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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #71  
Old 06-28-2011, 12:48 PM
MadBlaster MadBlaster is offline
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Originally Posted by Opitz View Post
MadBlaster,

video is still up = bribes were too small...

Ok. Thankz. I keep u on "The List". As long as you signed the STEAM user agreement, no worries. Right??? Now off to dig some holes. Plant some stuff.
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  #72  
Old 06-28-2011, 01:26 PM
Opitz
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  #73  
Old 06-29-2011, 12:18 AM
Bryan21cag Bryan21cag is offline
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Originally Posted by Opitz View Post
MadBlaster,

video is still up = bribes were too small...
oh yea forgot about that video, just went and watched it again and nothing to say but pure comic genius sir

I belly laugh when the girl starts crying and the other one says don't worry they will ban them. Pure hilarity lol
thanks again for that

Cheers
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  #74  
Old 06-29-2011, 04:26 AM
Chivas Chivas is offline
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Originally Posted by Tree_UK View Post
Chivas, Im not disagreeing with you entirely on this, but I think it was appalling that the Dev's did not offer some explanation as to the state of CLOD upon release, letting it just slip out knowing the condition it was in in my opinion as done nothing for their reputation. Yes, there may have been pressure from UBI but we can never be sure, but UBI don't control these forums, a simple statement of fact or a heartfelt appeal to us from Luthier would have made a very big difference to how most feel about this product and where it's going.
Luthier did say in one of his posts that everyone has a right to be totally pissed at the condition of the sim. That said the developer was between a rock and hard place before release. Letting the customer know exactly how incomplete the sim was could have been catastrophic. Many people could have held off buying, effectively killing the sim. Atleast now there is enough monies generated to keep Luthier and team in business, hopefully long after the US release. Although I think the sales numbers of the US release will have to be strong to warrant further work on the sim. If the developer can weather this storm we should be seeing patches and new theaters for many more years.

I'm not saying its right, but the ROF developers also had to release their sim in a very incomplete state without warning their customers. They have been able to weather the storm without to much blow back from their customers. I'm afraid that todays combat flight sims are far to complex to develop in a affordable time frame. Maybe if everything went perfectly, it could be done, but that rarely happens.
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  #75  
Old 06-29-2011, 06:27 AM
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JG52Krupi JG52Krupi is offline
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Very well said Chivas, let's hope people listen to your wise words.
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Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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  #76  
Old 06-29-2011, 07:32 AM
carguy_ carguy_ is offline
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Quote:
Originally Posted by Chivas View Post
Luthier did say in one of his posts that everyone has a right to be totally pissed at the condition of the sim. That said the developer was between a rock and hard place before release. Letting the customer know exactly how incomplete the sim was could have been catastrophic. Many people could have held off buying, effectively killing the sim. Atleast now there is enough monies generated to keep Luthier and team in business, hopefully long after the US release. Although I think the sales numbers of the US release will have to be strong to warrant further work on the sim. If the developer can weather this storm we should be seeing patches and new theaters for many more years.
That is exactly the case. I know I would hold off if such info broke loose. I did exactly that with the epilepsy filter which was my no 1 complaint. It went away. Now when I bought the game it was pretty bad, but not nearly as bad as many whiners were saying. Still playable to a satisying degree. Few weeks later the fps doubled and I was able to go sightseeing. It was a fair deal from the start.
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  #77  
Old 06-29-2011, 08:43 AM
=FI=Scott =FI=Scott is offline
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Gamers are like voters in that the majority of them have very short memories. If the issues in this game can be successfully addressed a year or two down the line it will be a popular title.

My interest is in whether the current development team has the legs in it to impliment those necessary fixes and refinements or whether it will be the modding community who ultimately do it.

I know that as it stands I can't fly CoD with my squad mates online (we have limited times to fly and people who don't have uber PC's so have decided not to take up CoD as a squad). As I have neither the knowledge or the time to learn the FMB the current available offline content is very limited. I lost my pitchfork ages ago so its a case of wait or.....well....wait.

I have a good deal of symapathy for Luthier and crew. With the best of intentions they created a (powerful) Frankenstein's monster and its chasing them round the countryside now.
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  #78  
Old 06-29-2011, 09:17 AM
Sammi79 Sammi79 is offline
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I read through all the reviews I could find, I read all the pro/con posts I could find here and at other sites before I purchased. I therefore knew that content (missions+campaigns) was sparse - but I also knew that it included the FMB. I knew it was resource heavy and had plenty of bugs. After all this reading and there was quite a bit, I came to the conclusion that the CoD FM/DM was probably the most realistic physical simulation of WWII combat aircraft available at this time for home computing. So, I purchased for £30 from steam. I have not been dissapointed. Luckily, most reported bugs don't appear on my system, though I have not tried online play yet. I am happy in the knowledge that 1C will continue to work towards fixing und expanding this product.

Last year I bought Silent Hunter V from guess who? UBIsoft again. Now that was a different story. 2 patches then the dev team was split, as they were employees of UBIsoft Romania (which is essentially just ubisoft). Vanilla game didn't even have a compass!?!? which unfortunately was probably the smallest of its faults. The community who followed the series carried on even knowing that there was nothing more to come from the dev team, and 1 year later, with heavy modding, it can be turned into the most complete and realistic diesel electric submersible simulation available to home computing. (it is still not without its faults and I for one have given up on it for now)

It seems to me that UBIsoft as a publisher is pressing developers for quick development, forcing unmoveable deadlines, and cutting the support once the product (because of its rushed unfinishedness) doesn't sell too well. I can understand from a business point of view, but I don't like it. Still, I'm sure they'd change their ways if they read this... yeah right. I have complete faith in 1C their communications have been adequate IMHO and their promises stand. IL2 CoD will have the support from the dev team and the community and this and time is all that is required.

P.S. can't wait for some DLC aircraft, lets see some heavy bombers and some maps of the rest of Europe! I would pay handsomely for a Lancaster. Or Halifax. Could be balanced out against some Luftwaffe Jets for the Axis?
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