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IL-2 Sturmovik The famous combat flight simulator.

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  #761  
Old 11-05-2010, 10:09 AM
Col.Flanders Col.Flanders is offline
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Wow! Thanks for the vids, guys. Looks absolutely insanely good!
  #762  
Old 11-05-2010, 10:14 AM
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Flyby Flyby is offline
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Originally Posted by Splitter View Post
Actually, a further explanation put the minimum at 3GB RAM and they were stuck with using rental computers from the expo company. I'm thinking Oleg was unhappy when he saw the performance....

Splitter
Agreed. We're learning more about what went wrong. I think someone who was responsible to provide Oleg's team with computers is not flight-sim cognizant. It's not his fault.

Slightly OT (but not), that same entity apparently had no concept of head-tracking software. This is all pure speculation, of course.

Meanwhile, from the videos being posted, I believe the wait for SoW_BoB is well worth the wait. Congats to the Maddox team.
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  #763  
Old 11-05-2010, 10:29 AM
The Kraken The Kraken is offline
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Originally Posted by Flyby View Post
Slightly OT (but not), that same entity apparently had no concept of head-tracking software. This is all pure speculation, of course.
I don't think this is the best place to hand out TrackIR clips

  #764  
Old 11-05-2010, 11:05 AM
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I see what you mean.
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  #765  
Old 11-05-2010, 11:27 AM
undercut undercut is offline
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Originally Posted by alexmdv View Post
Some my videos from expo Igromir-2010 (see in HD):



all videos:
http://www.youtube.com/user/alexeymdv
Hmm.. curious. I noticed the 109 in this video does not seem to have any leading edge slats. I wonder why. I thought all 109's were designed with leading edge slats.
  #766  
Old 11-05-2010, 11:39 AM
Bearcat Bearcat is offline
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Shouldn't that oil blotch be moving.. and eventually disappear..
  #767  
Old 11-05-2010, 12:21 PM
undercut undercut is offline
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Shouldn't that oil blotch be moving.. and eventually disappear..
I disagree. I would think that the oil on the windshield of an airplane traveling at 400+ kph would be in a fairly viscous state and therefore would tent to resist the wind to some degree.

Last edited by undercut; 11-05-2010 at 12:47 PM.
  #768  
Old 11-05-2010, 12:26 PM
JG53Harti JG53Harti is offline
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Shouldn't that oil blotch be moving.. and eventually disappear..
Maybe you are right, but have you read what we need now for hardware already ?
  #769  
Old 11-05-2010, 12:32 PM
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Originally Posted by JG53Harti View Post
Maybe you are right, but have you read what we need now for hardware already ?


It seems that a high range setup from 2010/2011 can already handle that game at full settings. I expected to need a monster computer, but that's not the case.
Didn't many people here say that it needed a lot more time until hardware could handle IL-2 at full settings?

So I think there is lots of free space for Oleg to fill up with better graphics, more objects and features.

Last edited by Hecke; 11-05-2010 at 12:34 PM.
  #770  
Old 11-05-2010, 12:34 PM
undercut undercut is offline
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Quote:
Originally Posted by Bearcat View Post
Shouldn't that oil blotch be moving.. and eventually disappear..
Watch the video again you will notice that the oil is moving. Pay attention to the oil behind the HUD and the oil in the top left windshield section. If you pause the video and kind of jump around the sections of the video the effect will be more apparent. You will see that the oil actually becomes more translucent as it moves around covering more surface area of the windshield.

Last edited by undercut; 11-05-2010 at 12:44 PM.
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