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#71
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Will there be dynamic shading on the ground surface and clouds? Everything is better than what I was dreaming about.
Thanks for your hard work Oleg. You are making so many people happy.
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STRIKE HOLD!!! Nulla Vestigia Retrorsum |
#72
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Oleg could you tell us what stage of completion the sim is currently at, we know it was 80% finished in June, do you think you will make the BOB anniversary in 2010 like you mentioned previously?
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#73
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Great to see the new pictures, especially the Spit cockpit. I hope you can make the graphics so that nearby planes look brighter and sharper than the terrain far below. Some examples here:
http://www.taysideaviation.co.uk/wms...ght_90x125.jpg http://upload.wikimedia.org/wikipedi..._in_Flight.jpg This less bright ground rendering gives you good effect of altitude and makes it easier to spot planes. |
#74
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Thanks for the update, Oleg, Ilya, CS, and others helping the dev team.
S! ~S~ This is awesome. I likey likey. Its good. Anyone notice in 104 n 105, they got icons turned on? ![]() maybe this is closer than we think? In regards to colors, I kinda like it. The shadowy gray influenced over realisitic graphics is over done for other games. Here for the screenshots, the shadows and shading is well done. I know lots of guys are looking for Pixar here, but this is a game and not everyone has 16x cores to run high end. It's good to know that Oleg & crew are still working on it. I like how the 110 the edges of the guns catch the light but the nose itself doesn't. Will planes have moving shadows as they turn / maneuver and light movement as it passes from cockpit surfaces? Water detail is great as well as the volcanic representation of some of the pictures. Trees are good. Some questions. I know there's going to be moving sun shadows related to the time of day. Will there be object movements and detail? Like I remember my dad's friend over jungles by the A-1 skyraiders sometimes they'd fly past and the bird's scared would fly up but get tossed back down by the prop wash. Or will trees / flags move with the breeze or palms swaying in gale type winds? Or waves breaking. Might tax some of the weaker systems. Along the same lines, will there be damage representation and will it be permanent or temporary? (like in FPS's corpse disappear and bullet holes go away after a few minutes to keep frames down . . .) Jurassic Park, LOL, don't give ideas. SOmeones going to make a mod where its Warbirds vs Jurassic. I like the details. I just hope the sound matches, like others have said. Like hit up Duxford and get engine sounds, work with restored old machine gun fanatics. The graphics of IL-2 I could understand but with 24 bit sound and real restored planes / weapons at the airshows, IL-2's sound was lacking. I was laughing at the ghostrider Spitfires. They didn't have a 109, like I wanted, but the cockpit detail on the Spitfire just blew me away. It's like looking into a real one! And I know all planes will get such attention, so its all grand! Anyone notice the gunsight was subdued? I wonder if you have to turn on gunsights like WW2 pilots had to switch from cruise to combat readiness? (Hopefully FW 190 front cockpit is modelled correctly when that theater / theatre is released ![]() Last edited by hiro; 10-23-2009 at 08:15 PM. |
#75
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My current rig: Dual core E6700 Cpu 2.66 Ghz 4GB DDR2 800Mhz BFG 8800GTX w/768MB Graphics card |
#76
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Fair enough that you can't say exactly what the specs will be as we all know that things change. But, any chance posting the fps, especially the minimum at least with those two rigs? ![]() BTW, OM, thanks for the awesome update, my jaw hit the floor when I saw the first one showing the spit pit. WOW!!! Flyingbullseye |
#77
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for me it's the best beautiful cockpit I have seen and it's look as a 3D view , simply fantastic !!
also I like on the screen 168 ( bf110) how lighting take a realistic aspect to the wing ( not perfectly plane ) and to the cockpit with the subtle shadow on the nose plane about lighting , reflections between objets will be implanted or not ? for exemple the sea reflect on the plane . as you say the colors are not final for grass , tree , water , sky , but what about look or texture for tree ? because even with other color I d' ont like the trees ( and I d' ont see how it's look near them ) for exemple in this screen we have more details for trees : http://www.imagup.com/pics/1256408654.html as you say I hope that the nature will be fine as the spitfire cockpit in the futur , perhaps it 's the most difficult to render ( as human texture ) Last edited by sport02; 10-25-2009 at 08:08 PM. |
#78
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Are the shots in DX10? Will this be able to run in DX9.0c and DX10? I'm assuming no OpenGL will be used.
I have an i7 920, with SLI, will quad cores and SLI/CrossFire enhancements be an option in setup? Regards, =Cobraj= Cobraj@AirGroup51.com Last edited by VF-51_Cobraj; 10-23-2009 at 08:57 PM. |
#79
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trees and europeans scenary ![]() i want sreewnshot of that scenary buth whit the new planes. will be the best of the best. i cant wait. sorry post 3 times on a day. this is very nice (and is diferent and many tipes of trees that i can see)
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Core2Quad 9400 2.66Ghz 45nm - 4x2gb ddr2 800 Kingston = 8GBRAM - XFX Radeon HD 5850 Black Edition 1Gb DDR5 765Mhz/1440steam/ 4.5Gbps- 1/2 Terabyte Wn D 32mb - Mother Assus P5QLE - P&C Silencer 750W - Sentey RJA246 LCD 4 coolers - DVD/RW 20x LG - LCD Samsung P2350n 23" - Edifier C2 2.1+1 waiting for: Il-2: Armée de l’Air; Continuation War; Battle for Moscow; Stalingrad; El Alamein; Sicily; The West Air Campaign; Berlin ZakKandrachoff
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#80
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Since when did 1940 Spitfires have "Windows Pointers" in the cockpits?
![]() Thank-you Oleg. The update is appreciated. I am truly impressed with the level of detail, and I can't wait to see how the developement unfolds. I'm REALLY looking forward to continued updates..... just like the old days. Our Rennaissance is here guys. Enjoy it. Soon we'll all be flying myriads of great flight sims. Thanks again Oleg. |
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