![]() |
#771
|
|||
|
|||
![]()
But, ground vehicles are a lot simpler to model and get into the game.
Anyhow, Francophiles will get a "French" fighter when the H75A becomes flyable, although I too would love to see a flyable MS.406/410 and D.520. Another "French" plane which wouldn't require that much work to be flyable/get in the game is the DB-7 (AKA A-20 Havoc). The main problems are that it would need a different cockpit and the gunners stations would need to be reworked. |
#772
|
|||
|
|||
![]() Quote:
|
#773
|
|||
|
|||
![]()
Here is a few things I'd like to see the in 4.12 patch.
1. Reworked maps 2. New maps to cover all theaters of operations, specifically the ETO and MTO. 3. Give all aircraft there proper airspeed. 4. Reworked and/or new campaigns based of the type of aircraft the player is flying. i.e level bombers will be assigned to attack railyards, factories, troop concentrations while dive bombers attack road convoys, bridges, ships and so on. Its just really strange having a He-111 attack a bridge when thats the job of a Stuka. 5. More then two-three flyable aircraft in offline campaigns. 6. Have the AI aircraft have the same amount of ammo that players do and make the AI abide by the same laws of physics the players have, the AI have to deal with engine overheat,fix the AIs annoying ability to see behind them when the player is in a blind spot and the aircraft has no tail radar. 7. Please fix the trigger in all P-47 models, it has a trigger to fire all 8 guns not two triggers to fire all eight. 8. Please organize the objects in the full mission builder so that all objects are in categories i.e all airfield related objects are in the same category, all vehicles are in the same category, and so-on. 9. Fix the annoying engine overheat every 5 seconds with jet aircraft. 10. Fix the ground bump, not all of Earth is a plowed field. 11. Remove the bomb racks from aircraft when the aircraft isn't carrying bombs. 12. Fix the radiators causing massive drag on certain aircraft when the radiator is aerodynamically designed not to cause drag. 13. Fix the damage modelling so that two machine gun rounds don't automatically disable control surfaces like the rudder. Last edited by Patton521; 08-19-2012 at 07:34 PM. Reason: Forgot something twice |
#774
|
|||
|
|||
![]()
Me-410 flyable
FW-Dora 9 w/ bigger tail Griffon engine spitfires |
#775
|
|||
|
|||
![]()
what DT can fix in next patch very easy (this is from best book about yaks - "Истребители ЯК периода Великой Отечественной войны", Степанец А.Т." (ALL yaks MG do from this book))...
ammoload for як-9-37 (як-9т) - Quote:
Quote:
so, i think in game for yak-9t and yak-9m with ns-37 we need (minimum) 2 historical correct ammo loads - default, 30 200, and something like "тщательная укладка боеприпасов" with 32 220... maybe, and 32 200 or 30 220 (240 rounds for yak-1b hints on something like this on all yak-9's, but i don't have docs about "240", only 220 from part from "справочник основных данных самолетов", attached)... total, 1 default and 3 other ammo loads (how i know, yak-9 with big guns don't take bombs)... (2 shells and 20 rounds, it's not so little - all guys who flying in online-wars on this yak tell you this too, like thx for fix ![]() Last edited by 1984; 08-20-2012 at 10:18 PM. Reason: edit |
#776
|
|||
|
|||
![]()
Please make all ordnance types and names in English (for the English version) so we would know what to choose and what is available!
It's very annoying trying to figure out the type of bombs or rockets when playing campaigns with non Anglo/American air forces since their types are only mentioned in the original language of the country you're flying (but written with English alphabet). Cheers. |
#777
|
|||
|
|||
![]()
I'm not sure whether this has been mentioned...
How about better modelling for ground and surface (ships.. etc) objects, AI and warfare. It'll change the face of aerial warfare to encompass the whole concept of 'total war'. I realise that this might be a long term idea and it'll require large code modification.. but by the time (if) this is done, PCs will be that more powerful to handle all these extra effects.
__________________
![]() |
#778
|
|||
|
|||
![]() Quote:
__________________
---------------------------------------------- For bugreports, help and support contact: daidalos.team@googlemail.com For modelers - The IL-2 standard modeling specifications: IL-Modeling Bible |
#779
|
|||
|
|||
![]()
One little request:
Could we have an additional key to turn off the MGs? (Just like we can turn off pods) Why? For tankbusters, be it in the 129 or the 110, we only need the big gun in certain situations. Now, for ppl without a gazillion fire buttons on the stick this means we have to reconfigure the fire buttons everytime we switch from - or to - one of the above mentioned planes. Well, actually this button would also have to disable the 20mm on the 129. On the 110 the MK108 is also connected to the cannon, so I'm no sure if this is even possible. ![]() |
#780
|
|||
|
|||
![]()
On some airfields AI aircraft disappear after landing, and on others they don’t. Is it possible to stop them from disappearing?
|
![]() |
|
|