#71
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And we all know that everything is still WiP and we just add our point of view, based on what we see. We are all sure that final release won't fail us. We trust in Oleg & Co!!! |
#72
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Great to read this Ilya (especially the part about fire and smoke )! With regards to the skins, I guess that there's no hurry, since you'll see thousands of skins coming the moment people will be able to model them through the game (some beta or even the final release). No need to worry about this |
#73
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I agree totally about the builder tool's in those sims, It's very important to get it right in SOW...I can't wait to see what we got, I'm sure that we will pleased
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#74
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Oleg, Ilya, thanks for the updates!
Hope Oleg is resting up so he can travel to U.K. to show SoW here: http://www.flightsimulatorshow.com/ !! |
#75
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now that would be the place to show off SOW ...and im going too .
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#76
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Wow guys- the damage modelling is looking brilliant. The internal structure of the Hurricane is shown in exquisite detail- i'm very keen to see what effect such damage has on the flying characteristics. I assume it will be critical to keep the airspeed down to decrease the risk of more canvas peeling off and control cables gradually being stretched to breaking point?
These graphics are already so far ahead of Il2- the potential for future development looks extraordinary. One question about the fires- i realise they are WIP, but will they be true light objects, able to cast highlights on objects and create shadows? I am imagining being able to create evening/low light scenes with dramatic lighting effects being created by a burning plane and the flames illuminating the pilot and other objects around them. |
#77
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Hey! Quit looking at the forum and get the hell back to vacation! (that way you can get the hell back to work) and have fun! That's an order soldier!
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#78
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It'd be cool if you could see occasional glints from distant aircraft if you happen to be looking in the right direction. IRL unless your eye is focused at correct distance air craft in the air are hard to spot. Glints would help greatly in this regard. I'd like it to be an occasional glint rather than a constant glow as in the screenshot though. |
#79
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Yet you write that after you wrote the post above it.
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#80
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This is the greatest thing I have heard in some time. Will this sort of "motion blur" be used for other objects as well. I was always wondering if BoB would have bullets frozen in mid flight during a pause. You guys are right on top of it
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STRIKE HOLD!!! Nulla Vestigia Retrorsum |
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