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#761
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An excellent level for tactical flashlights however!
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#762
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Hi all,
Some time ago I read about this mod, and now that I reinstalled 7.62 I wanted to try it. But as it seems I'm not that genius I always claimed to be ![]() I installed 7.62, then installed the German 1.06 manually (by using packme.bat). After that I mounted the iso and started the installation. And thats when trouble started.... If I check "German GPC only" installation freezes. If I dont check anything it installs; I have some english text ingame and can't find any BSM-NPC (neither Paco the Cop nor his buddy in Santa Maria). So could please anyone give me some "BSM installation for idiots"-guide? edit: works now... I tried and tried until it once didnt freeze ![]() Last edited by Nukem; 08-20-2011 at 04:45 PM. |
#763
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Been a while since I've played BSM (hard to believe it's up to v. 1.8!), and I downloaded the three parts, used 7zip to decompress them (I assumed that it combined the three parts into one automatically - the iso image is 584 MB in size), and then I burned the iso image onto a CD. I double-click on it and my Win 7 64-bit operating system informs me that it can't find the program to open it up with.
I've installed two different free virtual drive programs (I went to use Daemon Tools Lite, but caught multiple comments that it now comes with spyware, so I won't be using that used-to-be-awesome program anymore). The two that I tried were: osfmount_x64 Virtual Clone Drive 5450 I couldn't get them to recognize the iso (since this is the first time I'm using these programs, maybe I did something wrong? Hard to know...). Then I read that one could just use 7zip to open up iso images, and this I did. I could see the following: Quote:
Quote:
Any DETAILED advice is GREATLY appreciated! |
#764
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Tried WinCDEmu ver. 3.6, and it was RIDICULOUSLY easy to use, and it worked!!!
![]() I guess that 7zip just doesn't have "the stuff" to get the job done when running the iso image file. Can't wait till tonight when I can finally give the latest build a good run! ![]() ![]() ![]() Thanks in advance! |
#765
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http://www.viddler.com/explore/Squint/videos/1/
I found a video that "sort of" shows how one can give multiple commands to a squad mate and all of those orders will be carried out in the sequence dictated by the player. ![]() ![]() |
#766
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This will let you give a series of orders (move, shoot, change stance, throw, place explosives, talk to hookers) to the selected merc. If you're done with that merc, just select another and do the same. Then when you're done press space and sit back. It can really help in many battles or just create funny moments. |
#767
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Thank you Schobbejak. So the "Serie" GUI-button is the one to do with what I described above?
What a HUGE time-saver that is going to be! About half of my time used to spent just racing from one squad mate to the other to ensure that they weren't idle, or to just redirect their weapons' firing arc 20 degrees in any one direction to ensure that they were properly suppressing a desired range of targets. Now that I can "link" one action with another, I can relax a bit more. Thanks again! ![]() |
#768
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R@S,
Just wondering if any of the camos that I worked on ever made it into the mod? The time that I have to play is pretty limited, so it would take me a while to discover what the answer was. Here's one of them: ![]() If you get a chance, take a look at the mod that I've been pouring a ton of ideas into lately over the summer. If I say so myself, I did a wicked new mutant design for this STALKER mod. You'll have to scroll down a ways to find some of the concept art that I did, along with a proposal for animating the face of a new psychic enemy. Above and below the supplied post, I also did a ton of writing for making the zombies more varied and...um...menacing (to say the least). http://www.moddb.com/mods/stalker-pa.../page/2#671069 ![]() Alright, I'm off to finally play your awesome mod again...! ![]() |
#769
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I've played the mod for a total of a couple hours now, and I'm loving it.
Is there a guide that someone may have written that I could download? I did a keyword search for such, but I was just taken to page 1 of this thread, and I don't have the time to pour through every single page. If a guide was written, and even if it's now out-of-date, could someone post its download link below? Also, if there was one weapons' effects feature that I wish were easy to turn off, it would be the tracers. For myself, it would be far more realistic if they weren't visible at all (with a slight exception for machineguns), and instead there'd be a barely visible "smoke trail" that would be produced by each round. Not to get too gruesome here, but I've watched some unedited war footage over the years, and the Iraqi sniper "Juba" had his kills filmed, and one could discern in most of the videos the smoking and descending trail of the rounds that he fired. If that kind of effect couldn't be emulated here, how about being able to assign yellow-green tracer rounds to former Eastern-bloc weaponry, and orange-red tracer rounds for Western-bloc weaponry. Thanks for your consideration! ![]() |
#770
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I'd say yes, yes and double yes...
But tracers are the only indication of you being fired at and knowing what direction it is coming from. Because in this game, weapons magically don't make a sound if you don't see the shooter. Making the tracers green for Warsawpact/eastbloc weapons and orange-red for western weapons, that'd be great. |
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