#71
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Update ,fourth mission is up .
it's called : In The Belly Of The Snake . This time you play as...surprise surprise ,U.S forces , the mission starts with a quiet river patrol : But not long after things get a bit messier and back up being called : and of course the bigger guns : the mission ends with a big river fight . Download links: http://www.datafilehost.com/download-226bc757.html Or http://www.mediafire.com/?tjtvjqgta4yuc21 hope you enjoy . |
#72
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Quote:
like planes , there might be a fix for that in the future , but not at the moment ,but inside the game it works fine ,and that's the important thing , so you create in the editor and test and play in the game ,it's less convenient then what we used to ,but at least it works . same goes for your second and third problem , if it works in the editor , i mean if the hero is there and working,you just dont see his portrait,if the breeds are there just not displayed correctly in the editor , (if they are not there at all you forgot to import the files from the game.pak) then when you'll test it back in game all the missing details wont be missing . spray and pray made excellent explanation on his web site ,check it out . Quote:
you've mistakenly set them to stand. |
#73
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I have finished the first mission "Final Stand", it was awesome but I'm not able to run the second mission "Killing Fields".
When I press the "spacebar" to continue, the screen went blank and I press again, it close the whole program. Anyone have this error? I love this mod and please help. |
#74
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I have finished the first mission "Final Stand", it was awesome but I am not able to load the second mission "Killing Fields".
When I pressed the "space bar" to continue, I have an error message. Anyone have this problem? I love this mod, please help. |
#75
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Quote:
did anyone else had this problem with the last release (V04) ? *in the meanwhile as a work around , go to : C:\Documents and setting\%USERNAME%\My Documents\My Games\men of war:vietnam \profiles\player (if you use other profile go to the active profile folder) open the file game_progress.set with a text editor(back up the file before in case you mess things up) find the code : {"single/vnewmissions/vmod2:0" and add below it : {completed} then save and exit . (you can see how it's done in the file itself with missions you all ready finished,just imitate how it was done in previous missions ) anyway,that should open up the third mission in the game for you . Last edited by Men Of Peace; 10-10-2011 at 02:03 PM. |
#76
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Men of peace i sent you a pm,with updated mission link.
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#77
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much much better ugopierini , good work .
so what about the map ? you want me to change it up a bit ? (only map not the mission and not the mission main locations) let me know, I'll release it in the next release . I'll add in the read me file the name of each mission and who made it , so everyone will get credit (everyone at the moment is me and you but everyone are welcome to contribute,we can make this community project). last thing , why did you added the AT grenades files ? they are all ready in the game . Last edited by Men Of Peace; 10-10-2011 at 06:59 PM. |
#78
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I'll think about map modifications . What's your idea?
I added AT grenades from the new Assault squad patch (Better icons). |
#79
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http://www.wtj.com/articles/xray/ This request is made by the Vietnam War Living History Group, We would like to thank you for the missions, that you have created and would love for you to continue your work, most of us have already finished the all of the single player missions that came with the game and would love to have more challenges, it is because of you guys that we still play this awsome game. Thank you guys Maj Scott MACV HQ |
#80
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Quote:
My apologise as I'm not able to post a screen shot. However, below are the error message. eSurface::FromDXTexture: _texture can't be NULL (esurface.cpp, 276) ---------------------------------------------------------------- >>>>>>> main >>>>>> mp.thread_single.exec >>>>>mp.thread_single.exec.prc >>>> thread.exec >>> renderThreadnExecute >> render.scr > render.tgt |
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