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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #71  
Old 01-04-2012, 11:49 PM
jimbop jimbop is offline
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Originally Posted by ATAG_Dutch View Post
Take off from Maidstone and head for Manston/Ramsgate, gaining altitude on the way.
You'll soon see messages in your chatbox saying 'such-a-body in a 109/110 killed whoever in a spit I/Ia/IIa before it could take off'.

By the time you get there you'll have a good altitude advantage so go get 'em.

And as Klem says below, do it in teams!
+1. Go inland, get a Hurri Rotol and come back to Manston/Hawkinge. It might take 10 min but you will have as much energy and speed advantage as you want by then. Oh, and improving low level AA would sure help.
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  #72  
Old 01-05-2012, 12:29 AM
5./JG27.Farber 5./JG27.Farber is offline
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Originally Posted by robtek View Post
Forget that Farber, Bankers have no nationality!!
Plus they all B&$£%*S!
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  #73  
Old 01-05-2012, 06:04 AM
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Untamo Untamo is offline
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I personally welcome the sitution where my team is the underdog. As someone said, this presents "a target rich environment" ... Haven't seen this in CloD often though as I mainly fly blue, but in old Il-2 this is more common, and fun ensues for me much more often.

If the airfield I am taking off from is being attacked, I either make a low level escape to a safe direction and start climbing when I'm certain I'm not being followed, or cancel the take off and choose a safer back field. If I get strafed on the runway, that is entirely my own fault, I should've checked the skies first.

In the event that blues overwhelm the reds, I might switch teams, but I usually take a bomber or a heavy fighter and head for the ground targets and present a nice big target for the reds too.
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  #74  
Old 01-05-2012, 06:40 AM
csThor csThor is offline
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Originally Posted by JG52Krupi View Post
Agreed but I don't see ATAG as a dogfight server and I am sure Bliss, Boris and Watchman do either!
I was using the term dogfight server in the sense of an open dedicated server. Because that is pretty much all that the engine currently allows for. People come and go as they please, doing stuff they want.
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  #75  
Old 01-05-2012, 07:23 AM
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A bit off topic but: I have yet to see for well briefed missions with markings on the map to show what needs to be bombed, what protected etc. (Haven't been flying CloD for a couple of weeks though, so maybe that has changed.) The briefing tab is a bit cumbersome as you have to switch between it and the map to get to your head where the targets are, and as X% of people can't be arsed to read it, the map markings would at least maybe direct the furballers to the right fighting areas.
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  #76  
Old 01-05-2012, 07:44 AM
SNAFU SNAFU is offline
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Originally Posted by JG52Krupi View Post
Agreed but I don't see ATAG as a dogfight server and I am sure Bliss, Boris and Watchman do either!
I am sure the ATAG Team doesn´t want their server to go down the way of "airquake" as the old 1946 Spits vs 109 server did some day some years ago, but that is the fate of every highly populated server with narrowed battle zone or small map and without strict guidance. 90% of players do not care of the objective, they just take off and want instant action, that is ok, I will not tell other people how to spent their sparetime, but the result is what I saw 99% of my time on the ATAG server - take off, climb a little to 2km head for the next enemy coast, find something to shoot at, die crashing or simply press ESC if feelinig ambarrased, repeat... sometimes you might find a team which hooks up together and does well, but in the end, they also do the same, but just as a team, without any purpose, no goal - just for the action. That`s what I call "airquake". It is hard to get small numbers of players on an objective, but it is possible (especially with the endless options we have with C#). But it is almost impossible to keep players on objectives, if you have a high player density, so I am not blaming anyone, its just human nature. That was one of the main reasons, why I did not play CloD for a month now. Offline is fun for mission building, but you cannot use missions in multiplayer due to CTDs and singleplayer playing mission you made yourself is... well... Online you just see this airquake, nothing else available.

If ATAG Team would try to prevent the airquake, by using the whole BoB map and not only 15-20% of the area and enforcing players to care for their lives by death-count-penalty and ESC penalty options, the player numbers would drop to a level, it would be meaningless - therefore I do not see any solution myself - besides using the Banks Coop System, which really sounds promising and would even solve any balancing issue.

But in the end the whole situation put me off CloD I didn´t try and will not spent my rare sparetime on this any longer... I just try to keep track of the progress and in touch with what is online ongoing, therefore I sometimes jump in for an hour but without any joy.
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  #77  
Old 01-05-2012, 05:07 PM
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bw_wolverine bw_wolverine is offline
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Speaking as a pilot for the red side, the inland airfields are quite a bumpy ride and take some skill to take off from. So while its a good idea to avoid vulchers, it can be a tricky solution.

Maybe making some air start spawn points for Spits and Hurries near London would be an easy way to fix vulching, but keep it from becoming too much like air quake. Far enough back that an air start doesn't mean much in the way of an advantage. Maybe start at 3,000 ft.

But apart from that, PLEASE can ATAG allow us to select our squadron from those rear airfields? Currently, you're stuck with the polish squadrons I believe if you try to take off from the rear airfields.

I would very much like it if that could be adjusted to allow selection of squadron (like at Hawkinge/Lympne/Ramsgate, etc.).

I'll go post this in the ATAG thread as well.
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  #78  
Old 01-05-2012, 07:47 PM
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Quote:
Originally Posted by bw_wolverine View Post
Speaking as a pilot for the red side, the inland airfields are quite a bumpy ride and take some skill to take off from. So while its a good idea to avoid vulchers, it can be a tricky solution.

Maybe making some air start spawn points for Spits and Hurries near London would be an easy way to fix vulching, but keep it from becoming too much like air quake. Far enough back that an air start doesn't mean much in the way of an advantage. Maybe start at 3,000 ft.

But apart from that, PLEASE can ATAG allow us to select our squadron from those rear airfields? Currently, you're stuck with the polish squadrons I believe if you try to take off from the rear airfields.

I would very much like it if that could be adjusted to allow selection of squadron (like at Hawkinge/Lympne/Ramsgate, etc.).

I'll go post this in the ATAG thread as well.
+1
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  #79  
Old 01-06-2012, 05:37 AM
ATAG_Doc ATAG_Doc is offline
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Quote:
Originally Posted by MoGas View Post
yes sure...

I see the trend too, that BLUE covers Manston (SpitII base) more, besides the H14 zone, what means Ramsgate too...
Sometimes these 2 are closed for remodeling. Started after frequent PK's by a Spitty when spawning at Pihen.
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  #80  
Old 01-06-2012, 06:21 PM
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What about splitting the IIas up maybe 3 at Ramsgate and 2 where the Blenhimes spawns down by Lympne...or somewhere else further south. Just a thought..



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