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#71
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You have to wonder if the complexity of the graphics of todays games is somewhat out of control when you see these issues... |
#72
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Espically for the game makers trying to make use of the new DX11 feature levels.. Which may explain why RoF is still a DX9 based game?
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#73
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Years in development and years away from be finished. Or perhaps it will never be finished. Perhaps they bit off more than they could chew, even without having any new DX 11 features.
Last edited by icarus; 02-09-2012 at 05:22 PM. |
#74
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Well, it's been said before, Il2-1946 isn't finished yet, lets look at the still unfinished Il2-CoD in ten years. (Though, maybe running on DX25 then
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
#75
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#76
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It is really too bad that more CoD users are not familer with how 1C handled the IL-2 product line, because than and only they would they understand the defintion of unfinished wrt 1C products |
#77
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Been there, done that, tooo damn many times.
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#78
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Not so sure about that, i've got formula 1 2011 running in directx11, with nice aa, so it can be done for sure.
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#79
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If a game is 'Finished' it means that the developer is no longer supporting the product as far as i'm concerned. No game is ever technically finished , it will always need patching for new hardware ect.
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#80
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Yes it is necessary when people keep repeating the falsehood that CoD is no different than Il-1946 when it was released as both were unfinished (been there done that too many times) when clearly it is very different. The reviews prove it so.
Last edited by icarus; 02-09-2012 at 09:00 PM. |
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