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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #71  
Old 10-17-2011, 05:07 PM
Ze-Jamz Ze-Jamz is offline
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Quote:
Originally Posted by archer11 View Post
Always with the negative waves, Moriarty. Always with the negative waves...
....Really?
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  #72  
Old 10-17-2011, 05:09 PM
41Sqn_Stormcrow
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I am highly pleased with two things:

- Spit1a has now CSP
- FM will be worked on. This is currently my top priority after some performance issues.
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  #73  
Old 10-17-2011, 05:11 PM
Ze-Jamz Ze-Jamz is offline
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Has the PP been fixed on the e-4?
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  #74  
Old 10-17-2011, 05:12 PM
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addman addman is offline
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Who will be the first to find the awesome new addition? *chukles*
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  #75  
Old 10-17-2011, 05:12 PM
archer11 archer11 is offline
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Quote:
Originally Posted by Ze-Jamz View Post
....Really?
From what I've read so far, you were right. Question now is: because of them negative waves?

I really, really hope, it's only because of not emptied cache-folders. But I fear, that's not the cause...
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  #76  
Old 10-17-2011, 05:14 PM
slm slm is offline
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After one test mission:
+sounds
+gfx performance seems good, sometimes very good. But haven't flown over cities yet

old bug:
the 2 big rectangles over the map bug which I've mentioned in bug threads of 2 previous patches is still there.

new bug:
while chasing a Spitfire with Bf109-4, I accidentally rammed it. My plane exploded immediately, but the Spitfire continued flying as if nothing had happened. There is a piece of tail missing, but I'm not sure if that was caused by the crash or my firing earlier. Anyway, the plane kept flying even though I think its tail would have been pretty much destroyed by my propellor and the explosion.

Here's how the plane looked:
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File Type: jpg spit_after_ramming.jpg (21.9 KB, 75 views)
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  #77  
Old 10-17-2011, 05:14 PM
Ze-Jamz Ze-Jamz is offline
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Just seems to me its always 1 step forward, 2 back now..

Yes we have a CSP for the SPit, brilliant..but i think we need the orig lighting effects back, the better FPS back and the ORIGINAL cockpits back too while were there..
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  #78  
Old 10-17-2011, 05:21 PM
MD_Titus MD_Titus is offline
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Quote:
Originally Posted by Ze-Jamz View Post
Downloading for me, lets see whats porked then
oh you optimist...

oh wait
Quote:
Originally Posted by Ze-Jamz View Post
Just seems to me its always 1 step forward, 2 back now..

Yes we have a CSP for the SPit, brilliant..but i think we need the orig lighting effects back, the better FPS back and the ORIGINAL cockpits back too while were there..
hmm, not tested yet. sounds a mixed bag from the posts so far though...

is it an idea for all to clear cache files etc as with applying the beta patch?
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Last edited by MD_Titus; 10-17-2011 at 05:48 PM.
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  #79  
Old 10-17-2011, 05:24 PM
skouras skouras is offline
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Quote:
Originally Posted by Ze-Jamz View Post
Has the PP been fixed on the e-4?
yes
yeahh we've got the reflections in cockpit back
also the orange gauges in the BF 110 is back
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  #80  
Old 10-17-2011, 05:25 PM
ATAG_Bliss ATAG_Bliss is offline
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Ok - for MP - This patch is AWESOME so far!

Been playing with between 40-60 players and haven't had a stutter from a spawn, connect, or disconnect yet. I've only had 1 or 2 very very small micro stutters on the deck thus far. (And I'm talking milliseconds)

This is by far the smoothest it's ever been. Now time for more testing!

Thanks fellas
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