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  #741  
Old 01-19-2013, 12:25 PM
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Claymore Claymore is offline
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Ok ok I surrender

Anyway I'm very, very, very frustrated to see all the improvements in game but nothing about the sounds
  #742  
Old 01-19-2013, 02:55 PM
beazil beazil is offline
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Quote:
Originally Posted by Claymore View Post
Ok ok I surrender

Anyway I'm very, very, very frustrated to see all the improvements in game but nothing about the sounds
Somewhere in this thread (or another) the team has explained why they cannot touch the sounds (copyright issues, etc. - my simplified version).
  #743  
Old 01-19-2013, 03:20 PM
ECV56_Guevara ECV56_Guevara is offline
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Sorry for the OT...
Beazil: you are the Beazil from Jg54 in wwiionline?
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  #744  
Old 01-19-2013, 03:22 PM
IceFire IceFire is offline
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Quote:
Originally Posted by Claymore View Post
Ok ok I surrender

Anyway I'm very, very, very frustrated to see all the improvements in game but nothing about the sounds
http://forum.1cpublishing.eu/showpos...&postcount=728

You missed that?
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  #745  
Old 01-19-2013, 03:23 PM
nic727 nic727 is offline
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I have copyrighted this sound :


Joke!!!
  #746  
Old 01-19-2013, 04:36 PM
Pfeil Pfeil is offline
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Just because copyright law is illogical and frustrating that doesn't mean you can simply ignore it.
Unless you're sponsoring to either buy the rights to existing sounds or to record new ones, we'll have to live with what we have now.

If, of course, you just happen to know someone with a library of aircraft sounds they own the rights to, don't hesitate to ask for permission to use them.
  #747  
Old 01-19-2013, 05:35 PM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by Claymore View Post
Ok ok I surrender

Anyway I'm very, very, very frustrated to see all the improvements in game but nothing about the sounds
Its equally frustrating to see the same whining again and again and the same answer........copyright

The only way possibly to take the responsibility away from TD and copyright infringement might be to have a plug-in that allows 3rd party sound to be played by IL2 this could be switchable by the Host machine to allow or block the plug-in server side.

The client could use whatever sound files he wants or a mod-pack file set via the plug-in.

TD wouldn't be supplying the files just the option for 3rd party plug-in solution in the stock game switchable to stock via the Host server/client.

Just a thought




.

Last edited by KG26_Alpha; 01-19-2013 at 05:37 PM.
  #748  
Old 01-19-2013, 06:10 PM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Too much modal verbs in your post, Alpha!
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  #749  
Old 01-19-2013, 06:37 PM
Lagarto Lagarto is offline
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By the way, what custom sounds will be allowed? Guns, engines?

I'd love to be able to disable some sounds, like the one I mentioned here:
http://forum.1cpublishing.eu/showthread.php?t=29734

Last edited by Lagarto; 01-19-2013 at 06:42 PM.
  #750  
Old 01-19-2013, 09:29 PM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by EJGr.Ost_Caspar View Post
Too much modal verbs in your post, Alpha!
So it not possible ?

No can must or should verbs, I'm just giving an speculative response to an old question, the very question that invoked the mods pack in the first place.

I was one of the old school that was happy with the sound IL2 engine and not too interested in modified exploitive sound files.

That was 7-8 years ago.

A work around must be looked at and a plug-in (backdoor) should be possible.
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