#71
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#72
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Mission#0
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#73
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Very nice! THX for the training level too!
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#74
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#75
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Mission#10
This mission is fully playable now (cheat-codes were used while making these screenshots):
There are no Volkov's agents in MoT. So, to avoid artifacts like below, DtS models are used for all actors. But I already have some ideas which actors can be used instead of agents. Also there are several unresolved graphical problems: So, all 11 missions are playable! Yippee! UPD: All graphical problems are fixed /13.01.2009/. Last edited by forlik; 01-13-2009 at 09:26 AM. |
#76
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I congratulate you. Very good work.
Quote:
left remarks at the places, where they fixed somthing inside the script with patch 1.1. It has often to do something with the back pack. Perhaps the solution is inside the scripts again.
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#77
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Thanks, but my work isn't finished. Still a lot of graphical problems. And I'll try to fix them.
Ok, I'll try to investigate this, thanks. |
#78
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Quote:
Example from the rasplata.lua -- patch local backpack = Level.FindContainer(); if (backpack != nil) then Level.EnableItemPickup(backpack, true); end
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#79
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I mean something another. When I creep under the barbed wire (without backpack) - it looks like something detains me. If I try to creep with backpack - it almost impossible.
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#80
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Bug fixing
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