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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #71  
Old 09-29-2012, 08:58 PM
Radick Radick is offline
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Quote:
Originally Posted by larry69 View Post
..only the half of the hole squadron is with skins. the others are "standard".
or is it just by me???
i think this is not a bug
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  #72  
Old 09-29-2012, 11:07 PM
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GF_Mastiff GF_Mastiff is offline
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Quote:
Originally Posted by [URU]AkeR View Post
Need some help. Previous patch i was getting 30-40 fps over england, very smooth, now with th same settings i get 9-15 fps. Any ideas how to fix it?

E8200
GTX 260
3 gb ram
win 7

settings low-medium, no shadows
you need an upgrade my friend, that duo core processor is your bottle neck.

http://forum.1cpublishing.eu/showthr...=19819&page=13
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  #73  
Old 09-30-2012, 12:37 AM
zander zander is offline
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Quote:
Originally Posted by GF_Mastiff View Post
you need an upgrade my friend, that duo core processor is your bottle neck.

http://forum.1cpublishing.eu/showthr...=19819&page=13
GPU too, just upgraded from 260 to 560.
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  #74  
Old 09-30-2012, 09:12 AM
Bungmiester Bungmiester is offline
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Still get micro stutters when near the ground but over all a general perfomance improvement, Will AA be implemented at some point soon in the graphic setteings? Balloons now have explosion effects , but still stay in the air like a flat tyre after they have been shot up.
generally thumbs up.

all settings on medium, except original textures on
grass on
shadows on

win vista 64 bit
Geforce Gtx560
Drivers 301.42
Proccessor Intel Quad Q9650 3.Ghz
8 gig corsair Ram
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  #75  
Old 09-30-2012, 09:18 AM
Yvetette Yvetette is offline
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Thumbs up Flickering view

Bug 1: Buildings, shadows and trees are still flickering, which is very irritating during long flights in about 2000m or below.
Bug 2: AIs do not obey radio commands, which makes offline playing boring.

And, please, bring back the sharp graphics of the cockpits and the better visibility that were included in the original COD.

Otherwise the new version is more stable and the performance is slightly better than before.
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  #76  
Old 09-30-2012, 10:05 AM
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U505 U505 is offline
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[QUOTE=Bungmiester;465275]Still get micro stutters when near the ground but over all a general perfomance improvement, Will AA be implemented at some point soon in the graphic setteings? Balloons now have explosion effects , but still stay in the air like a flat tyre after they have been shot up.
generally thumbs up.

+1 totaly agree
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  #77  
Old 09-30-2012, 10:10 AM
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U505 U505 is offline
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Bug 1: Buildings, shadows and trees are still flickering, which is very irritating during long flights in about 2000m or below.
I switch off SSAO and decrease antialiasing to X2 and notice a small overal improvement.

And, please, bring back the sharp graphics of the cockpits and the better visibility that were included in the original COD.
I notice an improvement in visibility now. yesterday on ATAG i was able to see two spits near Cap gris nez although i was near Dover
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  #78  
Old 09-30-2012, 10:41 AM
Kurfürst Kurfürst is offline
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Bf 109E-1/E-3/E-4 still does not match their historical 500 kph top speeds at 1.35ata (1045 PS) near SL (1-min 1.45ata, 1175 PS WEP performance ca. 510-520 kph).

In latest 1.09 patch candiate they still only reach 460 kph at SL, which is wrong, and they are about 40 km/h slow!

Also, radiator drag is missing. This should amount to ca. 45 km/h, when radiators are fully open (see French trials)

The below specs all assume 1/4 coolant and oil radiator opening (drag = 0, ie. reference value).

The graph below overlays

- the official specs (BLUE line) for Bf 109E at 1.35ata, guaranteed within +/- 5% by manufacturer
http://kurfurst.org/Performance_test...chreibung.html

- original paper's flight test with Bf 109E-1 WNr. 1774 achieving 498 km/h at SL at 1.35ata (there are two lines, the thick black line is for the engine at 1.31/1.33 ata, which developed 45 horsepower less than it should, the staggered line showing performance corrected for standard day conditions and guaranteed engine specs. http://kurfurst.org/Performance_test...w_109V15a.html
Original paper posted in full here http://forum.1cpublishing.eu/showpos...&postcount=465 and here: http://forum.1cpublishing.eu/showpos...&postcount=468

- flight test results of exported Swiss Bf 109E-3a WNr. 2404 (RED line) at 1.35ata, but presumably at high altitude gear (hence lower values at low altitude, but matching values at high altitude)
http://kurfurst.org/Performance_test...109E_J347.html

- flight test results captured French Bf 109E-3 WNr. 1304 (GREEN line) at a lower 1.3ata (lower output: 990 PS!) confirming performance of the above, with boost falling down prematurely at altitude. http://kurfurst.org/Performance_test...formanceT.html

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Kurfürst - Your resource site on Bf 109 performance! http://kurfurst.org
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  #79  
Old 09-30-2012, 11:31 AM
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Mattius Mattius is offline
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Performance wise last Beta was good. Now loadsa microstutters.Dreadful!
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  #80  
Old 09-30-2012, 11:57 AM
Buffin Buffin is offline
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Default Back to the old patch

Quote:
Originally Posted by Mattius View Post
Performance wise last Beta was good. Now loadsa microstutters.Dreadful!
I went back to the old Patch. I copied the old version back 18,956 and goes again great, but I only play offline, I do not play online, I do not have time.
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