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#71
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So far I haven't been able to find a simple zoom command in the settings that just allows you to zoom your view from the cockpit. This should be available as; zoom in, zoom out, toggle zoom, reset and also an axis which is the best way to use it if you have an extra wheel or something, I prefer using the toe axis on the pedal to keep my hands free. Being able to zoom in and out easily solves much of the target visibility problems. That is how it works in Rise of Flight.
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#72
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Cheers, Ins |
#73
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You cannot compare real life values to game values if your screen resolution is within regular commercial ranges (1920x1200 or lower). If they changed the dot to be whatever you'd see ingame at a given range and the aircraft model at that range had less than 1x1 pixels^2 projected surface, you'd still see a dot. So if you want better detection and better viewing range, get more screens ![]() |
#74
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but I'm looking for a way to smoothly zoom in and out with an axis (a wheel or stick) under "Axes" there are settings for all types of axis controls like ailerons and throttle but I don't see a "zoom" there. |
#75
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First, the estimated 55°FOV is still quite narrow, but still playable. Second, detecting & identifing a/c is much easier now, and the "55°"-FOV gives a good fun! Third, identifying an a/c in CloD is not that, what you could do with your eyes in RL. After landing I had a look on my vr-squadmates, and with the aid of the map and its scale I compared what I saw in 500m distances with my RL-a/c-spottings. What shall I say? As I wrote allready on page 4, spotting a Ultralight in 750m allows to discern every important detail, ingame I can discern easily the yellow nose of the 109, but only with troubles the undercarrieage, the canopyfront, and the wingguns. Of course the INGame 30°FoV allows to discern much more. Finaly, but only temporary, I would say, spotting planes in RL is about twotimes easier. By the way, why is the seat of a 109 in 30°FoV appearing on screen so much bigger then a seat in a Hurri. Were in the 40s german fighterpilotasses so much unsexier ? Or is it just another bug in the wall? At least I hope so! (It is important to now, if every VR-aircraft-cockpitwiew of CloD is in the same scale.)
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"the fun is allways in the sun!" ![]() Mysn P501 NB - Win7/64 - I7-2760@2,6Ghz - 8 GigRAM - Gtx485m@2Gig - Res 1920x1080 / 1400x1050 projected TIR5, Thrustmaster16000, Rudderpedals & Quadrant by Saitek, Belkin n52te-gamepad, modified CyborgUSB-elevatortrim Last edited by topgum; 12-04-2011 at 11:39 PM. |
#76
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Good post Topgum! Another bug in the wall ... eheheh!
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#77
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when i change in cofini : MeshShowLod=1 and [rts_joystick] FF=0 i agree with you about visibility in real life because i am military pilot and its hard to see camouflaged plane in air and VERY hard on low altitude flight. but here is problem you see dot very good in far distance and when is closing about 2-3km dot and aircraft disapir (didnt see att all) in view zoom all way out. in zoom all way in you dont lose con and airplane, but i can't fly plane and maneuvering with telescope on eyes ![]() when i change confini i see contact like i should view but with FPS drop ![]() wait new patch to see performance BOOST and some bugs fixed ![]() S! |
#78
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Yes it's almost impossible in this game to spot aircraft over terrain when you are at altitude. Boom and Zoom tactics when your prey is below is almost out of the question. It seems they have to at least be above the horizon to follow. It doses not seem right, it gets frusturating trying to search for aircraft below. Having reflections off windscreens and other parts of the aircraft may help but i think there is more to this issue as others have described. Target visibility was not an issue in IL2 1946.
Last edited by SIDWULF; 12-05-2011 at 05:20 PM. |
#79
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a one a two dreivier
dm we don't need no simulation we don't need no steamcontrol no dark sarcasm in the cockpit Luthier leaves us weeks alone G Hey, patchers, leave us kids alone. F C All in all it's just a dm another bug in the wall. Solo in d-minor Insuber, it is only your fault, that I am going offtopic. I dont hope that are going to bann me now!!
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"the fun is allways in the sun!" ![]() Mysn P501 NB - Win7/64 - I7-2760@2,6Ghz - 8 GigRAM - Gtx485m@2Gig - Res 1920x1080 / 1400x1050 projected TIR5, Thrustmaster16000, Rudderpedals & Quadrant by Saitek, Belkin n52te-gamepad, modified CyborgUSB-elevatortrim Last edited by topgum; 12-05-2011 at 05:44 PM. |
#80
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Because of my lack of ability to spot lower targets over land I tend to dive low so I can look up and spot targets from below, then I zoom again to regain hight. No an smart way to maintain hight and E. To often I end up in low level fights or giving up my hight advantage.
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