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IL-2 Sturmovik The famous combat flight simulator.

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  #71  
Old 07-16-2010, 02:56 PM
Sturm_Williger Sturm_Williger is offline
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Man, these pics just get more droolworthy every week !

Thanks for posting and causing much excited anticipation.
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  #72  
Old 07-16-2010, 03:02 PM
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choctaw111 choctaw111 is offline
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Thanks Luthier!
This is a great update.
There are so many really nice touches shown here.
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  #73  
Old 07-16-2010, 03:06 PM
Derzasi Derzasi is offline
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Can you imagine: been the Wellington`s rear gunner and see that flames and fumes all around your turret? How to Bail out?
Veeery frightening....
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  #74  
Old 07-16-2010, 03:22 PM
Jaws2002 Jaws2002 is offline
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Great update Luthier. Thaat fire is bloody scary! Looks like fuel is pouring out if the plane and burning low behind the plane.
I love the shiny metal visible under the paint on the engine in the first shot. That creates great contrast with the flat paint. Naked metal is visible in many areas where the paint is chipped.

Those Bf-110 shots are great. That thing looks just mean. I think that will be my first ride in SOW.
I still don't like the trees much. I don't think they are as good as the rest of the stuf.

All in all great update. Lookking forward for more
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  #75  
Old 07-16-2010, 03:30 PM
Avimimus Avimimus is offline
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Quote:
Originally Posted by zapatista View Post
Luthier,

with a multi crew aicraft like that on fire (or under attack, damaged), will some of the endangered crew (by nearby fire or damage) jump from the aircraft on their own initiative, or will it always only happen when (we) as the pilot order it ? (ie, one "bailout" command for all crew at once, and crew wont jump on their own when fire comes near or starts near them).

and similar with AI crews, will some AI crew from an aircraft jump on their own, and will the AI pilot continue to try and get his aircraft home even with severe damage and a partial crew ?
A very good question. There are a number of cases of aircrew members bailing out without permission (and at least one or two where the gunner made his way to the cockpit to release the plane had been flying itself).

One thing I've often want in Il-2 is the ability to order the rest of the crew to bailout. There are some situations where I'd be willing to try and land a damaged plane, but where I wouldn't want to risk the lives of my gunners/navigators.

Besides, the add weight
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  #76  
Old 07-16-2010, 03:33 PM
IceFire IceFire is offline
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Quote:
Originally Posted by Vulcanel View Post
Nice update, thanks for feed us...

But looking at these pictures, I would like to go back to some problem was also detected in IL2: models scale.

I hope the reason is some kind of optic effect, but some pictures showing different size planes (i.e. hurries and he111, bf110, etc...), and also objects (i.e. cranes and hurry in the last picture), seems to me there is huge scalation discrepancy if you compare their sizes with real ones.

Former IL2 also had these problems, mainly with land objects (tanks, AAA, etc...) but also with some planes and ships...

Are you aware of this??

Thanks again and keep on the good working!!
Most of the scales are right in IL-2. Is there a specific object that is a problem (I know there were one or two).

Most people are surprised to find out, for example, how small some World War II era tanks really are. They aren't as big as a modern MBT. Some aircraft really are that "big" or "small".

In any case it's been pointed out before and Luthier did again that the modeling is down to a very precise level this time. I don't see ANYTHING out of scale. What do you see?
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  #77  
Old 07-16-2010, 03:44 PM
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Pato Salvaje Pato Salvaje is offline
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Really GOOD work!! thak you Ilya!!
Keep the good work! and
We´d be waiting for this "extra" release...
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  #78  
Old 07-16-2010, 03:46 PM
C_G C_G is offline
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The flames are SOOOO much better with those "stretchy" flame streaks pulling backwards due to the airstream... I think that given the amount of flame the smoke is good too, especially when it's noted that the smoke trails left by the other two burning aircraft in picture #4 seem to attenuate quite quickly (though that may be a function of the LoD).
In any case, the updates are really beginning to whet my appetite! It's looking seriously AWESOME!
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  #79  
Old 07-16-2010, 03:49 PM
arjisme arjisme is offline
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Nice update!

Question: is that Wellington nose gunner being a hero? In shots 4 & 5, the flames have pretty much engulfed the aircraft and he is still at his position targeting enemy fighters. I would think it is time to jump!
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  #80  
Old 07-16-2010, 04:06 PM
Intz Intz is offline
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Thank you Luthier for another up date!
HE111 looks great!
My friend did not belive those updates is screenshots from game
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