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IL-2 Sturmovik The famous combat flight simulator.

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  #71  
Old 06-18-2010, 03:27 PM
Oleg Maddox Oleg Maddox is offline
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I should run at home.

So will read all on Monday then.
  #72  
Old 06-18-2010, 03:31 PM
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philip.ed philip.ed is offline
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Nooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooooo ooooo
  #73  
Old 06-18-2010, 03:40 PM
KaHzModAn KaHzModAn is offline
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Quote:
Originally Posted by Oleg Maddox View Post
The grass take a lot of resorces in the fligth sim (great surface covered to show). So it is switching smoothly off at some distance. Currently it is neccessary.
ok thanks, i can understand it is neccessary, I want it to pretty but be playable too!

oh and BTW nobody saw that mistake or said it, but we are friday 18 not 17... I guess you do need to run home and get some sleep !
  #74  
Old 06-18-2010, 04:16 PM
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Lemmi Lemmi is offline
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Amazing shots. What about the Avro Anson ? I think AI-only !?
  #75  
Old 06-18-2010, 04:17 PM
Chivas Chivas is offline
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Quote:
Originally Posted by Oleg Maddox View Post
There are elevations... and they are seen on the shots, however shown places where they are too small. Look on the shot with the Hurry over water.

PS. For elevations we use satellite data .
Thanks Oleg. These screenshots are the most impressive so far.

Years ago you mentioned that SOW will have river bank elevations. Its hard to tell if the creeks in these screenshots have an elevation change. Do you still plan this feature? River banks would make the terrain come to life even more than they do already.

~Salute~
Chivas
  #76  
Old 06-18-2010, 04:26 PM
AdMan AdMan is offline
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Quote:
Originally Posted by Il2Pongo View Post
Still impressed most by how "solid" the aircraft look. Its quite striking to me. Is it just a feature of the resolution? or the polygon count? Its like the perfect shape has been achieved and that makes the model look like a solid item.
Fantastic work anyway,
modeled from original drawings. I've noticed most sims, especially ww2 the planes look too thin/flimsy, especially in the wings.
  #77  
Old 06-18-2010, 04:36 PM
mark@1C mark@1C is offline
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Quote:
Originally Posted by Daniël View Post
I've got just one thing to say and that is WOW
Me too...with two additional wows,
Wow~,wow~,wow~.....
looks like encouraging news.
Cheers.
  #78  
Old 06-18-2010, 04:37 PM
Ekar Ekar is offline
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Looking good

Still a bit to go in the landscape department in terms of matching the graphical fidelity of Wings of Prey. But really getting there...

As a point of difference, the trees in Wings of Prey really do have a nice sense of volume. The landscape textures also seem to be higher res than the SOW screens I've seen so far. I can see in these latest screens that the textures also blur out fairly aggressively away from the camera, but as you mention the graphical settings aren't finalised.

Very excited to see SOW mature into a powerhouse of a sim.

Take your time and get things looking and flying as best they can.

Cheers,
  #79  
Old 06-18-2010, 05:16 PM
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Viking Viking is offline
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I know Elvis have left the building but….
“for our textures we use satellite data and photos of WWII time – mix”….
All I can say is, and probably so at the time of release, is whooow!
  #80  
Old 06-18-2010, 05:23 PM
Flanker35M Flanker35M is offline
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S!

Nice to see SoW shape up nicely! And the GUI looked familiar Have a nice weekend!
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