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Death to Spies Stealth action. Professional spy working for the Soviet counterintelligence service executes dangerous operations in the heart of German territory.

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  #71  
Old 12-25-2008, 09:36 AM
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forlik forlik is offline
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?
== I don't know how to reactivate Save/Load in training level
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  #72  
Old 12-25-2008, 12:11 PM
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Cool Mission#0

There are no problems with training mission and I decided to add it to the mod



There is one thing: it's impossible to complete barbed wire task with backpack. So, you should take it off.

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  #73  
Old 12-25-2008, 04:30 PM
hykao hykao is offline
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Very nice! THX for the training level too!
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  #74  
Old 12-25-2008, 05:41 PM
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Very nice! THX for the training level too!
Welcome I'm glad you like it.
As I see it's not easy to complete barbed wire task without backpack too. But I can't understand why

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  #75  
Old 12-27-2008, 06:13 AM
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Cool Mission#10

This mission is fully playable now (cheat-codes were used while making these screenshots):



There are no Volkov's agents in MoT. So, to avoid artifacts like below, DtS models are used for all actors.



But I already have some ideas which actors can be used instead of agents.
Also there are several unresolved graphical problems:



So, all 11 missions are playable! Yippee!

UPD: All graphical problems are fixed /13.01.2009/.


Last edited by forlik; 01-13-2009 at 08:26 AM.
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  #76  
Old 12-27-2008, 07:32 PM
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AHO AHO is offline
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So, all 11 missions are playable! Yippee!
I congratulate you. Very good work.

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Originally Posted by forlik View Post
As I see it's not easy to complete barbed wire task without backpack too. But I can't understand why
Strange but I remember somthing similar inside the scripts. The developers
left remarks at the places, where they fixed somthing inside the script
with patch 1.1. It has often to do something with the back pack.

Perhaps the solution is inside the scripts again.
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  #77  
Old 12-27-2008, 07:49 PM
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forlik forlik is offline
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I congratulate you. Very good work.
Thanks, but my work isn't finished. Still a lot of graphical problems. And I'll try to fix them.

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Perhaps the solution is inside the scripts again.
Ok, I'll try to investigate this, thanks.
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  #78  
Old 12-27-2008, 08:13 PM
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Thanks, but my work isn't finished. Still a lot of graphical problems. And I'll try to fix them.
I know, but I believe in you


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Ok, I'll try to investigate this, thanks.
Example from the rasplata.lua
-- patch
local backpack = Level.FindContainer();
if (backpack != nil) then
Level.EnableItemPickup(backpack, true);
end
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  #79  
Old 12-27-2008, 09:07 PM
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forlik forlik is offline
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-- patch
local backpack = Level.FindContainer();
if (backpack != nil) then
Level.EnableItemPickup(backpack, true);
end
I mean something another. When I creep under the barbed wire (without backpack) - it looks like something detains me. If I try to creep with backpack - it almost impossible.
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  #80  
Old 01-03-2009, 08:16 PM
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Smile Bug fixing

Fixed 2 bugs in the mission#7.

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