Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > CoD Multiplayer

CoD Multiplayer Everything about multiplayer in IL-2 CoD

Reply
 
Thread Tools Display Modes
  #71  
Old 10-26-2011, 03:35 AM
O_TaipaN O_TaipaN is offline
Approved Member
 
Join Date: Mar 2011
Posts: 79
Default

Another question, does the server run multithreaded i.e. will it take advantage of all the CORES?

I'm wondering whether to set affinity so it doesn't bother the ROF server.

I think by the end of this I'll know more about starting a server than starting the engine of these planes..

Thanks for the help Bliss
Reply With Quote
  #72  
Old 10-31-2011, 10:39 AM
Bone Head Bone Head is offline
Approved Member
 
Join Date: Oct 2011
Location: UK
Posts: 16
Default

Sorry for going off on one here especially as this is my first post here but I find it incredibly frustrating that there seems to be no 'simple' way of putting up a dedicated server let alone several. Unless of course someone can correct me on this?

Ive been running dedicated IL2 servers since it first came out. The community cried out for a dedicated server to be released and eventually it was. I believe without the community and the dedicated boxes supporting it IL2 would have died out completely years ago with a loss of revenue to its developers too.

I am keen to support CLOD, we tried when it was first released but gave up as it was too buggy and there was no dedicated server.

We are revisiting it again now and have server hardware sat idle because I refuse to buy multiple copies of the game and set up multiple steam accounts. Somone put me out of my misery and tell me I dont have to do this?
__________________
www.battle-fields.com
The folk behind UK dedicated and Battle-Fields servers
Reply With Quote
  #73  
Old 10-31-2011, 11:02 AM
O_TaipaN O_TaipaN is offline
Approved Member
 
Join Date: Mar 2011
Posts: 79
Default

I'ts not that hard you bone head

Seriously, we got it working without buying a second copy of the game.

We created a second steam account with another gmail - only for the purposes of having steam running in the background just in case.

Basically:
1. Login to your dedicated server with your own account on steam first, then download the game fully then logoff steam.
2. Login to steam with your secondary steam account (doesn't own the game)
3. Use notepad to create a file called ServerScript.cmd in your (Documents\1C SoftClub\il-2 sturmovik cliffs of dover), and make the contents as per code block below.
4. Go to a CMD prompt - do it from a shortcut as Administrator.
5. CD to the steamapps cliffs of dover folder
6. In cmd prompt type "Launcher.exe -server"
7. In the new server window that comes up, type in "f ServerScript.cmd" and the server will start
8. Ask a few people to add the IP address of the server to Steam favourites, then it will eventually appear on the master list.
9. Go fly

This is for the ServerScript.cmd:
Code:
difficulty AntropomorphicControl 0
difficulty ComplexEManagement 1
difficulty TorqueGyroEffects 1
difficulty EngineTemperatureEffects 1
difficulty FlutterEffects 1
difficulty WindTurbulence 1
difficulty StallSpins 1
difficulty Vulnerabilty 1
difficulty BlackoutsRedouts 1
difficulty Realisticgunnery 1
difficulty RealisticBombing 1
difficulty LimitedAmmo 1
difficulty LimitedFuel 1
difficulty CockpitAlwaysOn 1
difficulty NoOutsideViews 0
difficulty HeadShake 1
difficulty NoIcons 1
difficulty NoPadlock 1
difficulty Clouds 1
difficulty TakeoffLanding 1
difficulty RealisticLandings 1
difficulty NoMapIcons 1
difficulty NoMinimapPath 1
difficulty NoAutopilot 1
difficulty NoReplacementPlace 0
difficulty NoReplacement 0
difficulty NoSelect 0
difficulty NoReplacementArmy 0
difficulty NoSelectArmy 0
difficulty NoCreate 0
missLoad "missions\Multi\Dogfight\REPLACE_ME_WITH_MISSION_NAME.mis"
battle start
For more stuff, see the other posts.
Don't forget firewall ports, mission editing, and consider the C# script from ZaltyS that removes AI from empty player planes from airbases

Last edited by O_TaipaN; 10-31-2011 at 11:08 AM.
Reply With Quote
  #74  
Old 10-31-2011, 03:59 PM
Bone Head Bone Head is offline
Approved Member
 
Join Date: Oct 2011
Location: UK
Posts: 16
Default

Thanks for that. Ill have another look, But for example to set up a Red Orchestra server or any of the more popular games using steam you type a simple script into a cmd prompt, it downloads the latest version of the server and away you go.

Most other games you simply download the server file and run it after altering one or two scripts. Unfortunately we in the flight sim community rely heavily on the good will of others who produce software like HL and FBD (j) etc to make things work.

Just my 10 cents and after 12 years of hosting games I think I have a fair grip on how things are and how they should be.

Right rant mode disengaged for now.
__________________
www.battle-fields.com
The folk behind UK dedicated and Battle-Fields servers
Reply With Quote
  #75  
Old 10-31-2011, 04:08 PM
Bone Head Bone Head is offline
Approved Member
 
Join Date: Oct 2011
Location: UK
Posts: 16
Default

O Taipan what kind of server are you using? You dont have a fancy graphics card in it do you to get this working?

I have followed your instructions and im getting an error in the launcher failed to load steam service and servicestart: failed to start plus a popup saying connection to steam lost exiting.

Im off in search of a cure but if anyone can help I'd appreciate it.
__________________
www.battle-fields.com
The folk behind UK dedicated and Battle-Fields servers

Last edited by Bone Head; 10-31-2011 at 08:12 PM.
Reply With Quote
  #76  
Old 10-31-2011, 08:48 PM
O_TaipaN O_TaipaN is offline
Approved Member
 
Join Date: Mar 2011
Posts: 79
Default

it's not a popular game.

That's your install process above.

Once it's setup you can start it with 2 commands only.

We like to play DCS but our server can't run DCS because it needs a full 3d graphics card - Eagle Dynamics doesn't make a DServer app. My point is be greatful we got one out of the box. DCS will wait another year or so before we get one for dedicated boxes.
Reply With Quote
  #77  
Old 11-01-2011, 06:57 AM
salmo salmo is offline
Approved Member
 
Join Date: Mar 2011
Posts: 632
Default

I have read through this thread & I'm still stuck trying to start a dedicated COD server. Like bonehead, I get "failed to load steam service and servicestart: failed to start" in the command window. I'm not a computer newbie, but I can't figure this one out.

1. I have a steam account with my COD installed & playing well.
2. I have created a second (empty) steam account & know how to change from one account login to the other & back again.
3. I open a command window from the steam directory & type "steam.exe -silent -login (username) (password) no Brackets! -applaunch 63950 -server " using my second (empty) account login & password (as in 1st post in this thread) & get the above command window errors.
4. Taipan says (step 1) "Login to your dedicated server with your own account on steam first". What dedicated server? That's what I'm trying to do.

baby steps please someone
__________________
When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash.

Get the latest COD Team Fusion patch info HERE
Reply With Quote
  #78  
Old 11-01-2011, 07:35 AM
O_TaipaN O_TaipaN is offline
Approved Member
 
Join Date: Mar 2011
Posts: 79
Default

Ignore the steam error it will still work, follow the rest of the steps dude
Reply With Quote
  #79  
Old 11-01-2011, 07:52 AM
O_TaipaN O_TaipaN is offline
Approved Member
 
Join Date: Mar 2011
Posts: 79
Default

Bone Head I missed your post - but yeah we have a VM ie no 3D graphics, and we always get an error on launch with no issues.

Steam error in the server black text window, but we get no popup about "connection to steam lost". I could guess that you need to port forward in your firewall, check the port in confs.ini
Reply With Quote
  #80  
Old 11-01-2011, 08:09 AM
salmo salmo is offline
Approved Member
 
Join Date: Mar 2011
Posts: 632
Default

Quote:
Originally Posted by O_TaipaN View Post
Ignore the steam error it will still work, follow the rest of the steps dude
OK, got the server command window running. Says that mission launched OK & I can see events happening in the command window. I've logged back onto my "player" COD account & made the server account my "friend" but nothing appears in the multiplayer-client list yet
__________________
When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash.

Get the latest COD Team Fusion patch info HERE

Last edited by salmo; 11-01-2011 at 08:12 AM.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:42 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.