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#1
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can you erase all posts in Olegs news room so we don't have to read all the stupid crap posted there
thanks |
#2
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__________________
71st Eagle Squadron www.anon6.com - Blogger on DCS Series 71st Mastiff's You-Tube " any failure you meet is never a defeat; merely a set up for a greater come back " Asus||i7x5930k||16gb3200||GTX10808gb||ATX1200Corsa ir||CBTitanium7.1||Win10x64||TrackIr4Pro/ir||gladiator pro mkII||siatekpedals||X52Throttle||G15Keyboard/RazerMouse|| 32"LCD||2x7" lilliputs,1x9inc |
#3
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![]() Less stuff to look at if you just want the news ![]() Cheers Triad
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#4
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yup, clean it up !
~S~ Z
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![]() Born to fly...forced to work!!! |
#5
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Hi Mr. Maddox, i have some question about SOW:BOB
1) Dynamic Wheater: will this interesting feature be switchable to lower the cpu workload? (suggestion: fixed but randomly generated weather conditions like wind direction and overcat fronts would be awesome); 2) AI: will the AI situational awareness of AI pilots and gunners (also ship and land gunners) be subjected to sunlight blinding? This woulb be a very nice feature. Same for the night flying conditions: will moolight illumination, cloud and night sky silouhette of planes be a factor in AI's SA? IMHO a SOW: Night Blitz scenery and beyond would be a true piece of gold of simulation. 3) Last but not least, subvariants & modifications: i fell that many players will ask for various historical modifications or subvariants to improve aircraft performance. For example alloy ailerons instead of fabric ailerons for Spits or 109E-4 with mine shells and different canopy from 109E-3. What will be the policy for SOW regarding this subject? Best Regards |
#6
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"Well, Oleg will post in few days, may be even tomorrow."
So, when the heck is tomorrow Russian time anyway? |
#7
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#8
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well at least we have Evgeny to talk with ... which is good thing... they could assigned office cleaning lady instead ....to keep us all here ...
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![]() Born to fly...forced to work!!! |
#9
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If the cleaning lady looks as good as the one in your sig, I wouldn't mind.
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#10
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Oleg,
could you please comment on this issue ? currently the biggest problem in the il2 sturmovik series is the poor "object visibility" at various distances they could be seen at in real life during ww2. (i am not speaking of "dot spotting", but seeing LoD models for planes, tanks, trucks against a terrain or water background as modeled on a pc) for ex: 1) - right now we have already good looking models for trucks, tanks, etc... when you look at them close up (like 20 or 50 meters) 2) - the terrain textures and colors also look good for fields and forests etc.. for low and medium altitude flying up to 2000 meters this gives a nice sense of immersion ! (compared to other current flightsims) but .... 1 + 2 described above does not give a realistic experience to simulate what real pilots could see from their cockpit in WW2 ! the main problem is that the 3 dimensional LoD models for trucks, trains, tanks or aircraft do not "stand out" enough against the terrain background, and this reduces their visibility distance by about 50 to 70% ! for ex from 1000 to 1500 meters altitude in real life you can spot a small collum of stationary trucks on the road, or a few tanks out in the open in a field. in il2 currently you have to be down at about 400 or 500 meters to have a chance to spot a tank in a field, or to find 3 or 4 trucks standing on a road. so you have to fly much lower and slower, and you can only visually scan for a very small sector ! this is not caused by "camouflage" paint being used on those objects (which was also used in real life obviously), it is cause by 3D objects visually "blending" into the 3D terrain when represented on a flat 2 D monitor we look at. (most pc games have this problem, but for a flight simulator it is a big issue because we are constantly trying to see objects at those distances) getting better looking objects in BoB is great for close up viewing, but will the problem of having a realistic "spotting distance" for those objects on a pc monitor at medium and farther distances be addressed so it is more realistic ? note: using the zoom button is not a realistic solution, because you cant permanently fly with that setting. the size of a persons monitor, and the distance they sit from it, will determine the "correct FoV setting" for that individual. using that correct setting we should be able to locate, identify, and track both stationary and moving objects at the same distances as we do in real life, that is the challenge of "simulating" a ww2 pilot experience. |
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