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#751
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Considering that the MK108 is a HighExplosive and Mine-projectiles weapon belting that makes this kind of damage with a single shot: ![]() I don´t think it´s "grossly over modeled" in game. In my opinion it´s a bit undermodelled. Muzzlevelocity: ingame: 500 m/s+525 m/s (the game uses 2 tiype of bullets) real 540 m/s Rounds: 50 ingame 65 in real Rounds/Minute: in game 600 rpm in real 660 rpm(The rate of fire was to be improved to 850 rounds/minute later but not in game) http://www.luft46.com/armament/mk108.html http://www.bredow-web.de/Luftwaffenm...ig_mk_108.html http://en.wikipedia.org/wiki/MK_108_cannon |
#752
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I can easily stay within the limits, but as you can see in the comp, there is no point in it. Besides, ordnances should never be low priority, it is like designing a beautiful car and putting wooden wheels from an old carriage on them. The game environment needs to be coherent in quality. You are also discrediting all the skin creators and movie makers out there, by saying this game is not about the visual quality. Really, you lot need to change you tone and rethink how you approach US as target audience. No one in his right mind would insult someone who spent ages on researching and building stuff for your game and offering it FOR FREE like you did by constantly questioning his abilities. At least in my profession, which is all about design and customer care, this would get you fired and not in a deciders position. Think about it, you lot have been very fortunate to be in the position you are in now, perhaps owning up to it is in order... Last edited by Zorin; 12-05-2009 at 11:07 AM. |
#753
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The MK 108 issue is just that the HE round does very little damage while the MG round is the killer it's supposed to be. Usually I shoot off the first bullet of the first 2 MKs in the 262 and have a mix of 2 MG and 2 HE then everytime I shoot and it does pretty well then. If I don't some of the hits I achieve do very little damage which accounts to the HE rounds. A simple belting with MG only would fix this issue easily. |
#754
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"Offensive nonsense"?
Zorin,Robo is nice with you.Noone here is talking to you in offensive manner.Actually it's only you who is posting the offensive content here. Stop acting pessimistically. IL-2 already is. But since you're introduced so well to the 3D modeling,you must make the difference between Game Industry/Developing and CGI Industry/Developing! The thing we're doing here,is Game Industry and Developing.You follow the technical specs,or leave.Simple as that. It's a rule that is set by the game engine itself,and it's capabilities.We can't do anything about it. Ferrari are building a sport car using this method,but what's the connection between this and the topic here? Last edited by Bulgarian; 12-05-2009 at 12:10 PM. |
#755
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Excuse me please, but what do you mean?
I believe I approached you in a very polite manner, I complimented your work and expressed my pity that you're not willing to revise it in order to be used in an official patch. I also answered your question and named you a reason why the models need to be done in certain way. If there is anything else you saw in my previous post, you happened to add it yourself (and I am quite wondering why...) If it's the quoted sentence that made you feel offended, I assure you I was not referring to you personally. It is indeed a simple fact that it requires great skill to do a good low-poly 3D model and stay within limited specs perserving great looks. Wouldn't you agree with that? You probably feel insulted by what I wrote because you found yourself in that rather innocent remark of mine, but I did not mean to insult you and I really had no intention to argue with you about anything. I would also like to remind you that I am what you call 'skin creator' and I assure you that exactly the visual appearance of the game is my only area of working within DT. I do not wish comment anything you wrote in anger in this thread because it would not lead anywhere, I'd just like to repeat that simple question: Would you mind trying to reduce the amount of polygons of your bomb models as per specs given, so the Daidalos Team can include them in the next patch, please? |
#756
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Could you show us wire frame views of these two meshes, Zorin?
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#757
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Reason I'm asking is that I want to build a Supermarine Spiteful, with the hope of getting it released through DT eventually (very busy at University ![]() I know the Spiteful isn't a WWII aircraft, but since it was built (admitedly in very small numbers), it has a lot more of a right to be in the sim than many of the 1946 aircraft, so I would like to give this a shot. |
#758
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however, using this photo to prove a point is invalid, did you know that for this test, they hung the mk 108 round in the middle of the fuselage and then detonated it? it was not fired into the fuselage |
#759
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![]() id have to find the source again, but AFAIK the proposed armament for Gotha was 4x mk103, not 108s perhaps there was many proposals ![]() i fear that impelmenting any of these would require undue work to produce, id be quite happy with a simple eninge upgrade for more power, which should be a relatively esay task for TD (correct me if im wrong, TD!) |
#760
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David, before you start, please judge honestly and objectively:
1. How much free time you have to finish the model in a reasonable timeframe (6-8 months) 2. Your experience in 3D modelling. People can very rarely get it right in their first project. 3. I would estimate you could use 4-4500-polys for this plane.
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