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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #71  
Old 05-13-2012, 12:12 PM
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I got today 2 CTDs during online flying ATAG server

Where i could to send my crash logs?

Last edited by Kwiatek; 05-13-2012 at 12:31 PM.
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  #72  
Old 05-13-2012, 12:15 PM
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Originally Posted by Baron View Post
At this stage, it wouldnt suprise me one bit if you could.

Baron, why not list your spec's in your sig
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  #73  
Old 05-13-2012, 12:27 PM
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Originally Posted by Kwiatek View Post
I got 2 CTDs during online flying ATAG server

Where i could to send my crash logs?
Please enable logging in your conf.ini (Log=1). If the game crashes, send us your log as well as any crash dump files created in the cppdump folder in the main game installation. Email everything to ishevchenko@1cpublishing.eu
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  #74  
Old 05-13-2012, 12:28 PM
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Originally Posted by JG52Uther View Post
Please enable logging in your conf.ini (Log=1). If the game crashes, send us your log as well as any crash dump files created in the cppdump folder in the main game installation. Email everything to ishevchenko@1cpublishing.eu
Ok thx i got logs - dmp files.
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  #75  
Old 05-13-2012, 12:30 PM
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Originally Posted by DroopSnoot View Post
I still have huge lag spikes when nearing twin engine aircraft.
Last night on the ATAG Server all Red RAF fighter pilots suffered huge lag over Manston during a sustained attack by manned 110's, Ju88's, and 109's.

Specifically, whenever a Red pilot would approach even a single manned multi-engine, his frame rate would abruptly drop to a 1 fps slideshow. For those that didn't then lose control and crash, the frame rate would gradually increase back to normal once the multi engine a/c had moved on.

I had my in-game setting set to "Medium" with SSAO turned "ON", then later in the evening SSAO was turned "OFF". The manned multi engine lag occurred every time as I drew near in my Spitfire IIa. Other Red pilots (6 pilots in all) on Teamspeak sustained the same lag with multi engine aircraft. In fact, to locate a multi engine aircraft fairly close by, we merely needed to pan around with our TrackIR's and if you noticed a sudden decrease in frame rate -- you were looking at a nearby multi engine a/c. This lag did not occur to nearly as bad a degree with single engine a/c (109's, Stukas). We had the whole gamut come at us at Manston last night -- it was fast 'n furious. The Radar Station at I12 (nearby Ramsgate) was knocked out and the Spits were powerless to stop them.

Strangely, there was no such problems with lag when attacking AI bomber formations last night.
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  #76  
Old 05-13-2012, 01:05 PM
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Originally Posted by ATAG_Snapper View Post
I had my in-game setting set to "Medium" with SSAO turned "ON", then later ...
i would suggest you try to up a little bit your graphics to high, or ultra.

try everything maxed out but building quantity to high, and building quality to high.

i've less stutters and more FPS with good graphics than with medium.

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  #77  
Old 05-13-2012, 01:20 PM
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i would suggest you try to up a little bit your graphics to high, or ultra.

try everything maxed out but building quantity to high, and building quality to high.

i've less stutters and more FPS with good graphics than with medium.

7870, 2500k@stock, 8gb ddr3
Thanks, Pupo, will try that.

The abrupt lag problem upon approaching manned multi engine aircraft was affecting everyone last night (6 of us on Teamspeak). This happened repeatedly to each of us when we tried to engage. Our normal high frame rates would quickly return once we were clear of the manned multi engine bomber. This has me believing there's a problem with the code and not with each of our PC's.
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  #78  
Old 05-13-2012, 01:23 PM
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Originally Posted by ATAG_Snapper View Post
Thanks, Pupo, will try that.

The abrupt lag problem upon approaching manned multi engine aircraft was affecting everyone last night (6 of us on Teamspeak). This happened repeatedly to each of us when we tried to engage. Our normal high frame rates would quickly return once we were clear of the manned multi engine bomber. This has me believing there's a problem with the code and not with each of our PC's.
Same my fps would half itself near large AI bomber formations (pre mini fix, haven't had the time to try the fix yet).
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Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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  #79  
Old 05-13-2012, 01:24 PM
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Originally Posted by ATAG_Snapper View Post
Thanks, Pupo, will try that.

The abrupt lag problem upon approaching manned multi engine aircraft was affecting everyone last night (6 of us on Teamspeak). This happened repeatedly to each of us when we tried to engage. Our normal high frame rates would quickly return once we were clear of the manned multi engine bomber. This has me believing there's a problem with the code and not with each of our PC's.
yes , seems to be an issue http://www.il2bugtracker.com/issues/253

tough ive flow agaisnt 4 bombers yesterday and no issue arrised.

Also its strange, people on that formation didnt seem to have issues (otherwise they wouldnt be in the formation) but you did. mysteries of dover...
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  #80  
Old 05-13-2012, 01:29 PM
pupo162 pupo162 is offline
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Originally Posted by pupo162 View Post
yes , seems to be an issue http://www.il2bugtracker.com/issues/253

tough ive flow agaisnt 4 bombers yesterday and no issue arrised.

Also its strange, people on that formation didnt seem to have issues (otherwise they wouldnt be in the formation) but you did. mysteries of dover...
OK LETS RUN A TEST:

try flying the quick mission "bomber intercept - Hawkinge"

fly as the hurricane and edit the enmy flight to:

24-heikel111



do you still get slowdowns? i dont, so if you do, could be a system issue, if also dont have an issue, they it was probably a multiplayer issue.

Last edited by pupo162; 05-13-2012 at 01:38 PM.
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