Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik > Daidalos Team discussions

Reply
 
Thread Tools Display Modes
  #731  
Old 08-01-2014, 04:33 PM
Janosch's Avatar
Janosch Janosch is offline
Approved Member
 
Join Date: Jan 2012
Posts: 140
Default

Apart from mountains and hills, all the maps in Il-2 are flat. However, in real life, the Earth is more or less round, so for 4.13 all the maps should be slightly curved as well.
Reply With Quote
  #732  
Old 08-01-2014, 10:26 PM
Igo kyu's Avatar
Igo kyu Igo kyu is offline
Approved Member
 
Join Date: Sep 2008
Posts: 703
Default

Quote:
Originally Posted by Janosch View Post
Apart from mountains and hills, all the maps in Il-2 are flat. However, in real life, the Earth is more or less round, so for 4.13 all the maps should be slightly curved as well.
I know what you mean, but it probably can't work with the game engine. The altimeters, and the air pressure, probably work on the height above a flat plane, if you curved the map in the middle the height at ground level would probably be above the service ceiling of most aircraft.
Reply With Quote
  #733  
Old 08-03-2014, 03:43 AM
RPS69 RPS69 is offline
Approved Member
 
Join Date: Jan 2008
Posts: 364
Default

Quote:
Originally Posted by Igo kyu View Post
I know what you mean, but it probably can't work with the game engine. The altimeters, and the air pressure, probably work on the height above a flat plane, if you curved the map in the middle the height at ground level would probably be above the service ceiling of most aircraft.
No way!!

A curveed horizon effect at higher altitudes would be enough, and it is allready there.

I really wish to kow how much altitude difference there will be on our maps sizes in between map borders and map center... actually is not that difficult to calculate, but it won't improve the game a bit.

The only advantage I could imagine is getting lost behind the horizon flying low, but that distance is far greater than 10Km, so, I don't see the point.

These are not jetliners, they are short range fighters, and attack aircraft, on reduced scale maps.
Reply With Quote
  #734  
Old 08-03-2014, 03:49 AM
julien673 julien673 is offline
Approved Member
 
Join Date: Sep 2010
Posts: 176
Default

Its is the must important think ? Seriously !
Reply With Quote
  #735  
Old 08-03-2014, 03:58 AM
Treetop64's Avatar
Treetop64 Treetop64 is offline
What the heck...?
 
Join Date: Oct 2010
Location: Redwood City, California
Posts: 513
Default

Quote:
Originally Posted by Janosch View Post
Apart from mountains and hills, all the maps in Il-2 are flat. However, in real life, the Earth is more or less round, so for 4.13 all the maps should be slightly curved as well.
Arguably too far beyond the practicality scale to be a worthwhile implementation for the majority of maps in the game, save for the Solomons and similarly ginourmous maps. Even then - unless your're flying up in the "direct-to" business jet flight levels of FL380 and higher - the visual difference would be negligible. Also, the way the game models visibility would have to be rebuilt. Not really worth the trouble.

Also, "more or less round"...? Lol.

The south pole is more or less cold...

Last edited by Treetop64; 08-03-2014 at 04:01 AM.
Reply With Quote
  #736  
Old 08-03-2014, 02:58 PM
Igo kyu's Avatar
Igo kyu Igo kyu is offline
Approved Member
 
Join Date: Sep 2008
Posts: 703
Default

Quote:
Originally Posted by Treetop64 View Post
Also, "more or less round"...? Lol.

The south pole is more or less cold...
It's an imperfect sphere:

Quote:
This bulge results from the rotation of the Earth, and causes the diameter at the equator to be 43 km (kilometer) larger than the pole-to-pole diameter.
It is very close to the ideal sphere.
Reply With Quote
  #737  
Old 08-16-2014, 08:26 PM
nic727 nic727 is offline
Approved Member
 
Join Date: Feb 2012
Posts: 353
Default

It could be nice to have a patch where you can play without disc
Reply With Quote
  #738  
Old 08-17-2014, 10:56 AM
Pursuivant Pursuivant is offline
Approved Member
 
Join Date: May 2010
Posts: 1,439
Default

Quote:
Originally Posted by nic727 View Post
It could be nice to have a patch where you can play without disc
I'm not sure that TD are allowed to mess with copy protection features.

Anyhow, the mod that allows you to play without using a disc is readily available. It's a tiny file that overwrites the stock file and has no other effect on game play. It also appears to be stable even when older versions of the mod are added to newer patch versions.

While these days I play an otherwise stock version of the game, I still use the no CD mod for convenience and to save wear and tear on my original game discs.
Reply With Quote
  #739  
Old 08-17-2014, 12:32 PM
DuxCorvan's Avatar
DuxCorvan DuxCorvan is offline
Approved Member
 
Join Date: Dec 2007
Location: Cádiz, Spain
Posts: 86
Default

Quote:
Originally Posted by nic727 View Post
It could be nice to have a patch where you can play without disc
Just buy the game at GOG. It's just ten bucks (when it is not in a sale, then is even cheaper), and it's an updated, DRM-free copy you can download anytime, anywhere, and play.
Reply With Quote
  #740  
Old 08-17-2014, 03:31 PM
nearmiss nearmiss is offline
Global Moderator
 
Join Date: Dec 2007
Posts: 1,687
Default

Quote:
Originally Posted by DuxCorvan View Post
Just buy the game at GOG. It's just ten bucks (when it is not in a sale, then is even cheaper), and it's an updated, DRM-free copy you can download anytime, anywhere, and play.
Who is GOG. I would like to recommend non-steam version to a friend.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:33 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.