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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #71  
Old 04-21-2011, 04:32 PM
BigPickle
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Originally Posted by David Hayward View Post
By the way, I think being too forthright cause some of the trouble they are seeing now. The Su-26 being the prime example. How many games do you think they sold by saying it would include the Su-26? 5? 10? Now that it isn't in there those 5-10 people are all complaining. It was not worth mentioning.
But thats my point there dave, i think the problem is trust, some people dont trust them and this has brought on all this whining.
I'm not defending all the ranting because it doesnt achieve anything and i'll be honest and say I was guilty of this too when i bought the game and it didnt work, but quite frankly at the time quite rightly so as i could even run the game.
Since then they have bought the game very much up to speed to an acceptable level for my pc, but alas i digress.

My honest opinion of why there is so much complaining is a trust issue, they are finding it hard to trust the company who in reality said there was quite a lot of things on the box that are not there.
Sorry but I cant blame them for that, but I dont blame 1C either because i do think it had a lot to do with the Epi filter crap that they were forced to put in the game and in doing so had to remove 50% of the game according to some sources, thats a massive amount of game, so that's gonna run havoc with the code.
So win back the trust with a routine and this moaning will stop.

Last edited by BigPickle; 04-21-2011 at 04:36 PM.
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  #72  
Old 04-21-2011, 04:41 PM
David Hayward David Hayward is offline
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Originally Posted by BigPickle View Post
But thats my point there dave, i think the problem is trust, some people dont trust them and this has brought on all this whining.
People don't have any choice but to trust them. We don't have any other options. There is no one else producing WW2 flight sims.

Having said that, I think 777 is hinting that they might do a WW2 sim. If they do it will be probably be loaded with bugs at release. It's just the nature of the beast.
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  #73  
Old 04-21-2011, 05:39 PM
[MAG]Pappy [MAG]Pappy is offline
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Default You're kidding, right?

The situation as it exist now is that those that purchase the game have paid for a Release Candidate (RC). Even at that I would not rate this game as an RC. Looks more like a beta version.

From what I can tell the developers ran out of money and are selling an unfinished game to get an influx of funds.

Last edited by [MAG]Pappy; 04-21-2011 at 06:03 PM.
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  #74  
Old 04-21-2011, 06:16 PM
BigPickle
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Dave maybe thats why there is the whining, between a rock and a hard place, though i think its nothing to do with flight sims i think some people now have the "believe it when i see it" bug.

Tthe IL2 community is sounding so dispondent, even after the first IL2 Sturmovik with its bumpy start people people didnt appear to seem so fed up, the only reason i joined the forum in 2007 was because that was when i had saved for a new pc so i could run the new IL2 46, before then i just read the forums.

But maybe your right, maybe we've been just spoilt for choice, who knows all i know is....its thursday evening and there's still no info update dagnabbit!!
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  #75  
Old 04-21-2011, 08:28 PM
Heliocon Heliocon is offline
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Originally Posted by luthier View Post
I just wanted to chime in on the posts from Mr KYA. He hasn't been with the company for almost 18 months, and I'm really not the kind of person who likes to air out dirty laundry and get into discussions of past faults and grievances. We had our differences, and we had our reasons for parting ways.

I'm not going to escalate this discussion, or rather not going to stoop to the same level and begin airing dirty laundry. I just hope everyone reading his posts takes them with a grain of salt, knowing they're coming from a disgruntled ex-employee. His opinion is perhaps a little biased.

I hope I won't ever have to say anything else on the matter.
If the bugs get ironed out and the product deliverd I will always be here to buy it and expansions, I think we are seeing progress although it still seems to me alittle unsure - but the community will support you if you keep the lines of communication open and address the issues.
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  #76  
Old 04-21-2011, 08:35 PM
Heliocon Heliocon is offline
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Originally Posted by David603 View Post
Trees are a graphical feature which can be turned off. Hence for the sake of online gameplay and mission building they cannot have hitboxes.
... Or just have an option to add trees and then an option for hitboxes...? Make sense?
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  #77  
Old 04-21-2011, 08:48 PM
David Hayward David Hayward is offline
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Heliocon, do you really think they're not working on a faster algorithm to track tree collisions?
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  #78  
Old 04-21-2011, 08:58 PM
Strike Strike is offline
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Originally Posted by David Hayward View Post
People don't have any choice but to trust them. We don't have any other options. There is no one else producing WW2 flight sims.

Having said that, I think 777 is hinting that they might do a WW2 sim. If they do it will be probably be loaded with bugs at release. It's just the nature of the beast.
Actually... I'd rather be seeing a day where perhaps 777 studios could create one of the expansions for this sim in a partnership with Maddox games where they would get the SDK and go crazy with it, then have maddox games do the final quality assurance.
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  #79  
Old 04-21-2011, 09:03 PM
BigPickle
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hmm that brings up another subject of the SDK, how will us fans be able to use it and make user made mods if the mods will get us a permanent ban from steam?
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  #80  
Old 04-21-2011, 09:14 PM
David Hayward David Hayward is offline
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Originally Posted by Strike View Post
Actually... I'd rather be seeing a day where perhaps 777 studios could create one of the expansions for this sim in a partnership with Maddox games where they would get the SDK and go crazy with it, then have maddox games do the final quality assurance.
It depends on whether there is a large enough market for 2 companies. It also depends on what kind of games you want to see. If all you are interesting in is WW2, and the market is not big enough for 2 companies, then it might be better if they worked together. If the market is big enough for 2 companies, you will probably get better initial quality if they are competing.

I'd like to see them work on different eras (like they are doing now). Korea, Arab/Israel, and Vietnam could all be updated. I'm willing to deal with lower initial quality in order to get more varied subjects.
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