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#71
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The screens have no AA enabled at all, it's pretty obvious. On the plus side that means they'll only look better on a higher-end system. |
#72
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Thank you Oleg, it is good uptade with video.
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#73
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I can't find it back, I think it came from a google translation of the sukhoi forum...
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#74
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Hi Mr. Oleg.
![]() ![]() ![]() Thanks for this great Friday COD Update. with this grandious pictures and video. They are wonderful, one and only WONDERFUL. Thanks for your and team`s great hard works and reserche. Thanks for this wonderful Combat Flight Simulator. I love it. Greets from Old Germany Towarisch |
#75
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Gotta luv your ringtone Luthier! With such a good taste in music clearly means CoD can't be anything but solid gold.
Thx for the update. Especially like the smoke effects in screens 1 and 5. Last edited by kammo; 02-04-2011 at 02:58 PM. |
#76
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One of the best updates so far!
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#77
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http://www.sukhoi.ru/forum/showthrea...=1#post1541273 and http://www.sukhoi.ru/forum/showthrea...=1#post1541281 JV |
#78
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Love the lighting Oleg thanks for the update, can you give us an idea what bandwidth will be needed to host games please.
A big thank you to your team for CoD S! |
#79
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THATS IT. I BOYCOTT THIS GAME DUE TO INFINITESIMALLY BAD DETAILS.
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#80
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Even optimized dynamic weather - as cool as it will be - is just going to be a resource hog. Overall I'm very optimistic about the performance CoD is going to have on relatively new systems judging from what I've seen so far considering the incredible amount of fidelity and detail we'll see in the DM, FM and (hopefully) AI.
Just be prepared to make a few compromises in the details, effects and maybe even sub-native resolutions to keep a decent average framerate. I'd like to see Ilya's system there with low altitude flying over cities though. ![]() |
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