CPU speed increase. Phoenix in my opinion your Q9550 is still strong if you try to push it close to 4.0 GHz as much as you can.If you have branded PSU, midrange mobo, and some aftermarket cooler ( nothing fancy, CM Hyper 212 will do) it isn't so hard to do. http://www.scan.co.uk/images/shops/i...king_guide.pdf For AMD users, most of the newer CPUs will easily go on 4.0 GHz with some more voltage on Vcore from 1.39-1.42 V because CPUs are different. Also it is important to OC the northbridge frequency to 2600 MHz with slight bump on the NB voltage. http://www.overclockers.com/the-impo...the-phenom-ii/ I will help anyone who encounter some problems, I had C2duo, played with phenoms, I'm on 2500K now. |
#78
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It's gotta be the netcode. Try doing the same tests offline with tons of AI and you'll find it's not nearly as bad. In theory, the server should be doing the majority of the work as far as cpu computations and the like when running a server - (if it's like other MP games) while the clients need the GFX to be able to draw them all out. Basically in the same situation, offline should be harder on your system than online - which in a lot of circumstances with this sim it is. But you get a bunch of player flown planes close together and it goes to pot. Gotta be the netcode. One day I hope it actually gets looked at.
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#79
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This is almost certainly the case...if you have the original game IL-2 manual, it warns an overload by too much AI objects interrupting the communication channel, for on-line play. ![]()
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 Last edited by SlipBall; 08-26-2012 at 10:02 PM. |
#80
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So the problem is still there and it does affect Red 'planes. I'll try Vranac's overclock. I am using textures at High though, anything else looks dire. 56RAF_phoenix |
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