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Star Wolves 3D space RPG with deep strategy and tactical elements |
View Poll Results: What should I Prioritize on? | |||
Basebuilding! |
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1 | 25.00% |
Balancing! |
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0 | 0% |
The Mod Manager! |
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0 | 0% |
Asteroid ore-dropping! |
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0 | 0% |
Intensive Bugfixing! |
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3 | 75.00% |
Voters: 4. You may not vote on this poll |
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Thread Tools | Display Modes |
#71
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you did indeed fix the turrets and the fighter error. i will be on the lookout for more bugs
edit: no description available fro the turret i bough, also i think it may be a little op with the INSANE rof (12k ) |
#72
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Which turret specifically did you buy?, and the rate of fire thing is an bug with the game, it seemingly has problems displaying double numers like these ones "1.7xx", but it definitely isn't 12k haha, that would be the definition of hell tho
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
#73
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the 3 cheapest ones have name/description errors and the 2 turrets that display errors are the 1.2mill and 700k ones. cant buy any other since, money... there is a silver lining, the pulsans sol rapid fire turret works flawlesly, no insane stats or descript errors
edit: once i can grind berserkers i will buy everything and test them out. also can you tell me all the availabale motherships for sale that work? id like to know if the ones i see at the maintenance stations are correct Last edited by tyrotrela; 03-12-2016 at 06:50 PM. Reason: edit |
#74
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I can't find those with the description errors somehow, everythings seems to be "OK" for me, would be awesome if could post the names of them.
All motherships from the "Original Motherships" Tab should work, the ones in "Other" will mostly crash when you launch your pilots due to them not having any Hanger-Out Reference points, but the "Custom Motherships" Tab inside the "Other" tab does have use-able motherships indeed.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) Last edited by nocalora29; 03-12-2016 at 08:54 PM. |
#75
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well not for me, it just kicks me out ouf the station when i press the button, as for the turrets i am still working to get all of them, after i test every single one ill post a list of what's working and what's not.
I would really appreciate if you could find a fix for the custom mother ships. Edit: it seems the T Gunslinger is not 150k is more like 300K, i don't know what's up because 20 minutes ago i bought 4 of them with 150k each, corrupt save? Last edited by tyrotrela; 03-12-2016 at 09:22 PM. Reason: edit |
#76
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Fixed most of these bugs now, I have uploaded RC-4 of the update now.
-Fixed: Custom Motherships -Fixed: Price's for Templar Ships
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
#77
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I will once again bust your balls and announce a bug... fighters with high maneuverability way too often get stuck in a spinning loop...after i bought the new TE gunslinger i have to more and more jump systems to reset my fighters... imo fighters don't need that much maneuverability since in a big fight there is not enough room to rotate and sometimes fighters bump into each other and they take too long to get back in position, even fighters with high maneuverability take too long to re-engage. note that i had tigers loop before but not crazy often. end rant
Edit: The back button has been disabled in the templar turret menu, when you are able send me a quick fix, and in return i will tell you which turrets need fixing. also the custom motherships are there now, i will try them out soon Last edited by tyrotrela; 03-12-2016 at 10:49 PM. Reason: edit |
#78
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Hm, kinda funny considering I just increased the maneuverability just about 1 on every TE Fighter, but yeah I will just reset them.
RC-5 Released. -Fixed: Go Back Button in the Templar's Turret Menu. -Reduced amount of chance that Templar TE Vessels will get stuck in the infinite loop bug.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) Last edited by nocalora29; 03-13-2016 at 11:52 AM. |
#79
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So, i was able to purchase turrets since the last update and it goes as thus:
Working: Pulsans sol rapid pulse, Pulsan super pulse, purpura inferno, Sanctum Gladium. Working with rof bug: Anima exterminus, Coronam Working with display bug: Quies sanctum, Liquefacio, Pulsans sol pulse laser PS. Still cant buy the custom motherships, i can afford the Abbadon, but i get kicked out once i try to, however all this grinding allowed me to push the limit on the x8.exe. 3 hours working non stop without crashing, it does have problem loading the save in the same system but not in others, hope this helped |
#80
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Working on it, will edit this post when RC-6 is out.
btw: what exactly do you mean by display bug? Edit: RC-6 is out, the custom mothership should now indeed work. And yes, your bug reports are indeed Very helpful.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) Last edited by nocalora29; 03-13-2016 at 03:31 PM. |
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