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IL-2 Sturmovik The famous combat flight simulator.

View Poll Results: Would you sacrifice small graphical issues in order to be able to use 6-DoF
Yes I could cope with this as it would add to my flying experience 270 85.44%
No, I'd rather have my head on a fixed stick thanks you very much 46 14.56%
Voters: 316. You may not vote on this poll

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  #71  
Old 02-21-2011, 10:52 AM
Kubiszko Kubiszko is offline
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Many people give up flying on servers without the 6DOF.
Now it is hard to find a server where people fly.I think one of the reason is the lack of 6DOF.
Only it keeps me in this extremely distorted historical favoring blue game.

I voted Yes
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  #72  
Old 02-21-2011, 11:06 AM
Erkki Erkki is offline
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Quote:
Originally Posted by Kubiszko View Post
Many people give up flying on servers without the 6DOF.
Now it is hard to find a server where people fly.I think one of the reason is the lack of 6DOF.
Only it keeps me in this extremely distorted historical favoring blue game.

I voted Yes
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  #73  
Old 02-21-2011, 11:15 AM
vicinity vicinity is offline
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To anyone talking about how much you can move your head in a real WWII plane...it's pointless.

If you're going to talk about that then imagine for a second that you are sitting in one: now imagine you are looking through a box or a frame the size of your TV screen, and now imagine you close one eye. That's what you have on a 2D monitor - limited field of view and no peripheral vision.

I can move my eyes as well as my neck so even if i'm strapped in I could see a hell of a lot more than the current 2dof and that is what 6dof gives you.
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  #74  
Old 02-21-2011, 11:29 AM
Cocoa Cocoa is offline
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Hello Gents,

Really interesting topic of course. I'm new to this forum, I have to tell I enjoyed the discussion on 6DOF.

I read a lot of comments and complaints of people without a tracking device. I'd like to suggest them to google "freetrack" keyword.It's not new. You will be surprised by it's performance and easyness. It is a free and excellent tool. You need to pay the cost of a webcam no more.

On the other hand, about the strapped-in pilots head movement. I think even if you strapped in your head can move pretty much. I experienced that in a cockpit. I had no problem to move left-right up-down my head, but yes i could not "zoom" in, and of course backwards view is somewhat restricted.
Now, moving along the "Zoom or Z-axis" is no issue we can forget it, as it was correctly pointed in a post : "that could be done even without 6dof in stock game", so it is not vaild point to discuss about, when 6dof is the subject.

Also I think that these days when TrackIR/Freetrack is avaible and 6DOF availbe, and it is enhancing indeed the inmersion, it is kinda silly not to include it. (I repeat freetrack actually democratize a lot the tracker-user community as it has almost no costs, and no high engineering skills are needed to do that.)

Of course with the 6DOF mod you can move further then in a real situation, but there is nothing else to relay on for 6DOF, so please include a proper 6DOF to the stock game and work it out with the limits it should have. That is the sane solution.

The argument that "trackir" users have advantage is again not too correct.

Why we dont limit then high end video cards, controllers with HOTAS, 1meter wide monitors all the rigs that gives 14440000fps, or longer view distance. Nobody would do that, I guess everybody is looking in this trade for a better immersion. 6DOF is a part of that, just like proper graphics etc.

I don't care about the small graphic glitches, I make no use of them 2mms between 2 panels..who would use that? Expet the spit where you have to see through the fusolage, want it or not, I recall maybe the Fw is like that too.

Small glitches or not I think there is no doubt that Il-2 has been the best on the market for a decade now, so maybe Mr. Maddox doesn't have to be shy about the small erros in the 3d models.

TD on the other side instead of giving us cirleing torpedos and guided bombs, (though I appreciate all kind of development-especially the G-load simulation which is something magical to have), could put more attention on 6DOF.



Soo my vote is a big huge "YES".

Thanks for your attention.

sorry for the ortography, had no time for spell check now....

Last edited by Cocoa; 02-21-2011 at 11:34 AM.
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  #75  
Old 02-21-2011, 11:45 AM
SEE SEE is offline
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1. Can the instruments be read accurately in normal view? Some can some cannot, you have to move in via Z axis. (2DOF? use zoom and change FOV's - there you go 2DOFr's, u 2 have a Z axis! (FOV's?...... bloody hell my Spit has a sliding chair that zips along the entire bloody cockpit...didn't someone say they were small?)

2. Can anyone instantly swivel their heads to their 6 in reality? No! but everyone can do that with or without HT in game. Pitch/Yaw axis in 6DOF is thus irrelevant especially given its identical in 2DOF!).

3. Is 2 DOF realistic? - of course it isn't (unless your pilot is cemented to the seat with an iron rod stuffed up his ass!)

This leaves us with three contentious axis - X, Y and roll, all of which are user adjustable (just in case you 2DOF guys didn't know)

The 'Rol'l or 'tilt' axis. Excessive roll axis is a hinderance in combat. Works best if set to a realistic level.

X-Y axis - too much and its a 'pain in the ass' (rather like that 'pole' stuffed up in it for 2DOF users). X-Y works best set to a realistic level.

Finally, I didn't know that there was global specification regards cockpit dimensions and that all fighters and Bombers at the onset of WW2 had to abide by them. All these years I was under the mistaken impression that a BF109 was more cramped than a Spitfire which had its canopy enlarged.

So, you guys want a 6 DOF pack that reflects 'realistic' movement -therefore modelled accurately for every ac in the game? wow!....impressive!

Oops! I called it a 'game'!

Last edited by SEE; 02-21-2011 at 12:39 PM.
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  #76  
Old 02-21-2011, 01:05 PM
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T_O_A_D T_O_A_D is offline
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I've been strapped in a AT-6 a WW2 trainer with period proper chute and straps, and done hard maneuvers, I had more than enough wiggle room with my head.

I will admit, hold your head still against G to look through a gunsite would be difficult though.


Quote:
Originally Posted by Tolwyn View Post
Unfortunately the answers to this poll are so biased, it's ridiculous.

A simple Yes or No would have been better than introducing the poll-authors bias.

I think I'd like my 2¢ here in this thread.

I voted no.
For a few reasons, but I'll focus on one that gets overlooked.

I've been strapped in an aerobatic plane (a Citabria, to be precise). I couldn't lean forward if I wanted to. So, my head was "stuck to a stick, thank you very much." I had some limited "wiggle room" but not much.

So, 6DOF is a gimmick in a WW2 game, since you'd be strapped so damn tight into your plane you wouldn't be able to do what you guys would like to do with 6DOF enabled.

And you don't get to have it both ways. If you loosened your straps (virtually) to have enabled that freedom, you would need to face the consequences of a severe g-loaded maneuver not being properly strapped in.

Wanna add that?

I have a TrackIR. I've had a TrackIR since 2003 or 2004.
But in my opinion, to model 6DOF in a way that would be realistic in the paradigm of being strapped into a cockpit wouldn't make many if any of you happy.
OH and Oleg is including 6dof in COD so even he thinks its an addition to the simulation.

Nuff said I'd say on that.
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Last edited by T_O_A_D; 02-21-2011 at 01:16 PM.
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  #77  
Old 02-21-2011, 01:13 PM
KG26_Alpha KG26_Alpha is offline
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Quote:
tolwyn wrote
Unfortunately the answers to this poll are so biased, it's ridiculous.

A simple Yes or No would have been better than introducing the poll-authors bias.

I think I'd like my 2¢ here in this thread.

I voted no.
For a few reasons, but I'll focus on one that gets overlooked.

I've been strapped in an aerobatic plane (a Citabria, to be precise). I couldn't lean forward if I wanted to. So, my head was "stuck to a stick, thank you very much." I had some limited "wiggle room" but not much.

So, 6DOF is a gimmick in a WW2 game, since you'd be strapped so damn tight into your plane you wouldn't be able to do what you guys would like to do with 6DOF enabled.

And you don't get to have it both ways. If you loosened your straps (virtually) to have enabled that freedom, you would need to face the consequences of a severe g-loaded maneuver not being properly strapped in.

Wanna add that?

I have a TrackIR. I've had a TrackIR since 2003 or 2004.
But in my opinion, to model 6DOF in a way that would be realistic in the paradigm of being strapped into a cockpit wouldn't make many if any of you happy

plus 1

i flew firefly aerobatics up to a mere 4.5g, loose straps would not have been much fun, and poll wording certainly seems bias although doubt it really had much influance
+1
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  #78  
Old 02-21-2011, 01:13 PM
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David198502 David198502 is offline
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4dof is available with 4.10m???how do i get the zoom to work with track ir
??
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  #79  
Old 02-21-2011, 01:37 PM
FrankB FrankB is offline
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Quote:
Originally Posted by EJGr.Ost_Caspar View Post
Head tracking works also for 2DoF or 4DoF etc... 6DoF is not only about 'tracking device: yes or no'.

Maybe some are just satisfied with how the tracking does work now?
Like me Not that I am against 6DoF, but I understand TD's point and don't brag about that.

Question: Now that we can have have zoom on a slider, would it be possible to move from 2DoF to 3DoF and add zoom feature to IL2's TrackIR code?

No graphical errors should manifest from that, since all views are already available.
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  #80  
Old 02-21-2011, 02:52 PM
Oktoberfest Oktoberfest is offline
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Voted Yes. I'm glider pilot. It's cramped. I can still move my head in all direction. Just not lean too much forward, but I can look around the mountings at least.
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