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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

View Poll Results: Stutters and FPS post patch
Better FPS and less stutters 176 45.71%
Better FPS and same stutters 115 29.87%
Same FPS and less stutters 40 10.39%
Less FPS and more stutters 31 8.05%
Much worse FPS and much more stutters 8 2.08%
Much better FPS and much less stutters 15 3.90%
Voters: 385. You may not vote on this poll

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  #71  
Old 04-09-2011, 10:18 AM
dali dali is offline
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Join Date: Feb 2010
Posts: 49
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I get aproximately 30% less fps than pre-patch version. Dogfights over sea were fluid before, now I can't even use cockpit view any more due to loss of fps..

Vista 32-bit
4 Gb DDR2
Core 2 duo E6850 3 GHz
XFX Geforce 8800 GT 512 Mb RAM
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  #72  
Old 04-09-2011, 11:04 AM
jimbop jimbop is offline
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Join Date: Jan 2011
Location: Australia
Posts: 1,064
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Quote:
Originally Posted by 335th_GRDedalos View Post
Check the exhaust pipes in the last 2 pictures
Yeah, your mixture is too rich! Seriously, though, that's why I refuse to decrease the video effects settings - just beautiful, aren't they...
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  #73  
Old 04-09-2011, 11:31 AM
damar damar is offline
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Join Date: Mar 2011
Location: Shanghai,China
Posts: 25
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Solved after changed graphic card driver.
after patched, i have below issues.
1)can't save & load in control menu. Can't load track in Cod(after click select,no response)Solved
2)Blue blocks on sea.


My rig:
CPU: I5 2500k
Motherboard:Asus P8p67
Video card:MSI GTX 260+ 896MB with driver:266.58
RAM:Corsair DDR3 1600MHZ 4GB
Window 7 X64 Ultimate

conf.ini
[core]
RandSeed = 0
TexQual=3
TexFlags.PolygonStipple=0
Shadows=1
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
LandShading=1
LandDetails=0
Sky=3
Forest=1
VisibilityDistance=2
LandGeom=2
DrawCollisions=1
Water=-1
Effects=1
EffFlags.Light=1
EffFlags.SpriteRender=0
Grass=-1
CordEffect=1
UseFog=0
UseLandCube=1
UseLandConnectedObject=1
LinearObjectManager=1
Roads=-1
Sun=1
Clouds=1
EffFlags.LightSpritesProj=1
ShadowMapSize=5
TexFlags.AsyncLoad=1
TexFlags.ShowTexture=0
SimpleMesh.SWTransform=0
SimpleMesh.QuadTreeClip=1
SimpleMesh.InstancingHW=1
EffFlags.LightContextSprites=1
CloudsFlags.Detailed=1
TexFlags.CreateHDR=1
Decals=1
EffFlags.SWLight=0
TexFlags.CockpitOnePass=0
MegaTexture=0
TexFlags.Reflection=0
RenderTargetQual=3
MSAA=2
MeshStatics=0
MeshStaticsDetail=0
SimpleMesh.QTNoCompose=0
MeshFirstLod=0
MeshShowLod=0
SpawnHumans=0
TexFlags.FastTransparency=1
Attached Images
File Type: jpg 2011-04-09_00001.jpg (178.7 KB, 28 views)

Last edited by damar; 04-11-2011 at 02:19 PM.
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  #74  
Old 04-09-2011, 11:46 AM
mayestdo mayestdo is offline
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Join Date: Mar 2008
Location: Spain
Posts: 29
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After patch, more fps. But my joystick Saitek x52 pro works worse.
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  #75  
Old 04-09-2011, 11:51 AM
Russkly Russkly is offline
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Join Date: Aug 2010
Posts: 83
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Definitely an improvement for me, BUT:

Now getting more crashes/reboots than pre-patch (where it happened but was fairly infrequent).

Can even happen just while taxiing or when flying over water or countryside/towns.

This is obviously very bad.

Windows records it as an Event 41 Kernel Power error.

I had overclocked my CPU, so I reset it back to defaults - same problem.

Turned off HyperDrive via the ASUS SmartDoctor software.

Increased CPU temp. threshold to 60c in BIOS.

Noticed whilst in BIOS that CPU temp was below 50c, but IOH was 75c, so I don't think it's a temp issue(??).

PSU is rated at 720W, so I'm hoping it's not that.

Lowered graphics settings gradually after each reboot, but still happened with everything low except Model Detail, Damage Decal (both high), Land Detail (medium), roads and shadows on, and grass off.

Any ideas, because it's definitely more frequent since the patch?

BTW I have searched the forum under "reboot" and "crash", but couldn't find any similar problem (at least not without searching some of the larger threads!).

R
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  #76  
Old 04-09-2011, 01:50 PM
wilburnator wilburnator is offline
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Join Date: Mar 2011
Posts: 30
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I see a some improvement, the huge freezes over water that the beta patch brought me are gone , so now the game is playable at least over water. Over land there are less stutters, but still waaaay too many. It seems to me buildings are the culprit, but I don't really know.When I see only trees around, it's a little better, but when I approach buildings the stutters and stops are off the chart until I leave that area. They really need to get multi-card support working, and see that the game can utilize hardware. They have a very long way to go...

I7 975E
Gigabyte GA-X58A-UD3R
ATI HD 5770 x3
6 gigs Corsair Dominator DDR 3
Windows 7 Pro 64 bit
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  #77  
Old 04-09-2011, 02:10 PM
MD_Titus MD_Titus is offline
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Join Date: Nov 2009
Posts: 493
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runs smooth over sea now, or at altitude, medium models effects and damage decals, all else lowest, 1280x1024, get an average in the 30-40 range with me and 6 targets.

get random bsod though (did before patch), seems to happen more when parked on 6 of a target and when i've played something else since boot up, but not consistently reproducible (ie has happened outside of those conditions but not as often). can have a couple of sorties and then log off without it dying, can play 5 minutes and have it happen.
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specs -
OS - Win7 64 bit
CPU - Intel Core2duo x6800 OC@3.2ghz
MOBO - MB-EVGA122CKNF68BR
RAM - ddr2 6gb @800mhz
GPU - nVidia geforce GTX 280 1gb
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  #78  
Old 04-09-2011, 02:14 PM
Spike Spike is offline
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Join Date: Jan 2011
Posts: 9
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"Over land there are less stutters, but still waaaay too many. It seems to me buildings are the culprit, but I don't really know.When I see only trees around, it's a little better, but when I approach buildings the stutters and stops are off the chart until I leave that area. They really need to get multi-card support working, and see that the game can utilize hardware". Same with me,it's flyable now but still needs work. i7 930@4.18 x1826x1024 12gigs of memory,GTX295,Quad Sli.Win7 x64

Last edited by Spike; 04-09-2011 at 02:15 PM. Reason: ad info
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  #79  
Old 04-09-2011, 02:15 PM
loki loki is offline
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Join Date: Aug 2010
Posts: 2
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cant say how CoD performed prior to this update, since i got the game just an hour after patch release.. i havent really tried fly much, since i dont have a joystick yet!!

however i ran evrything on max, AAx8 (yes aa does seem to smooth some edges so its atleast working partially), epilepsy off, and with around 25-35 planes in the air over water (but close to dover) i had anything between 30 and 70 FPS, around 40-ish average before they started to die away. however i have not yet tested change anisotropic filtering in the CCC

over london it gets a bit tougher with a dozen planes in view, sometimes below 20fps, but still all gfx on max, AAx8

some microstutters over land, no matter what gfx settings, even with just 1 plane

but tbh i was expecting much worse.. afterall old il-2 never was this fast and i could never play on full settings..

CoD looks promising to me!

i7 860
4 gb ram
radeon 6950 2gb @ 810MHz
1680x1050
win7-64

Last edited by loki; 04-09-2011 at 02:22 PM.
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  #80  
Old 04-09-2011, 02:24 PM
Landyr Landyr is offline
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Join Date: Apr 2011
Posts: 1
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After Patch i got better fps and slightly less stutter.

30-35fps in Free Flight England @ low altitude cockpit view, stutter increases when turning or banking, if i fly straight and level less stutter.

40-50fps outside view very little stutter.

50-60fps in fly by view close to no stutter.

Gpu is at 98% usage all the time, Cpu cores varies between 20-40% usage.

IL-2-COD.jpg

Model Detail: High
Buildings Detail: Low
Land Detail: High
Forest: Off
Visual Effect:Medium
Anti Aliasing: Off
Anti-Epilepsy: Off
Damage Decals: High
Buildings Amount: Low
Land Shading: Low
Grass: Off
Shadows: Off
Roads: On

Last edited by Landyr; 04-09-2011 at 02:26 PM.
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