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#71
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So can these be placed in the 408 directory too, or only the 409beta?
Cheers, MP |
#72
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TexFlags.TexEnvCombine4NV=1 TexFlags.DepthClampNV=1 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=1 The're Nvidia features! Check your selection in il2Setup! It should be ATI Radeon 1XXX..3XXX/X800/9XXX. After that, you can switch to custom mode and select TexCompress [x]. If you need it. |
#73
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[Render_OpenGL] TexQual=3 TexMipFilter=2 TexCompress=0 TexFlags.UseDither=1 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=1 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=1 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=1 TexFlags.TexEnvCombine4NV=1 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=1 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=1 HardwareShaders=1 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=3 LandShading=3 LandDetails=2 LandGeom=2 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=2 Water=2 Effects=1 ForceShaders1x=0 PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0 GF Last edited by GhostFiles; 03-17-2008 at 07:16 PM. Reason: Missing section |
#74
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Check back to my earlier post. The new defaults for Radeon look horrible. Went back to these setting (see the pictures I attached) and all is well again. Runs smooth at 1680x1050
__________________
"A witty saying proves nothing" - Voltaire |
#75
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I've got the same card and basically the same settings except for the NV variables which I thought were only for Nvidea. I'll give it a try when I get home. I notice that you have Landgeom set to 2, are you getting the increased view distance? If not set it to 3 and see if you get some intermittant stuttering like I do. Ferd |
#76
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I'm getting white-patch flashes on the land texture to the left of the sun when scrolling in from behind on external view. It seems to only happen once or twice, the weather was set to raining and the time was 1900hrs. I've not noticed it yet on other weather settings.
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#77
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I have installed the new dlls from March 13th and noted an issue when flying the Yak-3: missing textures. I could not see landing gear and wheel cover plates, and some parts of the canopy were missing as well. After I reverted to the dlls of Feb. 17th, the Yak-3 was normal and got back its features.
Anybody noticed such a problem with the Yak-3 and the new dlls? (external view). I use a nvidia 7800GS AGP card. |
#78
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and send it us or post here with conf.ini, driver version info. |
#79
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Slovakia: Over land, smooth as silk. Over water, TIR seems a tad slower. Over water, AI 109 has a short consistent skip. Pacific Islands: Over water, TIR is a bit slower. I have not done much testing other than listed above. All other results are the same. Seems ok to me. What CPU do you have? I might run it at 3.9Mhz, just to rule out ATI card or CPU limitations. Gf P4E 3.4 @ 3.51 P4p800Edeluxe AGP 2 gig Corsair 3200 dual channel wd2500ks sblive TIR 3 hotas/pedals 1440x900 ATI x1950pro 256 Maximum settings |
#80
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What are you using for your display?
LCD? CRT? HDTV? HDMI? Component? VGA? Gf |
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