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IL-2 Sturmovik The famous combat flight simulator.

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  #71  
Old 02-23-2010, 12:26 AM
=PF=Coastie =PF=Coastie is offline
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Quote:
Originally Posted by Flanker35M View Post
S!

Of course! Here they are...Taken in order as they are in ALL-tab, using 10.3 drivers.

Smoothvision HD Antialiasing: BOX 2X samples
Smoothvision HD Anisotropic filtering: Use Application Settings
Catalyst AI: Off
Mipmap Detail Level: High Quality(to right)
Wait for vertical refresh: On, unless application specifies
Triple buffering: On

Is use VSync as I hate the tearing when using TrackIR. In Benchmarking I have VSync and triple buffer off.
OOps, you forgot one:

Antialiasing Mode: Super Sampling
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  #72  
Old 02-23-2010, 08:17 AM
Flanker35M Flanker35M is offline
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S!

Yeah, forgot that one ine the hurry I was in Any news from ATI yet? I wonder if they include the fix in a new version, like 10.3 or 10.4..or as a separate hotfix driver. I would guess in a major package release though. Shall see, can't wait to finally get this ATI issue with IL-2 sorted!
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  #73  
Old 02-23-2010, 09:40 AM
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Mysticpuma Mysticpuma is offline
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Amen to that Flanker! Looking forward to a fix. I also asked in the questions to Team D, whether updated dll's could be looked at for 4.10 as there have been so-many updates in cards and drivers since the last March 08 release.

Cross-fingers, IL2 and ATI will be a working combination very soon?

Cheers, MP.
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  #74  
Old 02-23-2010, 10:26 AM
=PF=Coastie =PF=Coastie is offline
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I'm going to wait until March before bugging Terry again. He said that he would be in touch. So I will wait a while. I really don't want to push the issue anymore than I have and possibly ruin a very good thing. I also doubt it will be a hotfix. My guess is CAT 3.4's at the very earliest. More than likely the 5 or 6's though.
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  #75  
Old 02-23-2010, 12:17 PM
ramstein ramstein is offline
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my guess is 3 to 5 months.. if at all
you know ATI is already working on stuff many months in advance, and also they need room to put out fires..
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  #76  
Old 02-23-2010, 03:01 PM
Flanker35M Flanker35M is offline
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S!

At least they got a lot of feedback and detailed info on the issue which could help narrow down the fix in the drivers. Just a guess as I am no programmer Still, it can be a wait but if they really put some time and effort in, the result will be even better.

MP, Team Daidalos does not change DLL's as their resources are not enough and going in to that jungle, as one of them said once, is not very likely. It would require someone from Oleg's original team who was working with them to do anything about it..and SoW is #1 now so I guess not too likely, at least before SoW is out. After that..who knows?!

But again, let's wait and see. Coastie has contact to Terry which is extremely good. I have been reading how ATI gets fire why games do not work and they should fix this and that. Well, in most cases I checked the poster's spec and almost ALL systems were overclocked to maximum..Expecting hardware strained to limits run a piece of software flawlessly is just utopia.

I have not overclocked my system at all and I do not have any problems either..currently only with IL-2 but that is being remedied as well All I can say that DirectX 11 games just look so damn good with the new features like tessalation etc. Aliens vs Predator is goddam gorgeous
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  #77  
Old 02-23-2010, 03:05 PM
maclean525 maclean525 is offline
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Quote:
Originally Posted by Flanker35M View Post
S!

Of course! Here they are...Taken in order as they are in ALL-tab, using 10.3 drivers.

Smoothvision HD Antialiasing: BOX 2X samples
Smoothvision HD Anisotropic filtering: Use Application Settings
Catalyst AI: Off
Mipmap Detail Level: High Quality(to right)
Wait for vertical refresh: On, unless application specifies
Triple buffering: On

Is use VSync as I hate the tearing when using TrackIR. In Benchmarking I have VSync and triple buffer off.
Thanks Flanker. I've noticed no loss in frame rate by turning the AA all the way to 8X. However, I cannot use super-sampling as that is an unacceptable frame rate killer for me. I am running 5760x1080 with an ATI 5850 card and in order to maintain an acceptable frame rate I run with Anti-Aliasing Mode set to "Multi-Sample AA". Any other setting absolutely kills fps.

So my final settings are:

Smoothvision HD Antialiasing: BOX 8X samples
Smoothvision HD Anisotropic filtering: Use Application Settings
Catalyst AI: Off
Mipmap Detail Level: High Quality(to right)
Wait for vertical refresh: On, unless application specifies
Anti-Aliasing Mode: Multi-sample AA (all the way left)
Triple buffering: On
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  #78  
Old 02-23-2010, 05:24 PM
Flanker35M Flanker35M is offline
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S!

Nice setup there maclean525, with such big resolution. But do you really need 8x Box when maybe 2-4x would do the same with less impact on FPS? I use 2x with SSAA and looks just OK on my mere 1920x1200 resolution.
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  #79  
Old 02-23-2010, 06:02 PM
maclean525 maclean525 is offline
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Quote:
Originally Posted by Flanker35M View Post
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Nice setup there maclean525, with such big resolution. But do you really need 8x Box when maybe 2-4x would do the same with less impact on FPS? I use 2x with SSAA and looks just OK on my mere 1920x1200 resolution.
I tested 2x, 4x and 8x AA and the fps was the same on my machine for all three settings. Picture quality was better though which is why I stayed with 8x.
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  #80  
Old 02-24-2010, 08:21 AM
Flanker35M Flanker35M is offline
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S!

Yesterday tested the Black Death again with settings I have. These 10.3 drivers hold a promise and if we get the IL-2 issues fixed the performance will be damned good.

What I got was as follows..Min 24 Max 296 Avg 97 FPS So pretty decent performance!
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