Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #71  
Old 11-26-2010, 07:37 PM
tourmaline tourmaline is offline
Approved Member
 
Join Date: Jul 2010
Posts: 57
Default

Smoking grass and flying don't go well together.

Eating grass however the first couple of flights of the new sim is more likely though!

It really is comming together nicely now. Great Job Oleg and team!
By the way, all over Europe the cold is hitting hard.

Some people predicted about -40 for Russia, Brrrr...Turn up the heating...

Quote:
Originally Posted by heywooood View Post
smoke the grass and it won't be scary anymore....

and I agree - the environments and atmospherics being illustrated are most impressive...proper lighting is critical and so far SOW looks to be well lit

Last edited by tourmaline; 11-26-2010 at 07:39 PM.
Reply With Quote
  #72  
Old 11-26-2010, 07:38 PM
Hunden Hunden is offline
Approved Member
 
Join Date: Apr 2010
Location: with your girl friend
Posts: 376
Default maybe your confused

Quote:
Originally Posted by Sutts View Post
Please read Oleg's words carefully guys. These are splash screens from the menu.
Read my words carefully I never suggested they were in game shots, learn to read between the lines.
Reply With Quote
  #73  
Old 11-26-2010, 07:43 PM
McHilt McHilt is offline
Approved Member
 
Join Date: Nov 2009
Location: Netherlands
Posts: 117
Default

Quote:
Originally Posted by mazex View Post
Bugs, what are you talking about? Shouldn't the landing lights have a backup battery and turn on if the wing gets disconnected from the fuselage?
If the wing gets disconnected from the fuselage you don't need a landing light, let alone a backup battery for one.
Reply With Quote
  #74  
Old 11-26-2010, 07:50 PM
SlipBall's Avatar
SlipBall SlipBall is offline
Approved Member
 
Join Date: Oct 2007
Location: down Island, NY
Posts: 2,719
Default

I was just looking again at shot #5, the torn metal of the wing section that is aft, really looks realistic. And the grass burning is getting me high on this sim
__________________



GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5
Reply With Quote
  #75  
Old 11-26-2010, 09:40 PM
Skoshi Tiger Skoshi Tiger is offline
Approved Member
 
Join Date: Nov 2007
Location: Western Australia
Posts: 2,197
Default

I was just looking at the detail of the trim tabs on the Hurricane in shot 5. to me it looks like they is modeled seperately to the rudder and elevator.

Will the models of the trim tabs move in response to the cockpit trim control?

Thank you for the update!
Reply With Quote
  #76  
Old 11-26-2010, 10:25 PM
CRO_Adriatic CRO_Adriatic is offline
Approved Member
 
Join Date: Jan 2008
Location: Croatia Cres
Posts: 39
Default

First two are something speciall.
Reply With Quote
  #77  
Old 11-26-2010, 11:04 PM
kendo65 kendo65 is offline
Approved Member
 
Join Date: May 2008
Posts: 908
Default

Quote:
Originally Posted by kalimba View Post
Exactly...Placeholders I am sure of that...Because Oleg did mention that final clouds and other features were done by only one guy in his team...That's why it took a while, and his work was not yet intergrated in SOW's engine...But maybe it is now but not ready for playabilty , but ok for screenshots....
So that picture could show some of the new clouds system....
Looks to me like the background in that pic (ie the clouds) is a photograph that has been photoshopped in. All the rest of the elements (buildings, aircraft, balloons, flak) are from the game. (I'd be delighted to be proved wrong about the clouds though, but I doubt it...)

The 2 Heinkel pics look great. Lighting is first class and they really do look very close to photo quality. Flames seem to have been tweaked and improved - they look incredible in the first pic. Look forward to seeing it in motion.

Last edited by kendo65; 11-27-2010 at 12:53 AM.
Reply With Quote
  #78  
Old 11-26-2010, 11:04 PM
Auger73 Auger73 is offline
Approved Member
 
Join Date: Jan 2010
Posts: 17
Default

Quote:
Originally Posted by RCAF_FB_Orville View Post
Hi Kingpinda. Yes the G940 is not 'last week' new, but its still new tech all the same. I still have my old MSFFB2. The problem is not the hardware, it is developer will to improve its implementation, the code for FFB is ancient and not very good in IL-2 IMO, understandable of course as it is very old now.

FFB will definitely be in Pinda, its just that we will be probably at least initially be stuck with what we have in IL-2 at the moment, which could be a lot better.

Yes I'd agree its all about 'feeling' the crate, particularly control surface resistance at higher airspeeds etc.....I'm with you on that.

So hopefully its ok. NOT

Cheers.
Using FFB in IL-2 with my G940 makes a big difference. The tactile feel of airspeed is a great benefit, and it helps me limit how much speed I will allow myself to bleed in a turn.

For a WWII flight sim, I would not want to be without FFB.

The old MS FFB support would not be bad, although I hope that SOW will utilize the G940 SDK from Logitech, not only to use the advanced FFB drivers, but also for the lights on the G940.
Reply With Quote
  #79  
Old 11-26-2010, 11:21 PM
major_setback's Avatar
major_setback major_setback is offline
Approved Member
 
Join Date: Oct 2007
Location: Lund Sweden
Posts: 1,415
Default

Great update!

If the wings break off when I hit a tree, then it will be my prefered method of landing.


It's nice that they break into 2 pieces.
__________________
All CoD screenshots here:
http://s58.photobucket.com/albums/g260/restranger/

__________


Flying online as Setback.
Reply With Quote
  #80  
Old 11-26-2010, 11:43 PM
sorak's Avatar
sorak sorak is offline
Approved Member
 
Join Date: Jul 2010
Posts: 300
Default

Quote:
Originally Posted by kingpinda View Post
I've been looking at these updates for some time now and i really really can't wait untill this massive sim finally releases!!! But i will have to be patient. It looks stunning and brilliant and what not!! Good job!!

One thing though. I see a few messages about forcefeedback here and that it can't be realistic and its ok its not in final release and may be added and such.. I highly disagree!

In fact it will sadden me and I will be forced to postpone my purchase untill FF will be implemented.

The Logitech G940 is by no means "new" its a year old by now and FF equipment has been around for some time.

In my opinion Force Feedback is a lot more realistic in second worldwar crates than in modern aircraft. Modern aircraft handling are taken over by automated sytems and only require input.

I have only flew once now in a prop plane and you could definately feel the forces around you. The wind on the airelons etc. this type was flown by a yoke but the effects would seem similair. Alas i wasnt allowed to land or take off :p So i wouldnt know if the forces on the stick would be less on lower speeds etc but I imagine this to be true. But I will let the pro's decide on that. I don't need fancy effects but I would like to "Feel" the crate. Just like when I drive my car. Anyone who has rode on a highway with high cross windspeeds will have noticed that you need to put more counterpressure on the wheel.
We was saying we wanted IMPROVED FF effects.. The current IL2 allready has FF. We wanted SOW to have better FF not the same engine.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:14 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.