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King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend.

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  #71  
Old 11-29-2009, 11:42 AM
Infiltrator Infiltrator is offline
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travelingoz - I've resolved my issue yesterday, and it's as you anticipated - my succubi were the lowest HP unit I had. I had wrongly assumed Demonologists were lower HP being casters and all, so I disregarded the fact that it might have been a too weak spell issue, when in fact it was it.
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  #72  
Old 11-30-2009, 12:08 AM
TemjinGold TemjinGold is offline
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Okay either something is screwy with Sacrifice or I'm doing something really wrong. My L14 mage has 1 troll, 1 green dragon and 36 inquisitors. My Level 2 Sacrifice deals 1575 damage, which kills just over 18 inquisitors, and reinforces 50%. With the inquisitors in 1 stack, I can't even cast the spell on them (only on the troll or dragon.) With them in two equal stacks, I can sacrifice one of them but can only reinforce the other stack of inquisitors. I cannot reinforce the dragon (too weak I guess) OR the troll (shouldn't be too weak as troll has 780 HP, which is less than 50% of 1575.) Is there some kind of limitation I'm not aware of (such as L2 Sacrifice not working on L5 creatures)? I can sacrifice both the troll and the dragon btw, just can't reinforce them. Is the 50% a mistranslation maybe?
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  #73  
Old 11-30-2009, 12:34 AM
DGDobrev DGDobrev is offline
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Hmmm... Are you sure the damage is 1575? That's 300% over the basic lvl 2 Sacrifice 500 damage. 300% boost for 14 levels looks quite a lot. Destruction adds 50% at best, so you must have 250% from intellect and items. That means you either have over 22 intellect by lvl 14, or something is amiss - keeping in mind that you had the runes to afford lvl 3 destruction. I am aware that both of those are manageable by that level though.

As for the mistranslation, there isn't one. It is 50% increase.

Well, let me see the game mechanics of Sacrifice.

The basic formula is:

Number of creatures = Damage/Target HP => rounded down
Damage is astral - no resistance against it.
Damage = Damage*(1+0.05*Int)*(1+0.01*(Destruction+items))
Where the damage inside the formula is 500 - the basic lvl 2 sacrifice damage.

Maybe that rounding down plays a small problem here, or the damage you inflict isn't 1575. It looks quite high for me for lvl 2 sacrifice cast by a lvl 14 Mage. As far as I know, the only restriction concerning sacrifice is when the damage isn't enough to raise a unit, or that it can't be cast on magic immune creatures. It also looks like you're not killing the entire stack, as 36x70=2520.

However, if you sacrifice only 18 (meaning you split the stacks), that is less than 1575 - 18x70=1260 total, which is 1260/2=630 HP, which is not enough for a troll.
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Last edited by DGDobrev; 11-30-2009 at 12:45 AM.
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  #74  
Old 11-30-2009, 12:44 AM
TemjinGold TemjinGold is offline
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I am certain of the damage numbers. With items (Ring of Mind, Ancient Amulet, that weird twisty thingy that you can fight keepers for Hypnosis scroll, Novice Dress), skills, and Elenhel, my mage has 25 intellect and L2 Destruction.

Edit: Forgot to mention, killing Skip gave me Staff of Insanity, which adds 10% to attacking spells (Sacrifice counts apparently as the numbers went up in my spellbook.)

Edit2: OOPS! I messed up. My math was wrong--I only had 18 inquisitors in the stack I sacrificed, which is far less than 1575 hp worth (even tho the spell can do that much.) Sorry!

Edit3: Should also mention in my original post, when I had all 36 in 1 stack, I didn't put on that Staff of Insanity yet. I also didn't get Destruct L2 and that first Mind skill that also gives +1 Int, so it was only doing 1260 at the time. I did my calculations from that number and forgot to adjust it after I boosted my damage to 1575.

Last edited by TemjinGold; 11-30-2009 at 12:55 AM.
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  #75  
Old 11-30-2009, 12:55 AM
DGDobrev DGDobrev is offline
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Interesting. In that case, you should be able to sacrifice around 20/36 Inquisitors and get 1 troll (1575/2=787.5 is the result). It is not enough for a dragon, but you should be able to get one troll. The math checks out in this case.

There seems to be something wrong with the formula. It either doesn't factor the 3x15% bonuses (for the stacking 15% bonus for every 7 points of intellect), or my calculations are incorrect:

500*(1+0.05*25)*(1+0.01*(30+0))=500*2.25*1.3=1462. 5

I'm missing something that adds 10% to damage of attacking spells, then the damage is exactly 1575.
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  #76  
Old 11-30-2009, 12:59 AM
TemjinGold TemjinGold is offline
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Your math is good. I forgot to mention the Staff of Insanity in my original post (+10% to attacking spells.)
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  #77  
Old 11-30-2009, 01:13 AM
DGDobrev DGDobrev is offline
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Hmm. In that case I wonder why can't you cast the spell on the full inquisitor stack. If it is split, it will be insufficient.
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  #78  
Old 11-30-2009, 03:06 AM
TemjinGold TemjinGold is offline
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Already explained in my original post. Was my mistake. Just added Grinskin and Zag-Zag to the list of kills with just 1 troll at night. The unit is way too powerful...
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  #79  
Old 12-01-2009, 10:12 AM
Infiltrator Infiltrator is offline
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I think this is a bug and not a feature:

Everyone knows that once you reach 0 rage, your mana starts regenerating rapidly.

The problem is, once you get Bloodlust (which makes you always have a minimum rage amount based on your max rage) you lose the ability to regenerate mana quickly since you're never at 0 rage in adventure mode.

I think that in the next patch, they should allow mana to regen quickly once you reach your minimum rage threshold to reduce the tedious amounts of time you have to sit out and wait for your mana to regenerate.
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  #80  
Old 12-01-2009, 10:26 AM
DGDobrev DGDobrev is offline
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Hmm, in my opinion that would imbalance the game even further in favor of the warrior. Having 40% rage and full mana available all the time? That would be way too uber.
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