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IL-2 Sturmovik The famous combat flight simulator.

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  #71  
Old 10-23-2009, 06:40 PM
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choctaw111 choctaw111 is offline
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Will there be dynamic shading on the ground surface and clouds? Everything is better than what I was dreaming about.
Thanks for your hard work Oleg. You are making so many people happy.
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  #72  
Old 10-23-2009, 06:55 PM
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Oleg could you tell us what stage of completion the sim is currently at, we know it was 80% finished in June, do you think you will make the BOB anniversary in 2010 like you mentioned previously?
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  #73  
Old 10-23-2009, 07:36 PM
slm slm is offline
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Great to see the new pictures, especially the Spit cockpit. I hope you can make the graphics so that nearby planes look brighter and sharper than the terrain far below. Some examples here:

http://www.taysideaviation.co.uk/wms...ght_90x125.jpg

http://upload.wikimedia.org/wikipedi..._in_Flight.jpg

This less bright ground rendering gives you good effect of altitude and makes it easier to spot planes.
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  #74  
Old 10-23-2009, 07:50 PM
hiro hiro is offline
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Default Great!

Thanks for the update, Oleg, Ilya, CS, and others helping the dev team.

S! ~S~


This is awesome. I likey likey. Its good.



Anyone notice in 104 n 105, they got icons turned on? 103 / 106 has no cockpit (get all the ego runners upset LOL)

maybe this is closer than we think?



In regards to colors, I kinda like it. The shadowy gray influenced over realisitic graphics is over done for other games. Here for the screenshots, the shadows and shading is well done. I know lots of guys are looking for Pixar here, but this is a game and not everyone has 16x cores to run high end. It's good to know that Oleg & crew are still working on it.

I like how the 110 the edges of the guns catch the light but the nose itself doesn't.

Will planes have moving shadows as they turn / maneuver and light movement as it passes from cockpit surfaces?


Water detail is great as well as the volcanic representation of some of the pictures.

Trees are good.


Some questions.

I know there's going to be moving sun shadows related to the time of day.

Will there be object movements and detail?

Like I remember my dad's friend over jungles by the A-1 skyraiders sometimes they'd fly past and the bird's scared would fly up but get tossed back down by the prop wash.

Or will trees / flags move with the breeze or palms swaying in gale type winds? Or waves breaking.

Might tax some of the weaker systems.



Along the same lines, will there be damage representation and will it be permanent or temporary? (like in FPS's corpse disappear and bullet holes go away after a few minutes to keep frames down . . .)




Jurassic Park, LOL, don't give ideas. SOmeones going to make a mod where its Warbirds vs Jurassic.

I like the details. I just hope the sound matches, like others have said. Like hit up Duxford and get engine sounds, work with restored old machine gun fanatics. The graphics of IL-2 I could understand but with 24 bit sound and real restored planes / weapons at the airshows, IL-2's sound was lacking.




I was laughing at the ghostrider Spitfires. They didn't have a 109, like I wanted, but the cockpit detail on the Spitfire just blew me away. It's like looking into a real one! And I know all planes will get such attention, so its all grand!

Anyone notice the gunsight was subdued? I wonder if you have to turn on gunsights like WW2 pilots had to switch from cruise to combat readiness?


(Hopefully FW 190 front cockpit is modelled correctly when that theater / theatre is released j/k )

Last edited by hiro; 10-23-2009 at 08:15 PM.
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  #75  
Old 10-23-2009, 08:01 PM
DoolittleRaider DoolittleRaider is offline
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Quote:
Originally Posted by luthier View Post
...
"The screenshots were taken on several computers, mostly on an Intel Core 2 2.66GHz with 2 Gigs of RAM and an NVidia 8800 GTX..."
Wow! Maybe I won't need an upgrade at all for BofB!!!
My current rig:
Dual core E6700 Cpu 2.66 Ghz
4GB DDR2 800Mhz
BFG 8800GTX w/768MB Graphics card
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  #76  
Old 10-23-2009, 08:10 PM
flyingbullseye flyingbullseye is offline
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Quote:
Originally Posted by luthier View Post
I'll answer for Oleg. He was horribly late for an appointment as he was posting the update, so he ran off as soon as he hit Submit.

The screenshots were taken on several computers, mostly on an Intel Core 2 2.66GHz with 2 Gigs of RAM and an NVidia 8800 GTX and a Athlon 64 3800+ 2.0 GHz with 2 Gigs of RAM and an NVidia 260.

We can't tell you yet about minimum specs for release, it's too early for that. Those are usually determined towards the end of a beta test.

Fair enough that you can't say exactly what the specs will be as we all know that things change. But, any chance posting the fps, especially the minimum at least with those two rigs?

BTW, OM, thanks for the awesome update, my jaw hit the floor when I saw the first one showing the spit pit. WOW!!!

Flyingbullseye
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  #77  
Old 10-23-2009, 08:38 PM
sport02 sport02 is offline
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for me it's the best beautiful cockpit I have seen and it's look as a 3D view , simply fantastic !!

also I like on the screen 168 ( bf110) how lighting take a realistic aspect to the wing ( not perfectly plane ) and to the cockpit with the subtle shadow on the nose plane

about lighting , reflections between objets will be implanted or not ? for exemple the sea reflect on the plane .


as you say the colors are not final for grass , tree , water , sky , but what about look or texture for tree ? because even with other color I d' ont like the trees ( and I d' ont see how it's look near them )

for exemple in this screen we have more details for trees :

http://www.imagup.com/pics/1256408654.html

as you say I hope that the nature will be fine as the spitfire cockpit in the futur , perhaps it 's the most difficult to render ( as human texture )

Last edited by sport02; 10-25-2009 at 08:08 PM.
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  #78  
Old 10-23-2009, 08:54 PM
VF-51_Cobraj VF-51_Cobraj is offline
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Are the shots in DX10? Will this be able to run in DX9.0c and DX10? I'm assuming no OpenGL will be used.

I have an i7 920, with SLI, will quad cores and SLI/CrossFire enhancements be an option in setup?

Regards,

=Cobraj=

Cobraj@AirGroup51.com

Last edited by VF-51_Cobraj; 10-23-2009 at 08:57 PM.
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  #79  
Old 10-23-2009, 09:27 PM
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zakkandrachoff zakkandrachoff is offline
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Quote:
Originally Posted by slm View Post
Great to see the new pictures, especially the Spit cockpit. I hope you can make the graphics so that nearby planes look brighter and sharper than the terrain far below. Some examples here:

http://www.taysideaviation.co.uk/wms...ght_90x125.jpg

http://upload.wikimedia.org/wikipedi..._in_Flight.jpg

This less bright ground rendering gives you good effect of altitude and makes it easier to spot planes.
look this pics old upload of storm of war battle of britain of c company of 2007 or 2006,. i cant remember
trees and europeans scenary


i want sreewnshot of that scenary buth whit the new planes. will be the best of the best. i cant wait.
sorry post 3 times on a day. this is very nice
(and is diferent and many tipes of trees that i can see)
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  #80  
Old 10-23-2009, 09:47 PM
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Robert Robert is offline
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Since when did 1940 Spitfires have "Windows Pointers" in the cockpits?

Thank-you Oleg. The update is appreciated. I am truly impressed with the level of detail, and I can't wait to see how the developement unfolds. I'm REALLY looking forward to continued updates..... just like the old days.

Our Rennaissance is here guys. Enjoy it. Soon we'll all be flying myriads of great flight sims. Thanks again Oleg.
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