#71
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+10 for this one!!! Love love love it!~
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#72
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Quote:
Quote:
When ever you open the FMB it re-sizes the File>Open>Loading Mission Panel, especially useful if you have a lot of missions, as you don't get the tiny box as the default. The red values above are for my screen 22" 1680x1050 Last edited by KG26_Alpha; 02-10-2012 at 07:01 PM. |
#73
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6 DOF - Awesome
Improved AI - great for all the offliners New FMB and skins - Very nice 70% of the patch is golden to me. |
#74
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Just a little AAR after an early Barbarossa mission, one that showed another gem of an AI trait:
"June 24, 1941. Just finished a mission over Lemberg (south-eastern Poland) flying CAP over friendly artillery positions, just east of Pshemyisl. I'm the leader of the second of three schwarms of bf109-F2s. A Squadron of Soviet SB2s attacks the guns. The leading schwarm spots them first and goes after the bombers. After shooting down two SB2s they go after the escorting enemy fighters (I-16s). I order my wing into an extended line astern formation and we immediately chase after the bombers. The Soviet aircraft were bombing from about 1000-1500 meters, and we spotted them from 4000 meters, so we had a good starting position. The third schwarm goes after more of the fighters. From a good angle, I order my wing to dive down on the bombers. I pick one and dive down into position. I place my aircraft directly astern and slightly below him, from about 400 meters, so that his rear fuselage blocks his upper rear-facing gun, and he can't get enough positive elevation to aim at me from the lower fuselage gun. As long as he flies straight and level, he can't fire a shot at me. I get in closer and closer before firing, to be sure of a kill. From about 100 meters, just as I'm about to open fire, I observe the gunner's canopy suddenly pop away and fall from the aircraft, then the pilot's! I quickly pull up and bank over to observe the crew jump from their perfectly operational aircraft, as I have not fired a shot! In the space of five minutes, all known enemy fighters and bombers in the immediate area were destroyed, with no losses for us." |
#75
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"Player Heavily Bleeding"! I've just discovered that you can die (or at least pass out) from an injury several minutes after it occurs. Got too close to the 6 of a Bf 110 while flying a Spit in the QMB, and saw the message. My view went a little pink, so I disengaged, and turned for base. After a minute or two, it started getting dark, then black, then impact...
I assume this in new, or maybe I've just been lucky before. Realistic, if a little scary. Maybe I should have bailed out immediately - but would I have died on the way down anyway...
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MoBo: Asus Sabertooth X58. CPU: Intel i7 950 Quad Core 3.06Ghz overclocked to 3.80Ghz. RAM: 12 GB Corsair DDR3 (1600).
GPU: XFX 6970 2GB. PSU: 1000W Corsair. SSD: 128 GB. HDD:1 TB SATA 2. OS: Win 7 Home Premium 64bit. Case: Antec Three Hundred. Monitor: 24" Samsung. Head tracking: TrackIR 5. Sore neck: See previous. |
#76
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Not new... but TD did add in 4.09 specific pilot injuries like legs, arms, etc.
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Find my missions and much more at Mission4Today.com |
#77
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Yup, "Realistic Pilot Vulnerability". If you get hit in the legs, rudder control suffers, etc. You can bleed out (I think there are only two rates).
I think it's possible to bleed out while in your chute too, so that if you don't hit "refly" quickly enough, you will be dead by the time you hit the ground... Good report Treetop. A round of Schnaps for you and your flight |
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