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#71
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My pilot is out of shape mimicking 90% of flight simmers.
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#72
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True. We need one standart pilot for everybody.
@ people who are against pilot fatigue. How do you want to have realistic fights if the pilots don't get tired during the fight? It was a major problem in RL and also explains why on gun cam films you often see aircrafts which are not turning with maximum G. Same question: Would you like to play a race sim in which your tyres are brand new with max grip during an endurence race? Or a realistic fps in which the player can sprint and bunny jump forever? Would be pretty unrealistic if you ask me. And for people who fear the oversimplification of a complex problem. Yes it is complex and must be simplified, but other things too. What about the pilot black and red out? Some pilots may have higher blood pressure and resist better and longer to g force. Or Pilot injuries like we have now in il2. Or the flight and especialy the damage model are very much simplified. If you fear simplification then stop playing pc games. I can't see a futur for flight sims without this fatigue feature. If we want to have more realistic fights then we need it. There is no way around. And look at "Knights of the sky"; it will also have pilot fatigue included. |
#73
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![]() That's what these forums are for... to debate and express ideas!! ![]() |
#74
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Pit there is no more sens to explain something from Experiences some simmers know more than the real pilots.
At list we have a good laugh at it.. All Fun.. We will have just to wait and see and hoping that this setting will be an adjustable parameter and server inforced at will. |
#75
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Just our of curiosity, people who are AGAINST pilot fatigue being modled, what aircraft types and flying style do you prefer? (likewise, those who are FOR it being modeled, what types and styles do YOU prefer?)
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#76
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BTW as my great uncle did (John Proctor RAF#602 KIA 1941).... and my grandmother (Annie Proctor RIP 1999) (as a ferry pilot)... |
#77
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they should model 3 pilots fatigue levels rookie/average/pro. Off-line you would have more options for building missions (and campaign's)...on-line it could be a "server choice", one model for all or everyone starts at "rookie" and works themselfs up to "pro" with experience...If you are shot down and live maybe your "virility" goes up, if you die you start over. A rookie could live longer by flying smart and as he gains experience he has a little more stamina too...
Needless to say it would be a big improvement (the biggest) if fatigue rules applied to AI... |
#78
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@ Pit, You got me wrong. Off course everyone can have his opinion and my post was supposed to show my opinion about the contra arguments from people who don't want pilot fatigue. Maybe I should put some smilies in my posts for better understanding. It was not supposed to be an agressiv post against a group of people.
And the sentence "...stop playing games..." was supposed to show that if you think something should not be modeled because it's too simplified you must also think about FM, DM, ... . So with this logic you can not play a game because all features are simplified. I hope it's clear now ![]() |
#79
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Think about that what about planes with Boosted surface controls.. ? hum..
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#80
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Gozr, what do you prefer to fly, and how do you prefer to fly it?
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